Sea Breeze Sortishia
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Basic Info
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Action Skill
Element
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Frenzy x 3 turns
Quick x 3 turns
3 Allies with the lowest HP
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 6 attacks
Status Ailment Resistance 60% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 20% up
Self
Grace x 3
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 10% down x 3 turns
4 front Enemies
150% Fire MATK damage
Blast Shot x 3 turns *Only affects Airborne Heroes
Flamebound x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Fire Element Resistance 10% down x 3 turns
3 front Enemies
160% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
2 front Enemies
170% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
Front Enemy
180% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Frenzy x 3 turns
Quick x 3 turns
3 Allies with the lowest HP
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 6 attacks
Status Ailment Resistance 60% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 22% up
Self
Grace x 3
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 10% down x 3 turns
MDEF 5% down x 3 turns
4 front Enemies
170% Fire MATK damage
Blast Shot x 3 turns *Only affects Airborne Heroes
Flamebound x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Fire Element Resistance 10% down x 3 turns
3 front Enemies
180% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
2 front Enemies
190% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
Front Enemy
200% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Frenzy x 3 turns
Quick x 3 turns
3 Allies with the lowest HP
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 6 attacks
Status Ailment Resistance 60% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 24% up
Self
Grace x 3
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 10% down x 3 turns
MDEF 10% down x 3 turns
4 front Enemies
190% Fire MATK damage
Blast Shot x 3 turns *Only affects Airborne Heroes
Flamebound x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Fire Element Resistance 10% down x 3 turns
3 front Enemies
200% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
2 front Enemies
210% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
Front Enemy
220% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Frenzy x 3 turns
Quick x 3 turns
3 Allies with the lowest HP
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 6 attacks
Status Ailment Resistance 60% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 26% up
Self
Grace x 3
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 10% down x 3 turns
MDEF 15% down x 3 turns
4 front Enemies
210% Fire MATK damage
Blast Shot x 3 turns *Only affects Airborne Heroes
Flamebound x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Fire Element Resistance 10% down x 3 turns
3 front Enemies
220% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
2 front Enemies
230% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
Front Enemy
240% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Frenzy x 3 turns
Quick x 3 turns
3 Allies with the lowest HP
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 6 attacks
Status Ailment Resistance 60% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 28% up
Self
Grace x 3
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 10% down x 3 turns
MDEF 20% down x 3 turns
4 front Enemies
230% Fire MATK damage
Blast Shot x 3 turns *Only affects Airborne Heroes
Flamebound x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Fire Element Resistance 10% down x 3 turns
3 front Enemies
240% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
2 front Enemies
250% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
Front Enemy
260% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Frenzy x 3 turns
Quick x 3 turns
3 Allies with the lowest HP
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 6 attacks
Status Ailment Resistance 60% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 30% up
Self
Grace x 3
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 10% down x 3 turns
MDEF 25% down x 3 turns
4 front Enemies
250% Fire MATK damage
Blast Shot x 3 turns *Only affects Airborne Heroes
Flamebound x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Fire Element Resistance 10% down x 3 turns
3 front Enemies
260% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
2 front Enemies
270% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
Front Enemy
280% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Fire MATK damage 3 times
All Allies in Raid Battle
Fire Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Master x 10 turns
Sureshot x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) Fire Element damage 10% up
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) Fire Element damage 15% up
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Fire Element damage 20% up
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) Fire Element damage 25% up
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) Fire Element damage 30% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Constant) 10% damage up against ♂ Enemies
(Constant) MATK 8% up
Ally with the highest ATK
(Constant) 10% damage up against ♂ Enemies
(Constant) ATK 8% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 15% damage up against ♂ Enemies
(Constant) MATK 11% up
Ally with the highest ATK
(Constant) 15% damage up against ♂ Enemies
(Constant) ATK 11% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 20% damage up against ♂ Enemies
(Constant) MATK 14% up
Ally with the highest ATK
(Constant) 20% damage up against ♂ Enemies
(Constant) ATK 14% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 25% damage up against ♂ Enemies
(Constant) MATK 17% up
Ally with the highest ATK
(Constant) 25% damage up against ♂ Enemies
(Constant) ATK 17% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 30% damage up against ♂ Enemies
(Constant) MATK 20% up
Ally with the highest ATK
(Constant) 30% damage up against ♂ Enemies
(Constant) ATK 20% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Frenzy x 3 turns
Quick x 3 turns
3 Allies with the lowest HP
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 6 attacks
Status Ailment Resistance 60% up x 3 turns
3 Allies with the highest MATK
Skill Gauge 20% up
Self
Grace x 3
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 10% down x 3 turns
4 front Enemies
150% Fire MATK damage
Blast Shot x 3 turns *Only affects Airborne Heroes
Flamebound x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Fire Element Resistance 10% down x 3 turns
3 front Enemies
160% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
2 front Enemies
170% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
Front Enemy
180% Fire MATK damage
Fire Element Resistance 10% down x 3 turns
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Silence Resistance 80% up x 10 turns
(Opener) Fear Resistance 80% up x 10 turns
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Silence Resistance 85% up x 10 turns
(Opener) Fear Resistance 85% up x 10 turns
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Silence Resistance 90% up x 10 turns
(Opener) Fear Resistance 90% up x 10 turns
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Silence Resistance 95% up x 10 turns
(Opener) Fear Resistance 95% up x 10 turns
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Silence Resistance 100% up x 10 turns
(Opener) Fear Resistance 100% up x 10 turns
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.