Catalyst Vios
●
Basic Info
●
Action Skill
Element
Self
Buff Swipe x 3 turns
All Allies
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Status Ailment Resistance 50% up x 3 turns
Resuscitation x 3 turns
All Enemies
200% Dark MATK damage*30% damage up against ♀ Enemies
Shadowbound x 3 turns *Only affects ♀
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest HP
200% Dark MATK damage*30% damage up against ♀ Enemies
Dark Element Resistance 20% down x 3 turns
Pitchain x 3 turns *Only affects ♀
Ill Omen *Shortens beneficial effects by 1 turn(s)
Front Enemy
200% Dark MATK damage*30% damage up against ♀ Enemies
Status Ailment Resistance 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Buff Swipe x 3 turns
All Allies
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Status Ailment Resistance 52% up x 3 turns
Resuscitation x 3 turns
All Enemies
216% Dark MATK damage*30% damage up against ♀ Enemies
MDEF 6% down x 3 turns
Shadowbound x 3 turns *Only affects ♀
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest HP
216% Dark MATK damage*30% damage up against ♀ Enemies
Dark Element Resistance 20% down x 3 turns
Pitchain x 3 turns *Only affects ♀
Ill Omen *Shortens beneficial effects by 1 turn(s)
Front Enemy
216% Dark MATK damage*30% damage up against ♀ Enemies
Status Ailment Resistance 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Buff Swipe x 3 turns
All Allies
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Status Ailment Resistance 54% up x 3 turns
Resuscitation x 3 turns
All Enemies
232% Dark MATK damage*30% damage up against ♀ Enemies
MDEF 12% down x 3 turns
Shadowbound x 3 turns *Only affects ♀
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest HP
232% Dark MATK damage*30% damage up against ♀ Enemies
Dark Element Resistance 20% down x 3 turns
Pitchain x 3 turns *Only affects ♀
Ill Omen *Shortens beneficial effects by 1 turn(s)
Front Enemy
232% Dark MATK damage*30% damage up against ♀ Enemies
Status Ailment Resistance 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Buff Swipe x 3 turns
All Allies
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Status Ailment Resistance 56% up x 3 turns
Resuscitation x 3 turns
All Enemies
248% Dark MATK damage*30% damage up against ♀ Enemies
MDEF 18% down x 3 turns
Shadowbound x 3 turns *Only affects ♀
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest HP
248% Dark MATK damage*30% damage up against ♀ Enemies
Dark Element Resistance 20% down x 3 turns
Pitchain x 3 turns *Only affects ♀
Ill Omen *Shortens beneficial effects by 1 turn(s)
Front Enemy
248% Dark MATK damage*30% damage up against ♀ Enemies
Status Ailment Resistance 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Buff Swipe x 3 turns
All Allies
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Status Ailment Resistance 58% up x 3 turns
Resuscitation x 3 turns
All Enemies
264% Dark MATK damage*30% damage up against ♀ Enemies
MDEF 24% down x 3 turns
Shadowbound x 3 turns *Only affects ♀
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest HP
264% Dark MATK damage*30% damage up against ♀ Enemies
Dark Element Resistance 20% down x 3 turns
Pitchain x 3 turns *Only affects ♀
Ill Omen *Shortens beneficial effects by 1 turn(s)
Front Enemy
264% Dark MATK damage*30% damage up against ♀ Enemies
Status Ailment Resistance 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Buff Swipe x 3 turns
All Allies
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Status Ailment Resistance 60% up x 3 turns
Resuscitation x 3 turns
All Enemies
280% Dark MATK damage*30% damage up against ♀ Enemies
MDEF 30% down x 3 turns
Shadowbound x 3 turns *Only affects ♀
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest HP
280% Dark MATK damage*30% damage up against ♀ Enemies
Dark Element Resistance 20% down x 3 turns
Pitchain x 3 turns *Only affects ♀
Ill Omen *Shortens beneficial effects by 1 turn(s)
Front Enemy
280% Dark MATK damage*30% damage up against ♀ Enemies
Status Ailment Resistance 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
●
Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
●
Soul Burst
Front Enemy
500% Dark MATK damage 5 times
All Allies
Dark Resonance x 10 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Berserk x 10 turns
●
Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) 10% damage up against ♀ Enemies
(Constant) MATK 8% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
Self
(Constant) 15% damage up against ♀ Enemies
(Constant) MATK 11% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
Self
(Constant) 20% damage up against ♀ Enemies
(Constant) MATK 14% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
Self
(Constant) 25% damage up against ♀ Enemies
(Constant) MATK 17% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
Self
(Constant) 30% damage up against ♀ Enemies
(Constant) MATK 20% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
All Allies
(Constant) 10% damage up against Aesir
(Constant) Dark Element damage 10% up
All Allies
(Constant) 15% damage up against Aesir
(Constant) Dark Element damage 15% up
All Allies
(Constant) 20% damage up against Aesir
(Constant) Dark Element damage 20% up
All Allies
(Constant) 25% damage up against Aesir
(Constant) Dark Element damage 25% up
All Allies
(Constant) 30% damage up against Aesir
(Constant) Dark Element damage 30% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 4 from the front
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Scorpion Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
Self
Buff Swipe x 3 turns
All Allies
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Status Ailment Resistance 50% up x 3 turns
Resuscitation x 3 turns
All Enemies
200% Dark MATK damage*30% damage up against ♀ Enemies
Shadowbound x 3 turns *Only affects ♀
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest HP
200% Dark MATK damage*30% damage up against ♀ Enemies
Dark Element Resistance 20% down x 3 turns
Pitchain x 3 turns *Only affects ♀
Ill Omen *Shortens beneficial effects by 1 turn(s)
Front Enemy
200% Dark MATK damage*30% damage up against ♀ Enemies
Status Ailment Resistance 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
●
Limit Burst
All Enemies
20% Dark MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 5
All Allies
(Constant) MATK 10% up
(Constant) 10% damage up against Humans
(Constant) 10% damage up against Jotun
(Opener) Status Ailment Resistance 60% up x 5 turns
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
●
Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
All Allies
(Constant) MATK 15% up
(Constant) 15% damage up against Humans
(Constant) 15% damage up against Jotun
(Opener) Status Ailment Resistance 60% up x 5 turns
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
All Allies
(Constant) MATK 20% up
(Constant) 20% damage up against Humans
(Constant) 20% damage up against Jotun
(Opener) Status Ailment Resistance 60% up x 5 turns
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
●
Awakening Lv 14
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 17
All Allies
(Constant) MATK 25% up
(Constant) 25% damage up against Humans
(Constant) 25% damage up against Jotun
(Opener) Status Ailment Resistance 60% up x 5 turns
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
All Allies
(Constant) MATK 30% up
(Constant) 30% damage up against Humans
(Constant) 30% damage up against Jotun
(Opener) Status Ailment Resistance 60% up x 5 turns
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.