Epsilon
●
Basic Info
●
Action Skill
Element
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Grace x 3
Self
Divine Wings
Dark Ripple x 3 turns
Enemy with the highest HP
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns *Only affects Airborne Heroes
Underworld Shot x 3 turns *Only affects Airborne Heroes
Pitchain x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 2% up
Grace x 3
Self
Divine Wings
Dark Ripple x 3 turns
Enemy with the highest HP
220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
320% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns *Only affects Airborne Heroes
Underworld Shot x 3 turns *Only affects Airborne Heroes
Pitchain x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 4% up
Grace x 3
Self
Divine Wings
Dark Ripple x 3 turns
Enemy with the highest HP
240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
340% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns *Only affects Airborne Heroes
Underworld Shot x 3 turns *Only affects Airborne Heroes
Pitchain x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 6% up
Grace x 3
Self
Divine Wings
Dark Ripple x 3 turns
Enemy with the highest HP
260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
360% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns *Only affects Airborne Heroes
Underworld Shot x 3 turns *Only affects Airborne Heroes
Pitchain x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 8% up
Grace x 3
Self
Divine Wings
Dark Ripple x 3 turns
Enemy with the highest HP
280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
380% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns *Only affects Airborne Heroes
Underworld Shot x 3 turns *Only affects Airborne Heroes
Pitchain x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 10% up
Grace x 3
Self
Divine Wings
Dark Ripple x 3 turns
Enemy with the highest HP
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
400% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns *Only affects Airborne Heroes
Underworld Shot x 3 turns *Only affects Airborne Heroes
Pitchain x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
●
Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
●
Soul Burst
Front Enemy
500% Dark MATK damage 3 times
All Allies in Raid Battle
Dark Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Master x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
●
Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) 10% damage up against Humans
(Constant) 10% damage up against Beasts
All Allies
(Constant) 15% damage up against Humans
(Constant) 15% damage up against Beasts
All Allies
(Constant) 20% damage up against Humans
(Constant) 20% damage up against Beasts
All Allies
(Constant) 25% damage up against Humans
(Constant) 25% damage up against Beasts
All Allies
(Constant) 30% damage up against Humans
(Constant) 30% damage up against Beasts
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 10% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 15% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 20% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 25% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 30% up
Self
(Opener) Skill Gauge 8% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 11% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 14% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 17% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 20% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Grace x 3
Self
Divine Wings
Dark Ripple x 3 turns
Enemy with the highest HP
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns *Only affects Airborne Heroes
Underworld Shot x 3 turns *Only affects Airborne Heroes
Pitchain x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
●
Limit Burst
All Enemies
20% Dark MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 5
All Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
(Opener) Pitchain x 5 turns
All Allies
(Constant) Damage up 10% against airborne enemies
Skill Crystal (Dark) ×50
Wisdom Rune ×1
Arena Token ×500
Friend Token ×500
●
Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
All Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
(Opener) Pitchain x 5 turns
All Allies
(Constant) Damage up 15% against airborne enemies
Skill Crystal (Dark) ×100
Wisdom Rune ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
All Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
(Opener) Pitchain x 5 turns
All Allies
(Constant) Damage up 20% against airborne enemies
Skill Crystal (Dark) ×150
Wisdom Rune ×3
Arena Token ×1000
Friend Token ×1000
●
Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 17
All Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
(Opener) Pitchain x 5 turns
All Allies
(Constant) Damage up 25% against airborne enemies
Skill Crystal (Dark) ×200
Wisdom Rune ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
All Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
(Opener) Pitchain x 5 turns
All Allies
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Dark) ×300
Wisdom Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.