Sacred Strings Volfa
●
Basic Info
●
Action Skill
Element
Self
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Celestial Favor x 3 turns
Resolute x 3 turns
Front Enemy
Status Ailment Resistance 50% down x 3 turns
3 front Enemies
Status Ailment Resistance 40% down x 3 turns
All Enemies
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Status Ailment Resistance 30% down x 3 turns
Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
470% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Brainwash] All Allies
Slow x 2 turns*Ignores Grace
Blind x 2 turns*Ignores Grace
150% Dark ATK/MATK Average damage
Self
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Celestial Favor x 3 turns
Resolute x 3 turns
Front Enemy
Status Ailment Resistance 50% down x 3 turns
3 front Enemies
Status Ailment Resistance 40% down x 3 turns
All Enemies
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Status Ailment Resistance 32% down x 3 turns
Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 32% down x 3 turns
486% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Brainwash] All Allies
Slow x 2 turns*Ignores Grace
Blind x 2 turns*Ignores Grace
150% Dark ATK/MATK Average damage
Self
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Celestial Favor x 3 turns
Resolute x 3 turns
Front Enemy
Status Ailment Resistance 50% down x 3 turns
3 front Enemies
Status Ailment Resistance 40% down x 3 turns
All Enemies
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Status Ailment Resistance 34% down x 3 turns
Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 34% down x 3 turns
502% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Brainwash] All Allies
Slow x 2 turns*Ignores Grace
Blind x 2 turns*Ignores Grace
150% Dark ATK/MATK Average damage
Self
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Celestial Favor x 3 turns
Resolute x 3 turns
Front Enemy
Status Ailment Resistance 50% down x 3 turns
3 front Enemies
Status Ailment Resistance 40% down x 3 turns
All Enemies
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Status Ailment Resistance 36% down x 3 turns
Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 36% down x 3 turns
518% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Brainwash] All Allies
Slow x 2 turns*Ignores Grace
Blind x 2 turns*Ignores Grace
150% Dark ATK/MATK Average damage
Self
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Celestial Favor x 3 turns
Resolute x 3 turns
Front Enemy
Status Ailment Resistance 50% down x 3 turns
3 front Enemies
Status Ailment Resistance 40% down x 3 turns
All Enemies
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Status Ailment Resistance 38% down x 3 turns
Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 38% down x 3 turns
534% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Brainwash] All Allies
Slow x 2 turns*Ignores Grace
Blind x 2 turns*Ignores Grace
150% Dark ATK/MATK Average damage
Self
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Celestial Favor x 3 turns
Resolute x 3 turns
Front Enemy
Status Ailment Resistance 50% down x 3 turns
3 front Enemies
Status Ailment Resistance 40% down x 3 turns
All Enemies
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Status Ailment Resistance 40% down x 3 turns
Brainwash x 3 turns*Ignores Grace *Only affects Airborne Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 40% down x 3 turns
550% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Brainwash] All Allies
Slow x 2 turns*Ignores Grace
Blind x 2 turns*Ignores Grace
150% Dark ATK/MATK Average damage
●
Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
●
Passive Skill
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 8% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 11% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 14% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 17% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 2% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 4% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 6% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 10% up
Self
(Constant) HP 8% up
(Constant) 10% damage up against Aesir
(Constant) 10% damage up against Humans
All Allies Excluding Self
(Constant) 10% damage up against Aesir
(Constant) 10% damage up against Humans
Self
(Constant) HP 11% up
(Constant) 20% damage up against Aesir
(Constant) 20% damage up against Humans
All Allies Excluding Self
(Constant) 15% damage up against Aesir
(Constant) 15% damage up against Humans
Self
(Constant) HP 14% up
(Constant) 30% damage up against Aesir
(Constant) 30% damage up against Humans
All Allies Excluding Self
(Constant) 20% damage up against Aesir
(Constant) 20% damage up against Humans
Self
(Constant) HP 17% up
(Constant) 40% damage up against Aesir
(Constant) 40% damage up against Humans
All Allies Excluding Self
(Constant) 25% damage up against Aesir
(Constant) 25% damage up against Humans
Self
(Constant) HP 20% up
(Constant) 50% damage up against Aesir
(Constant) 50% damage up against Humans
All Allies Excluding Self
(Constant) 30% damage up against Aesir
(Constant) 30% damage up against Humans
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 10% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 15% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 20% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 25% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 30% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.