Summer Breeze Roxy
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Basic Info
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Action Skill
Element
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Water Ripple x 3 turns
Feint x 3 turns
Grace x 3
Self
Divine Wings
Enemy with the highest HP
200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Airborne Heroes
Frostburn x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Water Ripple x 3 turns
Feint x 3 turns
Skill Gauge 2% up
Grace x 3
Self
Divine Wings
Enemy with the highest HP
220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
320% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Airborne Heroes
Frostburn x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Water Ripple x 3 turns
Feint x 3 turns
Skill Gauge 4% up
Grace x 3
Self
Divine Wings
Enemy with the highest HP
240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
340% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Airborne Heroes
Frostburn x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Water Ripple x 3 turns
Feint x 3 turns
Skill Gauge 6% up
Grace x 3
Self
Divine Wings
Enemy with the highest HP
260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
360% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Airborne Heroes
Frostburn x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Water Ripple x 3 turns
Feint x 3 turns
Skill Gauge 8% up
Grace x 3
Self
Divine Wings
Enemy with the highest HP
280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
380% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Airborne Heroes
Frostburn x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
All Allies
Agitation
Embolden x 3 turns
Frenzy x 3 turns
Water Ripple x 3 turns
Feint x 3 turns
Skill Gauge 10% up
Grace x 3
Self
Divine Wings
Enemy with the highest HP
300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest ATK
300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MATK
300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest DEF
300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest MDEF
300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Enemy with the highest SPD
300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
All Enemies
400% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Airborne Heroes
Frostburn x 3 turns *Only affects Airborne Heroes
[On Dodge] Self
ATK 10% up x 2 turns
MATK 10% up x 2 turns
Skill Gauge 5% up
[On Dodge] Random Enemy
ATK 10% down x 2 turns
MATK 10% down x 2 turns
Skill Gauge 5% down
[On Grace]Self
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 5% up
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water MATK damage 3 times
All Allies in Raid Battle
Water Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Master x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) MATK 8% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) MATK 11% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) MATK 14% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) MATK 17% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) MATK 20% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
Self
(Constant) High Eclipse Field Resistance 20% up
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
(Constant) Eclipse Field Resistance 100% up
All Allies
(Constant) 10% damage up against Humans
(Constant) 10% damage up against Beasts
All Allies
(Constant) 15% damage up against Humans
(Constant) 15% damage up against Beasts
All Allies
(Constant) 20% damage up against Humans
(Constant) 20% damage up against Beasts
All Allies
(Constant) 25% damage up against Humans
(Constant) 25% damage up against Beasts
All Allies
(Constant) 30% damage up against Humans
(Constant) 30% damage up against Beasts
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
(Constant) ATK 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
(Constant) ATK 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
(Constant) ATK 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
(Constant) ATK 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
(Constant) ATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Storm Orb (Summer Breeze Roxy)
Luxeye Orb (Summer Breeze Roxy)
Luxsea Orb (Summer Breeze Roxy)
Knowledge Orb (Summer Breeze Roxy)
Technique Orb (Summer Breeze Roxy)
Witch Orb (Summer Breeze Roxy)
Storm Orb (Summer Breeze Roxy)
Luxeye Orb (Summer Breeze Roxy)
Luxsea Orb (Summer Breeze Roxy)
Knowledge Orb (Summer Breeze Roxy)
Technique Orb (Summer Breeze Roxy)
Witch Orb (Summer Breeze Roxy)
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