Outcast Juno
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Basic Info
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Action Skill
Element
Self
Light Ring x 3 turns
MATK 50% up x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 3 turns
Agitation
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Frenzy x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Grace x 3
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Blind x 3 turns
Light Element Resistance 30% down x 3 turns
MDEF 30% down x 3 turns
DEF 30% down x 3 turns
222% Light MATK damage 2 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Enemies
222% ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Allies
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 1 turn
Recover 10% of max HP
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
[On Grace]Ally with the highest ATK
Skill Gauge 10% up
[On Grace]Ally with the highest MATK
Skill Gauge 10% up
Self
Light Ring x 3 turns
MATK 50% up x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 3 turns
Agitation
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Frenzy x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Grace x 3
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Blind x 3 turns
Light Element Resistance 34% down x 3 turns
MDEF 34% down x 3 turns
DEF 34% down x 3 turns
222% Light MATK damage 2 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Enemies
222% ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Allies
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 1 turn
Recover 10% of max HP
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
[On Grace]Ally with the highest ATK
Skill Gauge 10% up
[On Grace]Ally with the highest MATK
Skill Gauge 10% up
Self
Light Ring x 3 turns
MATK 50% up x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 3 turns
Agitation
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Frenzy x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Grace x 3
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Blind x 3 turns
Light Element Resistance 38% down x 3 turns
MDEF 38% down x 3 turns
DEF 38% down x 3 turns
222% Light MATK damage 2 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Enemies
222% ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Allies
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 1 turn
Recover 10% of max HP
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
[On Grace]Ally with the highest ATK
Skill Gauge 10% up
[On Grace]Ally with the highest MATK
Skill Gauge 10% up
Self
Light Ring x 3 turns
MATK 50% up x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 3 turns
Agitation
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Frenzy x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Grace x 3
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Blind x 3 turns
Light Element Resistance 42% down x 3 turns
MDEF 42% down x 3 turns
DEF 42% down x 3 turns
222% Light MATK damage 2 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Enemies
222% ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Allies
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 1 turn
Recover 10% of max HP
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
[On Grace]Ally with the highest ATK
Skill Gauge 10% up
[On Grace]Ally with the highest MATK
Skill Gauge 10% up
Self
Light Ring x 3 turns
MATK 50% up x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 3 turns
Agitation
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Frenzy x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Grace x 3
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Blind x 3 turns
Light Element Resistance 46% down x 3 turns
MDEF 46% down x 3 turns
DEF 46% down x 3 turns
222% Light MATK damage 2 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Enemies
222% ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Allies
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 1 turn
Recover 10% of max HP
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
[On Grace]Ally with the highest ATK
Skill Gauge 10% up
[On Grace]Ally with the highest MATK
Skill Gauge 10% up
Self
Light Ring x 3 turns
MATK 50% up x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 3 turns
Agitation
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Frenzy x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Grace x 3
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Blind x 3 turns
Light Element Resistance 50% down x 3 turns
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
222% Light MATK damage 2 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Enemies
222% ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]All Allies
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 60% of max HP
Status Ailment Resistance 60% up x 1 turn
Recover 10% of max HP
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
[On Grace]Ally with the highest ATK
Skill Gauge 10% up
[On Grace]Ally with the highest MATK
Skill Gauge 10% up
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Enemy with the highest ATK
(Opener) Status Ailment Resistance 60% down x 5 turns
2 Enemies with the highest MATK
(Opener) Status Ailment Resistance 60% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
Enemy with the highest ATK
(Opener) Status Ailment Resistance 60% down x 5 turns
2 Enemies with the highest MATK
(Opener) Status Ailment Resistance 60% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
Enemy with the highest ATK
(Opener) Status Ailment Resistance 60% down x 5 turns
2 Enemies with the highest MATK
(Opener) Status Ailment Resistance 60% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
Enemy with the highest ATK
(Opener) Status Ailment Resistance 60% down x 5 turns
2 Enemies with the highest MATK
(Opener) Status Ailment Resistance 60% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
Enemy with the highest ATK
(Opener) Status Ailment Resistance 60% down x 5 turns
2 Enemies with the highest MATK
(Opener) Status Ailment Resistance 60% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) 20% damage up against Elves
(Constant) Damage up 10% against Ranged enemies
All Allies
(Constant) 25% damage up against Elves
(Constant) Damage up 15% against Ranged enemies
All Allies
(Constant) 30% damage up against Elves
(Constant) Damage up 20% against Ranged enemies
All Allies
(Constant) 35% damage up against Elves
(Constant) Damage up 25% against Ranged enemies
All Allies
(Constant) 40% damage up against Elves
(Constant) Damage up 30% against Ranged enemies
Self
(Constant) Fear Resistance 20% up
(Constant) Silence Resistance 20% up
(Constant) Confuse Resistance 20% up
(Constant) Charm Resistance 20% up
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 8% up
(Constant) MATK 8% up
Self
(Constant) Fear Resistance 40% up
(Constant) Silence Resistance 40% up
(Constant) Confuse Resistance 40% up
(Constant) Charm Resistance 40% up
All Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 11% up
(Constant) MATK 11% up
Self
(Constant) Fear Resistance 60% up
(Constant) Silence Resistance 60% up
(Constant) Confuse Resistance 60% up
(Constant) Charm Resistance 60% up
All Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 14% up
(Constant) MATK 14% up
Self
(Constant) Fear Resistance 80% up
(Constant) Silence Resistance 80% up
(Constant) Confuse Resistance 80% up
(Constant) Charm Resistance 80% up
All Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 17% up
(Constant) MATK 17% up
Self
(Constant) Fear Resistance 100% up
(Constant) Silence Resistance 100% up
(Constant) Confuse Resistance 100% up
(Constant) Charm Resistance 100% up
All Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 20% up
(Constant) MATK 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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