Magical Girl Beyla
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Basic Info
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Action Skill
Element
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
MATK 50% up x 3 turns
All Allies
Solidarity x 3 turns
Solidarity rate 100% up x 1
Overpower x 3 turns
Frenzy x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
HP 40% up x 3 turns
All Enemies
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
200% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Elf, and Therian heroes
Frostburn x 3 turns *Only affects Aesir, Elf, and Therian heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest ATK
300% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest MATK
300% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]3 Enemies with the lowest MDEF
Water Element Resistance 10% down x 3 turns
Fire Element Resistance 5% down x 3 turns
Dark Element Resistance 5% down x 3 turns
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
MATK 50% up x 3 turns
All Allies
Solidarity x 3 turns
Solidarity rate 100% up x 1
Overpower x 3 turns
Frenzy x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
HP 42% up x 3 turns
All Enemies
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
220% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Elf, and Therian heroes
Frostburn x 3 turns *Only affects Aesir, Elf, and Therian heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest ATK
320% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest MATK
320% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]3 Enemies with the lowest MDEF
Water Element Resistance 10% down x 3 turns
Fire Element Resistance 5% down x 3 turns
Dark Element Resistance 5% down x 3 turns
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
MATK 50% up x 3 turns
All Allies
Solidarity x 3 turns
Solidarity rate 100% up x 1
Overpower x 3 turns
Frenzy x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
HP 44% up x 3 turns
All Enemies
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
240% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Elf, and Therian heroes
Frostburn x 3 turns *Only affects Aesir, Elf, and Therian heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest ATK
340% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest MATK
340% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]3 Enemies with the lowest MDEF
Water Element Resistance 10% down x 3 turns
Fire Element Resistance 5% down x 3 turns
Dark Element Resistance 5% down x 3 turns
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
MATK 50% up x 3 turns
All Allies
Solidarity x 3 turns
Solidarity rate 100% up x 1
Overpower x 3 turns
Frenzy x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
HP 46% up x 3 turns
All Enemies
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
260% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Elf, and Therian heroes
Frostburn x 3 turns *Only affects Aesir, Elf, and Therian heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest ATK
360% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest MATK
360% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]3 Enemies with the lowest MDEF
Water Element Resistance 10% down x 3 turns
Fire Element Resistance 5% down x 3 turns
Dark Element Resistance 5% down x 3 turns
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
MATK 50% up x 3 turns
All Allies
Solidarity x 3 turns
Solidarity rate 100% up x 1
Overpower x 3 turns
Frenzy x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
HP 48% up x 3 turns
All Enemies
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
280% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Elf, and Therian heroes
Frostburn x 3 turns *Only affects Aesir, Elf, and Therian heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest ATK
380% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest MATK
380% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]3 Enemies with the lowest MDEF
Water Element Resistance 10% down x 3 turns
Fire Element Resistance 5% down x 3 turns
Dark Element Resistance 5% down x 3 turns
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
MATK 50% up x 3 turns
All Allies
Solidarity x 3 turns
Solidarity rate 100% up x 1
Overpower x 3 turns
Frenzy x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
HP 50% up x 3 turns
All Enemies
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
300% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Elf, and Therian heroes
Frostburn x 3 turns *Only affects Aesir, Elf, and Therian heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest ATK
400% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the highest MATK
400% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]3 Enemies with the lowest MDEF
Water Element Resistance 10% down x 3 turns
Fire Element Resistance 5% down x 3 turns
Dark Element Resistance 5% down x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Constant) Damage up 5% against airborne enemies
(Constant) Damage up 5% against grounded enemies
All Enemies
(Opener) DEF 5% down x 15 turns
(Opener) MDEF 5% down x 15 turns
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 13% down x 15 turns
(Opener) MDEF 13% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 21% down x 15 turns
(Opener) MDEF 21% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) DEF 25% down x 15 turns
(Opener) MDEF 25% down x 15 turns
Self
(Constant) High Gravity Field Resistance 100% up
All Enemies
(Opener) Fire Element Resistance 5% down x 5 turns
(Opener) Water Element Resistance 5% down x 5 turns
(Opener) Earth Element Resistance 5% down x 5 turns
(Opener) Light Element Resistance 5% down x 5 turns
(Opener) Dark Element Resistance 5% down x 5 turns
All Allies
(Constant) Solidarity rate 5% up
All Enemies
(Opener) Fire Element Resistance 6% down x 5 turns
(Opener) Water Element Resistance 6% down x 5 turns
(Opener) Earth Element Resistance 6% down x 5 turns
(Opener) Light Element Resistance 6% down x 5 turns
(Opener) Dark Element Resistance 6% down x 5 turns
All Allies
(Constant) Solidarity rate 6% up
All Enemies
(Opener) Fire Element Resistance 7% down x 5 turns
(Opener) Water Element Resistance 7% down x 5 turns
(Opener) Earth Element Resistance 7% down x 5 turns
(Opener) Light Element Resistance 7% down x 5 turns
(Opener) Dark Element Resistance 7% down x 5 turns
All Allies
(Constant) Solidarity rate 7% up
All Enemies
(Opener) Fire Element Resistance 8% down x 5 turns
(Opener) Water Element Resistance 8% down x 5 turns
(Opener) Earth Element Resistance 8% down x 5 turns
(Opener) Light Element Resistance 8% down x 5 turns
(Opener) Dark Element Resistance 8% down x 5 turns
All Allies
(Constant) Solidarity rate 8% up
All Enemies
(Opener) Fire Element Resistance 9% down x 5 turns
(Opener) Water Element Resistance 9% down x 5 turns
(Opener) Earth Element Resistance 9% down x 5 turns
(Opener) Light Element Resistance 9% down x 5 turns
(Opener) Dark Element Resistance 9% down x 5 turns
All Allies
(Constant) Solidarity rate 9% up
All Enemies
(Opener) Fire Element Resistance 10% down x 5 turns
(Opener) Water Element Resistance 10% down x 5 turns
(Opener) Earth Element Resistance 10% down x 5 turns
(Opener) Light Element Resistance 10% down x 5 turns
(Opener) Dark Element Resistance 10% down x 5 turns
All Allies
(Constant) Solidarity rate 10% up
Self
(Constant) Pulverize*Reduces Guardian Boulder Count by 5 and stops the enemy's next Auto Skill when the Guardian Boulder count reaches 0.
Self
(Constant) Pulverize*Reduces Guardian Boulder Count by 9 and stops the enemy's next Auto Skill when the Guardian Boulder count reaches 0.
Self
(Constant) Pulverize*Reduces Guardian Boulder Count by 13 and stops the enemy's next Auto Skill when the Guardian Boulder count reaches 0.
Self
(Constant) Pulverize*Reduces Guardian Boulder Count by 17 and stops the enemy's next Auto Skill when the Guardian Boulder count reaches 0.
Self
(Constant) Pulverize*Reduces Guardian Boulder Count by 21 and stops the enemy's next Auto Skill when the Guardian Boulder count reaches 0.
Self
(Constant) Pulverize*Reduces Guardian Boulder Count by 25 and stops the enemy's next Auto Skill when the Guardian Boulder count reaches 0.
All Allies
(Constant) Fleetfoot
(Constant) ATK 5% up
(Constant) MATK 5% up
All Allies
(Constant) Fleetfoot
(Constant) ATK 10% up
(Constant) MATK 10% up
All Allies
(Constant) Fleetfoot
(Constant) ATK 15% up
(Constant) MATK 15% up
All Allies
(Constant) Fleetfoot
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allies
(Constant) Fleetfoot
(Constant) ATK 25% up
(Constant) MATK 25% up
All Allies
(Constant) Fleetfoot
(Constant) ATK 30% up
(Constant) MATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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