Vindicator Skuld
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Basic Info
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Action Skill
Element
Self
Earth Ring x 3 turns
All Allies
120% Earth MATK Damage Counterattack x 3 turns
Quick x 3 turns
Status Ailment Resistance 50% up x 3 turns
Recover 20% of max HP
Celestial Favor x 3 turns
[On Counterattack] Counterattack Target
Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes
[On Counterattack] Self
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Recover 3% of max HP
All Enemies
200% Earth MATK damage *Damage scales up with own ATK
Stop x 3 turns *Only affects Aesir, Human, and Beast heroes
3 front Enemies
200% Earth MATK damage *Damage scales up with own ATK
Self
Earth Ring x 3 turns
All Allies
124% Earth MATK Damage Counterattack x 3 turns
Quick x 3 turns
Status Ailment Resistance 50% up x 3 turns
Recover 22% of max HP
Celestial Favor x 3 turns
[On Counterattack] Counterattack Target
Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes
[On Counterattack] Self
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Recover 4% of max HP
All Enemies
220% Earth MATK damage *Damage scales up with own ATK
Stop x 3 turns *Only affects Aesir, Human, and Beast heroes
3 front Enemies
220% Earth MATK damage *Damage scales up with own ATK
Self
Earth Ring x 3 turns
All Allies
128% Earth MATK Damage Counterattack x 3 turns
Quick x 3 turns
Status Ailment Resistance 50% up x 3 turns
Recover 24% of max HP
Celestial Favor x 3 turns
[On Counterattack] Counterattack Target
Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes
[On Counterattack] Self
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Recover 5% of max HP
All Enemies
240% Earth MATK damage *Damage scales up with own ATK
Stop x 3 turns *Only affects Aesir, Human, and Beast heroes
3 front Enemies
240% Earth MATK damage *Damage scales up with own ATK
Self
Earth Ring x 3 turns
All Allies
132% Earth MATK Damage Counterattack x 3 turns
Quick x 3 turns
Status Ailment Resistance 50% up x 3 turns
Recover 26% of max HP
Celestial Favor x 3 turns
[On Counterattack] Counterattack Target
Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes
[On Counterattack] Self
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Recover 6% of max HP
All Enemies
260% Earth MATK damage *Damage scales up with own ATK
Stop x 3 turns *Only affects Aesir, Human, and Beast heroes
3 front Enemies
260% Earth MATK damage *Damage scales up with own ATK
Self
Earth Ring x 3 turns
All Allies
136% Earth MATK Damage Counterattack x 3 turns
Quick x 3 turns
Status Ailment Resistance 50% up x 3 turns
Recover 28% of max HP
Celestial Favor x 3 turns
[On Counterattack] Counterattack Target
Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes
[On Counterattack] Self
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Recover 7% of max HP
All Enemies
280% Earth MATK damage *Damage scales up with own ATK
Stop x 3 turns *Only affects Aesir, Human, and Beast heroes
3 front Enemies
280% Earth MATK damage *Damage scales up with own ATK
Self
Earth Ring x 3 turns
All Allies
140% Earth MATK Damage Counterattack x 3 turns
Quick x 3 turns
Status Ailment Resistance 50% up x 3 turns
Recover 30% of max HP
Celestial Favor x 3 turns
[On Counterattack] Counterattack Target
Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes
[On Counterattack] Self
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Recover 8% of max HP
All Enemies
300% Earth MATK damage *Damage scales up with own ATK
Stop x 3 turns *Only affects Aesir, Human, and Beast heroes
3 front Enemies
300% Earth MATK damage *Damage scales up with own ATK
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Limit Burst
All Enemies
180% Earth MATK damage 5 times
All Allied Parties
Boon *Extends beneficial effects by 1 turn(s)
Earth Element damage 50% up x 5 turns
Resuscitation x 5 turns
All Allies
50% Recovery Shield x 5 turns
Divine Wings
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) Damage up 30% against grounded enemies
All Allies
(Opener) 80% Earth MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 90% Earth MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 100% Earth MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 110% Earth MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 120% Earth MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Constant) Apocalypse Liberation
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Earth Ring x 3 turns
All Allies
120% Earth MATK Damage Counterattack x 3 turns
Quick x 3 turns
Status Ailment Resistance 50% up x 3 turns
Recover 20% of max HP
Celestial Favor x 3 turns
[On Counterattack] Counterattack Target
Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes
[On Counterattack] Self
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Recover 3% of max HP
All Enemies
200% Earth MATK damage *Damage scales up with own ATK
Stop x 3 turns *Only affects Aesir, Human, and Beast heroes
3 front Enemies
200% Earth MATK damage *Damage scales up with own ATK
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Limit Burst
All Enemies
360% Earth MATK damage 5 times
All Allied Parties
Boon *Extends beneficial effects by 1 turn(s)
Earth Element damage 50% up x 5 turns
Resuscitation x 5 turns
All Allies
50% Recovery Shield x 5 turns
Skill Gauge 20% up
Divine Wings
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 10% up
All Enemies
(Opener) Wind Shot x 5 turns
(Constant) MDEF 8% down
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 15% up
All Enemies
(Opener) Wind Shot x 5 turns
(Constant) MDEF 11% down
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 20% up
All Enemies
(Opener) Wind Shot x 5 turns
(Constant) MDEF 14% down
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 25% up
All Enemies
(Opener) Wind Shot x 5 turns
(Constant) MDEF 17% down
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 30% up
All Enemies
(Opener) Wind Shot x 5 turns
(Constant) MDEF 20% down
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) Apocalypse Armed
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.