Natsu Dragneel
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Basic Info
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Action Skill
Element
All Allies
Agitation
Fire Ring x 3 turns*Only affects Fire Element Heroes
Flame Ripple x 3 turns*Only affects Fire Element Heroes
Frenzy x 3 turns
Self
400% Fire MATK Damage Counterattack x 3 turns
All Enemies
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 10% down x 3 turns
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
MDEF 10% down x 3 turns
210% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
MDEF 10% down x 3 turns
220% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
MDEF 10% down x 3 turns
230% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
MDEF 10% down x 3 turns
240% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Counterattack Target
Remove Barrier
Skill Gauge 20% down
Fire Wound x 2 turns
Burn x 2 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Frenzy x 10 turns
(Constant) Damage up 10% against airborne enemies
(Constant) HP 10% up
All Allies
(Opener) Frenzy x 10 turns
(Constant) Damage up 15% against airborne enemies
(Constant) HP 15% up
All Allies
(Opener) Frenzy x 10 turns
(Constant) Damage up 20% against airborne enemies
(Constant) HP 20% up
All Allies
(Opener) Frenzy x 10 turns
(Constant) Damage up 25% against airborne enemies
(Constant) HP 25% up
All Allies
(Opener) Frenzy x 10 turns
(Constant) Damage up 30% against airborne enemies
(Constant) HP 30% up
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Damage up 20% against Ranged enemies
All Allies
(Constant) 35% damage up against Beasts
(Constant) Damage up 25% against Ranged enemies
All Allies
(Constant) 40% damage up against Beasts
(Constant) Damage up 30% against Ranged enemies
All Allies
(Constant) 45% damage up against Beasts
(Constant) Damage up 35% against Ranged enemies
All Allies
(Constant) 50% damage up against Beasts
(Constant) Damage up 40% against Ranged enemies
Self
(Opener) Skill Gauge 3% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 6% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 9% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 12% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 15% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Constant) Uplift
(Constant) Tempered
All Allies
(Constant) ATK 10% up
(Constant) MATK 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
Self
(Constant) Uplift
(Constant) Tempered
All Allies
(Constant) ATK 15% up
(Constant) MATK 15% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
Self
(Constant) Uplift
(Constant) Tempered
All Allies
(Constant) ATK 20% up
(Constant) MATK 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
Self
(Constant) Uplift
(Constant) Tempered
All Allies
(Constant) ATK 25% up
(Constant) MATK 25% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
Self
(Constant) Uplift
(Constant) Tempered
All Allies
(Constant) ATK 30% up
(Constant) MATK 30% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Agitation
Fire Ring x 3 turns*Only affects Fire Element Heroes
Flame Ripple x 3 turns*Only affects Fire Element Heroes
Self
400% Fire MATK Damage Counterattack x 3 turns
All Enemies
Status Ailment Resistance 40% down x 3 turns
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Enemy with the highest MATK
Concentrated Fire x 3 turns
[On Counterattack] Counterattack Target
Remove Barrier
Skill Gauge 20% down
[On Time Bomb Explosion] Explosion Target
Remove Barrier
Skill Gauge 50% down
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
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