Yuletide Ractinia
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Basic Info
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Damage up 50% against grounded enemies x 3 turns
All Enemies
32% Light MATK damage 5 times *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
3 front Enemies
32% Light MATK damage 5 times *Ignores Counterattacks
MDEF 30% down x 3 turns
Front Enemy
32% Light MATK damage 5 times *Ignores Counterattacks
All Allies
Agitation
Light Ring x 3 turns
Feint x 3 turns
Skill Gauge 20% up
[On Dodge] Enemy with the highest Light Resistance
Light Element Resistance 5% down x 2 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Damage up 50% against grounded enemies x 3 turns
All Enemies
36% Light MATK damage 5 times *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
3 front Enemies
36% Light MATK damage 5 times *Ignores Counterattacks
MDEF 34% down x 3 turns
Front Enemy
36% Light MATK damage 5 times *Ignores Counterattacks
All Allies
Agitation
Light Ring x 3 turns
Feint x 3 turns
Skill Gauge 20% up
MATK 6% up x 3 turns
[On Dodge] Enemy with the highest Light Resistance
Light Element Resistance 5% down x 2 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Damage up 50% against grounded enemies x 3 turns
All Enemies
40% Light MATK damage 5 times *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
3 front Enemies
40% Light MATK damage 5 times *Ignores Counterattacks
MDEF 38% down x 3 turns
Front Enemy
40% Light MATK damage 5 times *Ignores Counterattacks
All Allies
Agitation
Light Ring x 3 turns
Feint x 3 turns
Skill Gauge 20% up
MATK 12% up x 3 turns
[On Dodge] Enemy with the highest Light Resistance
Light Element Resistance 5% down x 2 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Damage up 50% against grounded enemies x 3 turns
All Enemies
44% Light MATK damage 5 times *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
3 front Enemies
44% Light MATK damage 5 times *Ignores Counterattacks
MDEF 42% down x 3 turns
Front Enemy
44% Light MATK damage 5 times *Ignores Counterattacks
All Allies
Agitation
Light Ring x 3 turns
Feint x 3 turns
Skill Gauge 20% up
MATK 18% up x 3 turns
[On Dodge] Enemy with the highest Light Resistance
Light Element Resistance 5% down x 2 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Damage up 50% against grounded enemies x 3 turns
All Enemies
48% Light MATK damage 5 times *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
3 front Enemies
48% Light MATK damage 5 times *Ignores Counterattacks
MDEF 46% down x 3 turns
Front Enemy
48% Light MATK damage 5 times *Ignores Counterattacks
All Allies
Agitation
Light Ring x 3 turns
Feint x 3 turns
Skill Gauge 20% up
MATK 24% up x 3 turns
[On Dodge] Enemy with the highest Light Resistance
Light Element Resistance 5% down x 2 turns
Self
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Damage up 50% against grounded enemies x 3 turns
All Enemies
52% Light MATK damage 5 times *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
3 front Enemies
52% Light MATK damage 5 times *Ignores Counterattacks
MDEF 50% down x 3 turns
Front Enemy
52% Light MATK damage 5 times *Ignores Counterattacks
All Allies
Agitation
Light Ring x 3 turns
Feint x 3 turns
Skill Gauge 20% up
MATK 30% up x 3 turns
[On Dodge] Enemy with the highest Light Resistance
Light Element Resistance 5% down x 2 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light MATK damage 5 times
Light Element Resistance 20% down x 10 turns
All Allies in Raid Battle
Light Element damage 50% up x 30 seconds
MATK 20% up x 30 seconds
All Allies
Master x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 6% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 12% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 18% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 24% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 30% up
All Allies
(Constant) Damage up 6% against grounded enemies
(Constant) Light Element damage 6% up
All Allies
(Constant) Damage up 12% against grounded enemies
(Constant) Light Element damage 12% up
All Allies
(Constant) Damage up 18% against grounded enemies
(Constant) Light Element damage 18% up
All Allies
(Constant) Damage up 24% against grounded enemies
(Constant) Light Element damage 24% up
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) Light Element damage 30% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 5 from the front
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Jupiter Orb
Saturn Orb
Eclipse Orb
Blackwyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Damage up 50% against grounded enemies x 3 turns
All Enemies
32% Light MATK damage 5 times *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
3 front Enemies
32% Light MATK damage 5 times *Ignores Counterattacks
MDEF 30% down x 3 turns
Front Enemy
32% Light MATK damage 5 times *Ignores Counterattacks
All Allies
Agitation
Light Ring x 3 turns
Feint x 3 turns
Skill Gauge 20% up
[On Dodge] Enemy with the highest Light Resistance
Light Element Resistance 5% down x 2 turns
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) SPD 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Constant) Tempered
(Constant) DEF 8% up
(Constant) MDEF 8% up
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Constant) Tempered
(Constant) DEF 11% up
(Constant) MDEF 11% up
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) SPD 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Constant) Tempered
(Constant) DEF 14% up
(Constant) MDEF 14% up
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) SPD 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Constant) Tempered
(Constant) DEF 17% up
(Constant) MDEF 17% up
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) SPD 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) SPD 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Constant) Tempered
(Constant) DEF 20% up
(Constant) MDEF 20% up
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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