Mikasa Ackermann
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Basic Info
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Action Skill
Element
Self
Water Ring x 3 turns
Agitation
Feint x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
[On Dodge] Self
MATK 5% up x 2 turns
4 Enemies with the lowest Water Resistance
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
170% Water MATK damage
Water Element Resistance 15% down x 3 turns
MDEF 25% down x 3 turns
Time Bomb x4 times *100% Water MATK damage after 3 turns
[On Time Bomb Explosion] Explosion Target
Remove Barrier
MDEF 5% down x 3 turns
All Enemies
210% Water MATK damage *50% damage up against Jotun *Ignores Barriers
Skill Gauge 5% down
Time Bomb *160% Water MATK damage after 3 turns
Self
Water Ring x 3 turns
Agitation
Feint x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
[On Dodge] Self
MATK 5% up x 2 turns
4 Enemies with the lowest Water Resistance
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
188% Water MATK damage
Water Element Resistance 15% down x 3 turns
MDEF 25% down x 3 turns
Time Bomb x4 times *100% Water MATK damage after 3 turns
[On Time Bomb Explosion] Explosion Target
Remove Barrier
MDEF 5% down x 3 turns
All Enemies
228% Water MATK damage *50% damage up against Jotun *Ignores Barriers
Skill Gauge 7% down
Time Bomb *160% Water MATK damage after 3 turns
Self
Water Ring x 3 turns
Agitation
Feint x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
[On Dodge] Self
MATK 5% up x 2 turns
4 Enemies with the lowest Water Resistance
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
206% Water MATK damage
Water Element Resistance 15% down x 3 turns
MDEF 25% down x 3 turns
Time Bomb x4 times *100% Water MATK damage after 3 turns
[On Time Bomb Explosion] Explosion Target
Remove Barrier
MDEF 5% down x 3 turns
All Enemies
246% Water MATK damage *50% damage up against Jotun *Ignores Barriers
Skill Gauge 9% down
Time Bomb *160% Water MATK damage after 3 turns
Self
Water Ring x 3 turns
Agitation
Feint x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
[On Dodge] Self
MATK 5% up x 2 turns
4 Enemies with the lowest Water Resistance
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
224% Water MATK damage
Water Element Resistance 15% down x 3 turns
MDEF 25% down x 3 turns
Time Bomb x4 times *100% Water MATK damage after 3 turns
[On Time Bomb Explosion] Explosion Target
Remove Barrier
MDEF 5% down x 3 turns
All Enemies
264% Water MATK damage *50% damage up against Jotun *Ignores Barriers
Skill Gauge 11% down
Time Bomb *160% Water MATK damage after 3 turns
Self
Water Ring x 3 turns
Agitation
Feint x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
[On Dodge] Self
MATK 5% up x 2 turns
4 Enemies with the lowest Water Resistance
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
242% Water MATK damage
Water Element Resistance 15% down x 3 turns
MDEF 25% down x 3 turns
Time Bomb x4 times *100% Water MATK damage after 3 turns
[On Time Bomb Explosion] Explosion Target
Remove Barrier
MDEF 5% down x 3 turns
All Enemies
282% Water MATK damage *50% damage up against Jotun *Ignores Barriers
Skill Gauge 13% down
Time Bomb *160% Water MATK damage after 3 turns
Self
Water Ring x 3 turns
Agitation
Feint x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
[On Dodge] Self
MATK 5% up x 2 turns
4 Enemies with the lowest Water Resistance
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
260% Water MATK damage
Water Element Resistance 15% down x 3 turns
MDEF 25% down x 3 turns
Time Bomb x4 times *100% Water MATK damage after 3 turns
[On Time Bomb Explosion] Explosion Target
Remove Barrier
MDEF 5% down x 3 turns
All Enemies
300% Water MATK damage *50% damage up against Jotun *Ignores Barriers
Skill Gauge 15% down
Time Bomb *160% Water MATK damage after 3 turns
●
Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Soul Burst
Front Enemy
500% Water MATK damage 3 times
Water Element Resistance 20% down x 10 turns
All Allies in Raid Battle
Water Element damage 50% up x 30 seconds
MATK 20% up x 30 seconds
50% damage up against Jotun x 30 seconds
●
Passive Skill
Self
(Constant) Lost Field Resistance 20% up
(Constant) Divine Punishment Resistance 20% up
(Constant) Decay Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
(Constant) Divine Punishment Resistance 40% up
(Constant) Decay Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
(Constant) Divine Punishment Resistance 60% up
(Constant) Decay Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
(Constant) Divine Punishment Resistance 80% up
(Constant) Decay Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
(Constant) Divine Punishment Resistance 100% up
(Constant) Decay Resistance 100% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 8% up
(Constant) All Stats 8% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 11% up
(Constant) All Stats 11% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 14% up
(Constant) All Stats 14% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 17% up
(Constant) All Stats 17% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 20% up
(Constant) All Stats 20% up
Ally with the highest ATK
(Opener) Skill Gauge 2% up
(Constant) Significant Odds
Ally with the highest ATK
(Opener) Skill Gauge 4% up
(Constant) Significant Odds
Ally with the highest ATK
(Opener) Skill Gauge 6% up
(Constant) Significant Odds
Ally with the highest ATK
(Opener) Skill Gauge 8% up
(Constant) Significant Odds
Ally with the highest ATK
(Opener) Skill Gauge 10% up
(Constant) Significant Odds
All Allied Humans
(Constant) 15% damage up against Jotun
All Allied Humans
(Constant) 20% damage up against Jotun
All Allied Humans
(Constant) 25% damage up against Jotun
All Allied Humans
(Constant) 30% damage up against Jotun
All Allied Humans
(Constant) 35% damage up against Jotun
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
Self
Water Ring x 3 turns
Agitation
Feint x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
[On Dodge] Self
MATK 5% up x 2 turns
4 Enemies with the lowest Water Resistance
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
170% Water MATK damage
Water Element Resistance 15% down x 3 turns
MDEF 25% down x 3 turns
Time Bomb x4 times *100% Water MATK damage after 3 turns
[On Time Bomb Explosion] Explosion Target
Remove Barrier
MDEF 5% down x 3 turns
All Enemies
210% Water MATK damage *50% damage up against Jotun *Ignores Barriers
Skill Gauge 5% down
Time Bomb *160% Water MATK damage after 3 turns
●
Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Chained Red Rune ×5
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) ATK 3% up
Chained Black Rune ×5
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) MATK 3% up
Chained Red Rune ×5
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) Water Element damage 10% up
Chained Red Rune ×5
Chained Black Rune ×5
Friend Token ×200
●
Awakening Lv 6
Self
(Constant) DEF 3% up
Chained Black Rune ×5
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) MDEF 3% up
Chained Red Rune ×5
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) SPD 3% up
Chained Black Rune ×5
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) Water Element damage 15% up
Chained Red Rune ×10
Chained Black Rune ×10
Friend Token ×200
●
Awakening Lv 10
Self
(Constant) EVA 3% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 11
Self
(Constant) ACC 3% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 12
Self
(Constant) HP 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) Water Element damage 20% up
Chained Red Rune ×10
Chained Black Rune ×10
Friend Token ×200
●
Awakening Lv 14
Self
(Constant) ATK 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 15
Self
(Constant) MATK 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 16
Self
(Constant) DEF 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) Water Element damage 25% up
Chained Red Rune ×20
Chained Black Rune ×20
Guild Token ×100
●
Awakening Lv 18
Self
(Constant) MDEF 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 19
Self
(Constant) SPD 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Guild Token ×50
●
Awakening Lv 20
Self
(Constant) EVA 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 21
Self
(Constant) ACC 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Guild Token ×50
●
Awakening Lv 22
Self
(Constant) HP 9% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 23
Self
(Constant) ATK 9% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 24
Self
(Constant) MATK 9% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Guild Token ×50
●
Awakening Lv 25
Self
(Constant) DEF 9% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) Water Element damage 30% up
Chained Red Rune ×20
Chained Black Rune ×20
Guild Token ×100
●
Awakening Lv 27
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 28
Self
(Constant) SPD 9% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 29
Self
(Constant) EVA 9% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 30
Self
(Constant) ACC 9% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 31
Self
(Constant) HP 12% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 32
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 33
Self
(Constant) Gravity Field Resistance 20% up
Skill Crystal (Water) ×50
Chained Red Rune ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 34
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 35
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 36
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 37
Self
(Constant) SPD 12% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 38
Self
(Constant) EVA 12% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 39
Self
(Constant) ACC 12% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 40
Self
(Constant) Gravity Field Resistance 40% up
Skill Crystal (Water) ×100
Chained Black Rune ×10
Arena Token ×500
Friend Token ×500
●
Awakening Lv 41
Self
(Constant) HP 15% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 42
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 43
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 44
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 45
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 46
Self
(Constant) SPD 15% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 47
Self
(Constant) Gravity Field Resistance 60% up
Skill Crystal (Water) ×150
Chained Red Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 48
Self
(Constant) EVA 15% up
Skill Crystal (Water) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 49
Self
(Constant) ACC 15% up
Skill Crystal (Water) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 50
Self
(Constant) HP 18% up
Skill Crystal (Water) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 51
Self
(Constant) ATK 18% up
Skill Crystal (Water) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 52
Self
(Constant) MATK 18% up
Skill Crystal (Water) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 53
Self
(Constant) DEF 18% up
Skill Crystal (Water) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 54
Self
(Constant) Gravity Field Resistance 80% up
Skill Crystal (Water) ×150
Chained Black Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 55
Self
(Constant) MDEF 18% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 56
Self
(Constant) SPD 18% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 57
Self
(Constant) EVA 18% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 58
Self
(Constant) ACC 18% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 59
Self
(Constant) HP 21% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 60
Self
(Constant) ATK 21% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 61
Self
(Constant) Gravity Field Resistance 100% up
Skill Crystal (Water) ×150
Chained Red Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 62
Self
(Constant) MATK 21% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 63
Self
(Constant) DEF 21% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 64
Self
(Constant) MDEF 21% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 65
Self
(Constant) SPD 21% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 66
Self
(Constant) EVA 21% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 67
Self
(Constant) ACC 21% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 68
All Allies
(Constant) Damage up 6% against grounded enemies
Skill Crystal (Water) ×50
Chained Black Rune ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 69
Self
(Constant) HP 24% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 70
Self
(Constant) ATK 24% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 71
Self
(Constant) MATK 24% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 72
Self
(Constant) DEF 24% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 73
Self
(Constant) MDEF 24% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 74
Self
(Constant) SPD 24% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 75
All Allies
(Constant) Damage up 12% against grounded enemies
Skill Crystal (Water) ×100
Chained Red Rune ×10
Arena Token ×500
Friend Token ×500
●
Awakening Lv 76
Self
(Constant) EVA 24% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 77
Self
(Constant) ACC 24% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 78
Self
(Constant) HP 27% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 79
Self
(Constant) ATK 27% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 80
Self
(Constant) MATK 27% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 81
Self
(Constant) DEF 27% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 82
All Allies
(Constant) Damage up 18% against grounded enemies
Skill Crystal (Water) ×150
Chained Black Rune ×30
Guild Token ×500
Friend Token ×500
●
Awakening Lv 83
Self
(Constant) MDEF 27% up
Skill Crystal (Water) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 84
Self
(Constant) SPD 27% up
Skill Crystal (Water) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 85
Self
(Constant) EVA 27% up
Skill Crystal (Water) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 86
Self
(Constant) ACC 27% up
Skill Crystal (Water) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 87
Self
(Constant) HP 30% up
Skill Crystal (Water) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 88
Self
(Constant) ATK 30% up
Skill Crystal (Water) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 89
All Allies
(Constant) Damage up 24% against grounded enemies
Skill Crystal (Water) ×150
Chained Red Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 90
Self
(Constant) MATK 30% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 91
Self
(Constant) DEF 30% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 92
Self
(Constant) MDEF 30% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 93
Self
(Constant) SPD 30% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 94
Self
(Constant) EVA 30% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 95
Self
(Constant) ACC 30% up
Skill Crystal (Water) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 96
All Allies
(Constant) Damage up 30% against grounded enemies
Skill Crystal (Water) ×150
Chained Black Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 97
Self
(Opener) Skill Gauge 3% up
(Constant) Fleetfoot
Skill Crystal (Water) ×150
Chained Red Rune ×30
Arena Token ×500
Friend Token ×500
●
Awakening Lv 98
Self
(Opener) Skill Gauge 6% up
(Constant) Fleetfoot
Skill Crystal (Water) ×150
Chained Black Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 99
Self
(Opener) Skill Gauge 9% up
(Constant) Fleetfoot
Skill Crystal (Water) ×150
Chained Red Rune ×30
Arena Token ×500
Friend Token ×500
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.