Bubble Mage Noa
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Basic Info
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Divine Healing x 3 turns
Recover 15% of max HP
Celestial Favor x 3 turns
Water Ring x 3 turns
Ally with the highest MATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Ally with the highest ATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
All Enemies
200% Water MATK damage *Leech 10% of damage dealt
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 front Enemies
200% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Front Enemy
200% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Divine Healing x 3 turns
Recover 18% of max HP
Celestial Favor x 3 turns
Water Ring x 3 turns
Ally with the highest MATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Ally with the highest ATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
All Enemies
216% Water MATK damage *Leech 10% of damage dealt
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 front Enemies
216% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Front Enemy
216% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Divine Healing x 3 turns
Recover 21% of max HP
Celestial Favor x 3 turns
Water Ring x 3 turns
Ally with the highest MATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Ally with the highest ATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
All Enemies
232% Water MATK damage *Leech 10% of damage dealt
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 front Enemies
232% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Front Enemy
232% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Divine Healing x 3 turns
Recover 24% of max HP
Celestial Favor x 3 turns
Water Ring x 3 turns
Ally with the highest MATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Ally with the highest ATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
All Enemies
248% Water MATK damage *Leech 10% of damage dealt
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 front Enemies
248% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Front Enemy
248% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Divine Healing x 3 turns
Recover 27% of max HP
Celestial Favor x 3 turns
Water Ring x 3 turns
Ally with the highest MATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Ally with the highest ATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
All Enemies
264% Water MATK damage *Leech 10% of damage dealt
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 front Enemies
264% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Front Enemy
264% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Divine Healing x 3 turns
Recover 30% of max HP
Celestial Favor x 3 turns
Water Ring x 3 turns
Ally with the highest MATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Ally with the highest ATK
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
All Enemies
280% Water MATK damage *Leech 10% of damage dealt
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 front Enemies
280% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
Front Enemy
280% Water MATK damage *Leech 10% of damage dealt
MDEF 15% down x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) HP 10% up
(Constant) Brand Resistance 20% up
Self
(Constant) HP 15% up
(Constant) Brand Resistance 40% up
Self
(Constant) HP 20% up
(Constant) Brand Resistance 60% up
Self
(Constant) HP 25% up
(Constant) Brand Resistance 80% up
Self
(Constant) HP 30% up
(Constant) Brand Resistance 100% up
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
3 Allies with the lowest HP
(Constant) 2% Regain
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
3 Allies with the lowest HP
(Constant) 4% Regain
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
3 Allies with the lowest HP
(Constant) 6% Regain
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
3 Allies with the lowest HP
(Constant) 8% Regain
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
3 Allies with the lowest HP
(Constant) 10% Regain
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) 10% damage up against Aesir
(Constant) 10% damage up against Humans
All Allies
(Constant) 15% damage up against Aesir
(Constant) 15% damage up against Humans
All Allies
(Constant) 20% damage up against Aesir
(Constant) 20% damage up against Humans
All Allies
(Constant) 25% damage up against Aesir
(Constant) 25% damage up against Humans
All Allies
(Constant) 30% damage up against Aesir
(Constant) 30% damage up against Humans
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
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