Savior Radsvidr
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Basic Info
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Action Skill
Element
All Enemies
200% Earth MATK damage *Ignores Shields
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Stop x 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the lowest Earth Resistance
120% Earth MATK damage *Ignores Shields
All Allies
Earth Ring x 3 turns
Berserk x 3 turns
130% Earth MATK Damage Counterattack x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
MATK 30% up x 3 turns
All Enemies
220% Earth MATK damage *Ignores Shields
DEF 30% down x 3 turns
MDEF 34% down x 3 turns
Stop x 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the lowest Earth Resistance
140% Earth MATK damage *Ignores Shields
All Allies
Earth Ring x 3 turns
Berserk x 3 turns
134% Earth MATK Damage Counterattack x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
MATK 30% up x 3 turns
All Enemies
240% Earth MATK damage *Ignores Shields
DEF 30% down x 3 turns
MDEF 38% down x 3 turns
Stop x 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the lowest Earth Resistance
160% Earth MATK damage *Ignores Shields
All Allies
Earth Ring x 3 turns
Berserk x 3 turns
138% Earth MATK Damage Counterattack x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
MATK 30% up x 3 turns
All Enemies
260% Earth MATK damage *Ignores Shields
DEF 30% down x 3 turns
MDEF 42% down x 3 turns
Stop x 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the lowest Earth Resistance
180% Earth MATK damage *Ignores Shields
All Allies
Earth Ring x 3 turns
Berserk x 3 turns
142% Earth MATK Damage Counterattack x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
MATK 30% up x 3 turns
All Enemies
280% Earth MATK damage *Ignores Shields
DEF 30% down x 3 turns
MDEF 46% down x 3 turns
Stop x 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the lowest Earth Resistance
200% Earth MATK damage *Ignores Shields
All Allies
Earth Ring x 3 turns
Berserk x 3 turns
146% Earth MATK Damage Counterattack x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
MATK 30% up x 3 turns
All Enemies
300% Earth MATK damage *Ignores Shields
DEF 30% down x 3 turns
MDEF 50% down x 3 turns
Stop x 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the lowest Earth Resistance
220% Earth MATK damage *Ignores Shields
All Allies
Earth Ring x 3 turns
Berserk x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
MATK 30% up x 3 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Constant) Damage up 10% against airborne enemies
All Allies
(Constant) Damage up 15% against airborne enemies
All Allies
(Constant) Damage up 20% against airborne enemies
All Allies
(Constant) Damage up 25% against airborne enemies
All Allies
(Constant) Damage up 30% against airborne enemies
3 Allies with the highest MATK
(Constant) 10% damage up against Jotun
3 Allies with the highest MATK
(Constant) 15% damage up against Jotun
3 Allies with the highest MATK
(Constant) 20% damage up against Jotun
3 Allies with the highest MATK
(Constant) 25% damage up against Jotun
3 Allies with the highest MATK
(Constant) 30% damage up against Jotun
All Airborne Allies
(Opener) Quick x 5 turns
(Constant) HP 10% up
All Airborne Allies
(Opener) Quick x 5 turns
(Constant) HP 15% up
All Airborne Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
All Airborne Allies
(Opener) Quick x 5 turns
(Constant) HP 25% up
All Airborne Allies
(Opener) Quick x 5 turns
(Constant) HP 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Spider Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Spider Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Squirrel Orb
Wyrm Orb
Bluefruit Orb
Noxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Ursus Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Ursus Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Eclipse Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Sloth Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Sloth Orb
Saturn Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Holy Bear Orb (Dwarf)
Wicked Bear Orb (Dwarf)
Holy Fox Orb (Dwarf)
Wicked Fox Orb (Dwarf)
Holy Ox Orb (Dwarf)
Wicked Ox Orb (Dwarf)
Holy Eagle Orb (Dwarf)
Wicked Eagle Orb (Dwarf)
Holy Hawk Orb (Dwarf)
Hunger Orb (Dwarf)
Recital Orb (Dwarf)
Iceberg Orb (Dwarf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Enemies
200% Earth MATK damage *Ignores Shields
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Stop x 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the lowest Earth Resistance
120% Earth MATK damage *Ignores Shields
All Allies
Earth Ring x 3 turns
Berserk x 3 turns
130% Earth MATK Damage Counterattack x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
MATK 30% up x 3 turns
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Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Sureshot x 5 turns
(Constant) MATK 3% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Sureshot x 5 turns
(Constant) MATK 6% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Sureshot x 5 turns
(Constant) MATK 9% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Sureshot x 5 turns
(Constant) MATK 12% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Sureshot x 5 turns
(Constant) MATK 15% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.