Mage Apprentice Noa
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Basic Info
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Action Skill
Element
All Allies
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Curse Resistance 70% up x 3 turns
Brand Resistance 70% up x 3 turns
Pitchain Resistance 70% up x 3 turns
Recover 30% of max HP
50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Dark Ring x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
300% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Curse x 3 turns *Only affects Human, and Celestial heroes
Brand x 3 turns *Only affects Human, and Celestial heroes
Pitchain x 3 turns *Only affects Human, and Celestial heroes
Erode 30% x 3 turns *Only affects Human, and Celestial heroes
Shadowbound x 3 turns *Only affects Human, and Celestial heroes
Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
All Allies
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Curse Resistance 70% up x 3 turns
Brand Resistance 70% up x 3 turns
Pitchain Resistance 70% up x 3 turns
Recover 33% of max HP
50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Dark Ring x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
320% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Curse x 3 turns *Only affects Human, and Celestial heroes
Brand x 3 turns *Only affects Human, and Celestial heroes
Pitchain x 3 turns *Only affects Human, and Celestial heroes
Erode 30% x 3 turns *Only affects Human, and Celestial heroes
Shadowbound x 3 turns *Only affects Human, and Celestial heroes
Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
All Allies
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Curse Resistance 70% up x 3 turns
Brand Resistance 70% up x 3 turns
Pitchain Resistance 70% up x 3 turns
Recover 36% of max HP
50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Dark Ring x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
340% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Curse x 3 turns *Only affects Human, and Celestial heroes
Brand x 3 turns *Only affects Human, and Celestial heroes
Pitchain x 3 turns *Only affects Human, and Celestial heroes
Erode 30% x 3 turns *Only affects Human, and Celestial heroes
Shadowbound x 3 turns *Only affects Human, and Celestial heroes
Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
All Allies
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Curse Resistance 70% up x 3 turns
Brand Resistance 70% up x 3 turns
Pitchain Resistance 70% up x 3 turns
Recover 39% of max HP
50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Dark Ring x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
360% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Curse x 3 turns *Only affects Human, and Celestial heroes
Brand x 3 turns *Only affects Human, and Celestial heroes
Pitchain x 3 turns *Only affects Human, and Celestial heroes
Erode 30% x 3 turns *Only affects Human, and Celestial heroes
Shadowbound x 3 turns *Only affects Human, and Celestial heroes
Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
All Allies
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Curse Resistance 70% up x 3 turns
Brand Resistance 70% up x 3 turns
Pitchain Resistance 70% up x 3 turns
Recover 42% of max HP
50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Dark Ring x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
380% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Curse x 3 turns *Only affects Human, and Celestial heroes
Brand x 3 turns *Only affects Human, and Celestial heroes
Pitchain x 3 turns *Only affects Human, and Celestial heroes
Erode 30% x 3 turns *Only affects Human, and Celestial heroes
Shadowbound x 3 turns *Only affects Human, and Celestial heroes
Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
All Allies
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Curse Resistance 70% up x 3 turns
Brand Resistance 70% up x 3 turns
Pitchain Resistance 70% up x 3 turns
Recover 45% of max HP
50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
Dark Ring x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
400% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Curse x 3 turns *Only affects Human, and Celestial heroes
Brand x 3 turns *Only affects Human, and Celestial heroes
Pitchain x 3 turns *Only affects Human, and Celestial heroes
Erode 30% x 3 turns *Only affects Human, and Celestial heroes
Shadowbound x 3 turns *Only affects Human, and Celestial heroes
Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) 10% damage up against Humans
(Constant) Damage up 10% against grounded enemies
All Allies
(Constant) 15% damage up against Humans
(Constant) Damage up 15% against grounded enemies
All Allies
(Constant) 20% damage up against Humans
(Constant) Damage up 20% against grounded enemies
All Allies
(Constant) 25% damage up against Humans
(Constant) Damage up 25% against grounded enemies
All Allies
(Constant) 30% damage up against Humans
(Constant) Damage up 30% against grounded enemies
All Allies
(Constant) HP 10% up
(Opener) Brand Resistance 20% up x 10 turns
(Opener) Curse Resistance 20% up x 10 turns
All Allies
(Constant) HP 15% up
(Opener) Brand Resistance 40% up x 10 turns
(Opener) Curse Resistance 40% up x 10 turns
All Allies
(Constant) HP 20% up
(Opener) Brand Resistance 60% up x 10 turns
(Opener) Curse Resistance 60% up x 10 turns
All Allies
(Constant) HP 25% up
(Opener) Brand Resistance 80% up x 10 turns
(Opener) Curse Resistance 80% up x 10 turns
All Allies
(Constant) HP 30% up
(Opener) Brand Resistance 100% up x 10 turns
(Opener) Curse Resistance 100% up x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 8% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
3 Enemies with the lowest Dark Resistance
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
(Opener) DEF 5% down x 10 turns
(Opener) MDEF 5% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 11% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
3 Enemies with the lowest Dark Resistance
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 14% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
3 Enemies with the lowest Dark Resistance
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 17% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
3 Enemies with the lowest Dark Resistance
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
3 Enemies with the lowest Dark Resistance
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
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