Titan-Attacking Melveryn
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Basic Info
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Action Skill
Element
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
Master x 3 turns
Sureshot x 3 turns
Ally with the highest ATK
Buff Swipe x 3 turns
All Enemies
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
3 Enemies with the highest ATK
160% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
160% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Water Resistance
160% Water MATK damage
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the lowest HP
160% Water MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
Master x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Ally with the highest ATK
Buff Swipe x 3 turns
All Enemies
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
3 Enemies with the highest ATK
180% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
180% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Water Resistance
180% Water MATK damage
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the lowest HP
180% Water MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
Master x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Ally with the highest ATK
Buff Swipe x 3 turns
All Enemies
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
3 Enemies with the highest ATK
200% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
200% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Water Resistance
200% Water MATK damage
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the lowest HP
200% Water MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
Master x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Ally with the highest ATK
Buff Swipe x 3 turns
All Enemies
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
3 Enemies with the highest ATK
220% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
220% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Water Resistance
220% Water MATK damage
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the lowest HP
220% Water MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
Master x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Ally with the highest ATK
Buff Swipe x 3 turns
All Enemies
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
3 Enemies with the highest ATK
240% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
240% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Water Resistance
240% Water MATK damage
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the lowest HP
240% Water MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
Master x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Ally with the highest ATK
Buff Swipe x 3 turns
All Enemies
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
3 Enemies with the highest ATK
260% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
260% Water MATK damage
Vortex x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Water Resistance
260% Water MATK damage
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 Enemies with the lowest HP
260% Water MATK damage
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water MATK damage 3 times
Water Element Resistance 20% down x 10 turns
All Allies in Raid Battle
Water Element damage 50% up x 30 seconds
MATK 20% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
(Constant) Divine Punishment Resistance 20% up
(Constant) Decay Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
(Constant) Divine Punishment Resistance 40% up
(Constant) Decay Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
(Constant) Divine Punishment Resistance 60% up
(Constant) Decay Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
(Constant) Divine Punishment Resistance 80% up
(Constant) Decay Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
(Constant) Divine Punishment Resistance 100% up
(Constant) Decay Resistance 100% up
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 10% damage up against Aesir
Back Ally
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 10% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 15% damage up against Aesir
Back Ally
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 15% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 20% damage up against Aesir
Back Ally
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 20% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 25% damage up against Aesir
Back Ally
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 25% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 30% damage up against Aesir
Back Ally
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 30% damage up against Aesir
Self
(Opener) Frenzy x 5 turns
(Constant) Damage up 20% against grounded enemies
2 back Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 20% against grounded enemies
Self
(Opener) Frenzy x 5 turns
(Constant) Damage up 25% against grounded enemies
2 back Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 25% against grounded enemies
Self
(Opener) Frenzy x 5 turns
(Constant) Damage up 30% against grounded enemies
2 back Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 30% against grounded enemies
Self
(Opener) Frenzy x 5 turns
(Constant) Damage up 35% against grounded enemies
2 back Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 35% against grounded enemies
Self
(Opener) Frenzy x 5 turns
(Constant) Damage up 40% against grounded enemies
2 back Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 40% against grounded enemies
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 10% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 15% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 25% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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