Sacred Strings Volfa

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Sacred Strings Volfa
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Frohe Stille Nacht
    Effect

    Self

    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    Front Enemy

    Status Ailment Resistance 50% down x 3 turns

    3 front Enemies

    Status Ailment Resistance 40% down x 3 turns

    All Enemies

    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Status Ailment Resistance 30% down x 3 turns
    Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 30% down x 3 turns
    470% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Brainwash] All Allies

    Slow x 2 turns*Ignores Grace
    Blind x 2 turns*Ignores Grace
    150% Dark ATK/MATK Average damage

    Name
    Frohe Stille Nacht
    Effect

    Self

    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    Front Enemy

    Status Ailment Resistance 50% down x 3 turns

    3 front Enemies

    Status Ailment Resistance 40% down x 3 turns

    All Enemies

    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Status Ailment Resistance 32% down x 3 turns
    Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 32% down x 3 turns
    486% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Brainwash] All Allies

    Slow x 2 turns*Ignores Grace
    Blind x 2 turns*Ignores Grace
    150% Dark ATK/MATK Average damage

    Name
    Frohe Stille Nacht
    Effect

    Self

    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    Front Enemy

    Status Ailment Resistance 50% down x 3 turns

    3 front Enemies

    Status Ailment Resistance 40% down x 3 turns

    All Enemies

    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Status Ailment Resistance 34% down x 3 turns
    Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 34% down x 3 turns
    502% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Brainwash] All Allies

    Slow x 2 turns*Ignores Grace
    Blind x 2 turns*Ignores Grace
    150% Dark ATK/MATK Average damage

    Name
    Frohe Stille Nacht
    Effect

    Self

    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    Front Enemy

    Status Ailment Resistance 50% down x 3 turns

    3 front Enemies

    Status Ailment Resistance 40% down x 3 turns

    All Enemies

    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Status Ailment Resistance 36% down x 3 turns
    Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 36% down x 3 turns
    518% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Brainwash] All Allies

    Slow x 2 turns*Ignores Grace
    Blind x 2 turns*Ignores Grace
    150% Dark ATK/MATK Average damage

    Name
    Frohe Stille Nacht
    Effect

    Self

    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    Front Enemy

    Status Ailment Resistance 50% down x 3 turns

    3 front Enemies

    Status Ailment Resistance 40% down x 3 turns

    All Enemies

    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Status Ailment Resistance 38% down x 3 turns
    Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 38% down x 3 turns
    534% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Brainwash] All Allies

    Slow x 2 turns*Ignores Grace
    Blind x 2 turns*Ignores Grace
    150% Dark ATK/MATK Average damage

    Name
    Frohe Stille Nacht
    Effect

    Self

    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    Front Enemy

    Status Ailment Resistance 50% down x 3 turns

    3 front Enemies

    Status Ailment Resistance 40% down x 3 turns

    All Enemies

    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Status Ailment Resistance 40% down x 3 turns
    Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 40% down x 3 turns
    550% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Brainwash] All Allies

    Slow x 2 turns*Ignores Grace
    Blind x 2 turns*Ignores Grace
    150% Dark ATK/MATK Average damage

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Divine Soma (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 8% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 11% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 14% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 17% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 20% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Savior Safeguard (Op/Con)
    Skill Lv1

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 2% up

    Skill Lv2

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 4% up

    Skill Lv3

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 6% up

    Skill Lv4

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Skill Lv5

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 10% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    Self

    (Constant) HP 8% up
    (Constant) 10% damage up against Aesir
    (Constant) 10% damage up against Humans

    All Allies Excluding Self

    (Constant) 10% damage up against Aesir
    (Constant) 10% damage up against Humans

    Skill Lv2

    Self

    (Constant) HP 11% up
    (Constant) 20% damage up against Aesir
    (Constant) 20% damage up against Humans

    All Allies Excluding Self

    (Constant) 15% damage up against Aesir
    (Constant) 15% damage up against Humans

    Skill Lv3

    Self

    (Constant) HP 14% up
    (Constant) 30% damage up against Aesir
    (Constant) 30% damage up against Humans

    All Allies Excluding Self

    (Constant) 20% damage up against Aesir
    (Constant) 20% damage up against Humans

    Skill Lv4

    Self

    (Constant) HP 17% up
    (Constant) 40% damage up against Aesir
    (Constant) 40% damage up against Humans

    All Allies Excluding Self

    (Constant) 25% damage up against Aesir
    (Constant) 25% damage up against Humans

    Skill Lv5

    Self

    (Constant) HP 20% up
    (Constant) 50% damage up against Aesir
    (Constant) 50% damage up against Humans

    All Allies Excluding Self

    (Constant) 30% damage up against Aesir
    (Constant) 30% damage up against Humans

    Name
    Silent Night (Op/Con)
    Skill Lv1

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 10% up

    Skill Lv2

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 15% up

    Skill Lv3

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 20% up

    Skill Lv4

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 25% up

    Skill Lv5

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    119
    226
    130
    215
    180
    140
    157
    Max※1
    74,610
    1,694
    12,608
    5,599
    9,528
    6,471
    6,357
    6,129
    Max※2
    78,180
    2,063
    13,143
    5,962
    10,056
    6,804
    6,662
    6,480

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

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