Collector Melveryn
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Basic Info
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Action Skill
Element
Self
Fire Ring x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
MATK 30% up x 3 turns
All Enemies
180% Fire MATK damage *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns *Only affects Human, Jotun, and Beast heroes
Pitchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Flamechain x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the highest MATK
30% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Jotun, and Beast heroes
MATK 25% down x 3 turns
MDEF 25% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Back Enemy
50% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Front Enemy
50% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
All Allies
Master x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 10% up
Self
Fire Ring x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
MATK 34% up x 3 turns
All Enemies
196% Fire MATK damage *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns *Only affects Human, Jotun, and Beast heroes
Pitchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Flamechain x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the highest MATK
34% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Jotun, and Beast heroes
ATK 5% down x 3 turns
MATK 25% down x 3 turns
DEF 5% down x 3 turns
MDEF 25% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Back Enemy
54% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Front Enemy
54% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
All Allies
Master x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 12% up
Self
Fire Ring x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
MATK 38% up x 3 turns
All Enemies
212% Fire MATK damage *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns *Only affects Human, Jotun, and Beast heroes
Pitchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Flamechain x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the highest MATK
38% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Jotun, and Beast heroes
ATK 10% down x 3 turns
MATK 25% down x 3 turns
DEF 10% down x 3 turns
MDEF 25% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Back Enemy
58% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Front Enemy
58% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
All Allies
Master x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 14% up
Self
Fire Ring x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
MATK 42% up x 3 turns
All Enemies
228% Fire MATK damage *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns *Only affects Human, Jotun, and Beast heroes
Pitchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Flamechain x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the highest MATK
42% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Jotun, and Beast heroes
ATK 15% down x 3 turns
MATK 25% down x 3 turns
DEF 15% down x 3 turns
MDEF 25% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Back Enemy
62% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Front Enemy
62% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
All Allies
Master x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 16% up
Self
Fire Ring x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
MATK 46% up x 3 turns
All Enemies
244% Fire MATK damage *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns *Only affects Human, Jotun, and Beast heroes
Pitchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Flamechain x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the highest MATK
46% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Jotun, and Beast heroes
ATK 20% down x 3 turns
MATK 25% down x 3 turns
DEF 20% down x 3 turns
MDEF 25% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Back Enemy
66% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Front Enemy
66% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
All Allies
Master x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 18% up
Self
Fire Ring x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
MATK 50% up x 3 turns
All Enemies
260% Fire MATK damage *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns *Only affects Human, Jotun, and Beast heroes
Pitchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Flamechain x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the highest MATK
50% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Jotun, and Beast heroes
ATK 25% down x 3 turns
MATK 25% down x 3 turns
DEF 25% down x 3 turns
MDEF 25% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Back Enemy
70% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Front Enemy
70% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
All Allies
Master x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 20% up
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Fire Ring x 10 turns
Boon *Extends beneficial effects by 1 turn(s)
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 10% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 15% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 20% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 25% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 30% damage up against Aesir
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 10% up
All Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 20% up
All Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 25% up
All Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Eclipse Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Eclipse Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Venus Orb
Mercury Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Fire Ring x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
MATK 30% up x 3 turns
All Enemies
180% Fire MATK damage *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns *Only affects Human, Jotun, and Beast heroes
Pitchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Flamechain x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the highest MATK
30% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Jotun, and Beast heroes
MATK 25% down x 3 turns
MDEF 25% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Back Enemy
50% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Front Enemy
50% Fire MATK damage 4 times *Ignores Barriers *Ignores Counterattacks
All Allies
Master x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 10% up
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Enemies
(Opener) All Stats excluding HP 8% down x 3 turns
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Skill Gauge Down Nullified x 5 turns
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Enemies
(Opener) All Stats excluding HP 11% down x 3 turns
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Skill Gauge Down Nullified x 5 turns
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Enemies
(Opener) All Stats excluding HP 14% down x 3 turns
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Skill Gauge Down Nullified x 5 turns
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Enemies
(Opener) All Stats excluding HP 17% down x 3 turns
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Skill Gauge Down Nullified x 5 turns
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Enemies
(Opener) All Stats excluding HP 20% down x 3 turns
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Skill Gauge Down Nullified x 5 turns
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.