Jubilant Esquire
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Basic Info
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Action Skill
Element
All Allies
All Stats 20% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 20% up
Earth Ring x 3 turns
3 Allies with the highest Earth Resistance
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Damage up 20% against Water element enemies x 3 turns
All Enemies
250% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
All Stats excluding HP 20% down x 3 turns
Charm x 3 turns *Only affects Airborne Heroes
Brand x 3 turns *Only affects Airborne Heroes
4 front Enemies
100% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Windchain x 3 turns *Only affects Airborne Heroes
Bind x 3 turns *Only affects Airborne Heroes
3 front Enemies
100% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Bind x 3 turns *Only affects Airborne Heroes
All Allies
All Stats 20% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 22% up
Earth Ring x 3 turns
3 Allies with the highest Earth Resistance
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Damage up 20% against Water element enemies x 3 turns
All Enemies
270% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
All Stats excluding HP 20% down x 3 turns
Charm x 3 turns *Only affects Airborne Heroes
Brand x 3 turns *Only affects Airborne Heroes
4 front Enemies
120% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Windchain x 3 turns *Only affects Airborne Heroes
Bind x 3 turns *Only affects Airborne Heroes
3 front Enemies
120% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Bind x 3 turns *Only affects Airborne Heroes
All Allies
All Stats 20% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 24% up
Earth Ring x 3 turns
3 Allies with the highest Earth Resistance
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Damage up 20% against Water element enemies x 3 turns
All Enemies
290% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
All Stats excluding HP 20% down x 3 turns
Charm x 3 turns *Only affects Airborne Heroes
Brand x 3 turns *Only affects Airborne Heroes
4 front Enemies
140% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Windchain x 3 turns *Only affects Airborne Heroes
Bind x 3 turns *Only affects Airborne Heroes
3 front Enemies
140% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Bind x 3 turns *Only affects Airborne Heroes
All Allies
All Stats 20% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 26% up
Earth Ring x 3 turns
3 Allies with the highest Earth Resistance
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Damage up 20% against Water element enemies x 3 turns
All Enemies
310% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
All Stats excluding HP 20% down x 3 turns
Charm x 3 turns *Only affects Airborne Heroes
Brand x 3 turns *Only affects Airborne Heroes
4 front Enemies
160% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Windchain x 3 turns *Only affects Airborne Heroes
Bind x 3 turns *Only affects Airborne Heroes
3 front Enemies
160% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Bind x 3 turns *Only affects Airborne Heroes
All Allies
All Stats 20% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 28% up
Earth Ring x 3 turns
3 Allies with the highest Earth Resistance
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Damage up 20% against Water element enemies x 3 turns
All Enemies
330% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
All Stats excluding HP 20% down x 3 turns
Charm x 3 turns *Only affects Airborne Heroes
Brand x 3 turns *Only affects Airborne Heroes
4 front Enemies
180% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Windchain x 3 turns *Only affects Airborne Heroes
Bind x 3 turns *Only affects Airborne Heroes
3 front Enemies
180% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Bind x 3 turns *Only affects Airborne Heroes
All Allies
All Stats 20% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 30% up
Earth Ring x 3 turns
3 Allies with the highest Earth Resistance
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Damage up 20% against Water element enemies x 3 turns
All Enemies
350% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
All Stats excluding HP 20% down x 3 turns
Charm x 3 turns *Only affects Airborne Heroes
Brand x 3 turns *Only affects Airborne Heroes
4 front Enemies
200% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Windchain x 3 turns *Only affects Airborne Heroes
Bind x 3 turns *Only affects Airborne Heroes
3 front Enemies
200% Earth MATK damage *Ignores Barriers *Leech 20% of damage dealt
Bind x 3 turns *Only affects Airborne Heroes
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the lowest HP
(Constant) HP 10% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the lowest HP
(Constant) HP 15% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the lowest HP
(Constant) HP 20% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the lowest HP
(Constant) HP 25% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the lowest HP
(Constant) HP 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 8% up
(Constant) MATK 10% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 11% up
(Constant) MATK 15% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 14% up
(Constant) MATK 20% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 17% up
(Constant) MATK 25% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 20% up
(Constant) MATK 30% up
Self
(Opener) Frenzy x 10 turns
(Constant) Barrage
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Earth Element damage 10% up
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Earth Element damage 15% up
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Earth Element damage 20% up
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Earth Element damage 25% up
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Earth Element damage 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
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