Forgiving Grace Lofn
●
Basic Info
●
Action Skill
Element
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Feint x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Self
Divine Wings
Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher
Enemy with the highest HP
200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest DEF
200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MDEF
200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
All Enemies
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Blast Shot x 3 turns*Ignores Grace
Status Ailment Resistance 30% down x 3 turns
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] All Enemies
Skill Gauge 5% down
All Stats excluding HP 5% down x 2 turns
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Feint x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Self
Divine Wings
Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher
Enemy with the highest HP
220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest DEF
220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MDEF
220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
All Enemies
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
320% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Blast Shot x 3 turns*Ignores Grace
Status Ailment Resistance 30% down x 3 turns
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 6% up
[On Dodge] All Enemies
Skill Gauge 6% down
All Stats excluding HP 5% down x 2 turns
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Feint x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Self
Divine Wings
Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher
Enemy with the highest HP
240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest DEF
240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MDEF
240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
All Enemies
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
340% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Blast Shot x 3 turns*Ignores Grace
Status Ailment Resistance 30% down x 3 turns
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 7% up
[On Dodge] All Enemies
Skill Gauge 7% down
All Stats excluding HP 5% down x 2 turns
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Feint x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Self
Divine Wings
Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher
Enemy with the highest HP
260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest DEF
260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MDEF
260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
All Enemies
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
360% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Blast Shot x 3 turns*Ignores Grace
Status Ailment Resistance 30% down x 3 turns
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 8% up
[On Dodge] All Enemies
Skill Gauge 8% down
All Stats excluding HP 5% down x 2 turns
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Feint x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Self
Divine Wings
Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher
Enemy with the highest HP
280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest DEF
280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MDEF
280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
All Enemies
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
380% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Blast Shot x 3 turns*Ignores Grace
Status Ailment Resistance 30% down x 3 turns
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 9% up
[On Dodge] All Enemies
Skill Gauge 9% down
All Stats excluding HP 5% down x 2 turns
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Feint x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Self
Divine Wings
Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher
Enemy with the highest HP
300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest DEF
300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest MDEF
300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
All Enemies
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
400% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Blast Shot x 3 turns*Ignores Grace
Status Ailment Resistance 30% down x 3 turns
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 10% up
[On Dodge] All Enemies
Skill Gauge 10% down
All Stats excluding HP 5% down x 2 turns
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
●
Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Passive Skill
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 10% up
(Constant) All Stats 10% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 15% up
(Constant) All Stats 20% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) All Stats 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) All Stats 40% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) All Stats 50% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Constant) 10% damage up against Elves
(Constant) 10% damage up against Humans
All Allies Excluding Self
(Constant) 10% damage up against Elves
(Constant) 10% damage up against Humans
Self
(Constant) 20% damage up against Elves
(Constant) 20% damage up against Humans
All Allies Excluding Self
(Constant) 15% damage up against Elves
(Constant) 15% damage up against Humans
Self
(Constant) 30% damage up against Elves
(Constant) 30% damage up against Humans
All Allies Excluding Self
(Constant) 20% damage up against Elves
(Constant) 20% damage up against Humans
Self
(Constant) 40% damage up against Elves
(Constant) 40% damage up against Humans
All Allies Excluding Self
(Constant) 25% damage up against Elves
(Constant) 25% damage up against Humans
Self
(Constant) 50% damage up against Elves
(Constant) 50% damage up against Humans
All Allies Excluding Self
(Constant) 30% damage up against Elves
(Constant) 30% damage up against Humans
Self
(Constant) Charm Resistance 20% up
(Constant) Fear Resistance 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 20% up
Self
(Constant) Charm Resistance 40% up
(Constant) Fear Resistance 40% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 35% up
Self
(Constant) Charm Resistance 60% up
(Constant) Fear Resistance 60% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 50% up
Self
(Constant) Charm Resistance 80% up
(Constant) Fear Resistance 80% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 65% up
Self
(Constant) Charm Resistance 100% up
(Constant) Fear Resistance 100% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 80% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.