Sylphiette
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Basic Info
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Action Skill
Element
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Blessing x 2 turns
Celestial Favor x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
Status Ailment Resistance 60% up x 3 turns
Self
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Grace x 3
All Enemies
250% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
200% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Blessing x 2 turns
Celestial Favor x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
Status Ailment Resistance 62% up x 3 turns
Self
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Grace x 3
All Enemies
270% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
MDEF 4% down x 3 turns
4 front Enemies
220% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Blessing x 2 turns
Celestial Favor x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
Status Ailment Resistance 64% up x 3 turns
Self
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Grace x 3
All Enemies
290% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
MDEF 8% down x 3 turns
4 front Enemies
240% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Blessing x 2 turns
Celestial Favor x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
Status Ailment Resistance 66% up x 3 turns
Self
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Grace x 3
All Enemies
310% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
MDEF 12% down x 3 turns
4 front Enemies
260% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Blessing x 2 turns
Celestial Favor x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
Status Ailment Resistance 68% up x 3 turns
Self
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Grace x 3
All Enemies
330% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
MDEF 16% down x 3 turns
4 front Enemies
280% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Blessing x 2 turns
Celestial Favor x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
Status Ailment Resistance 70% up x 3 turns
Self
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Grace x 3
All Enemies
350% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
MDEF 20% down x 3 turns
4 front Enemies
300% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 8% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 11% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 14% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 17% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 8% up
(Constant) All Stats 10% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 11% up
(Constant) All Stats 15% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 14% up
(Constant) All Stats 20% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 17% up
(Constant) All Stats 25% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) All Stats 30% up
All Allies
(Constant) MATK 8% up
(Constant) 10% damage up against Humans
(Constant) 10% damage up against Beasts
All Allies
(Constant) MATK 11% up
(Constant) 15% damage up against Humans
(Constant) 15% damage up against Beasts
All Allies
(Constant) MATK 14% up
(Constant) 20% damage up against Humans
(Constant) 20% damage up against Beasts
All Allies
(Constant) MATK 17% up
(Constant) 25% damage up against Humans
(Constant) 25% damage up against Beasts
All Allies
(Constant) MATK 20% up
(Constant) 30% damage up against Humans
(Constant) 30% damage up against Beasts
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Storm Orb (Sylphiette)
Luxeye Orb (Sylphiette)
Luxsea Orb (Sylphiette)
Knowledge Orb (Sylphiette)
Technique Orb (Sylphiette)
Witch Orb (Sylphiette)
Storm Orb (Sylphiette)
Luxeye Orb (Sylphiette)
Luxsea Orb (Sylphiette)
Knowledge Orb (Sylphiette)
Technique Orb (Sylphiette)
Witch Orb (Sylphiette)
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