Noelle Silva
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Basic Info
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Action Skill
Element
Self
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
2 Allies with the lowest HP
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
[On Dodge] Self
MATK 5% up x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
3 front Enemies
100% Water MATK damage
MDEF 30% down x 3 turns
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
2 Allies with the lowest HP
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
[On Dodge] Self
MATK 5% up x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
106% Water MATK damage *Ignores Counterattacks
3 front Enemies
116% Water MATK damage
MDEF 30% down x 3 turns
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
2 Allies with the lowest HP
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
[On Dodge] Self
MATK 5% up x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
112% Water MATK damage *Ignores Counterattacks
3 front Enemies
132% Water MATK damage
MDEF 30% down x 3 turns
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
2 Allies with the lowest HP
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
[On Dodge] Self
MATK 5% up x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
118% Water MATK damage *Ignores Counterattacks
3 front Enemies
148% Water MATK damage
MDEF 30% down x 3 turns
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
2 Allies with the lowest HP
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
[On Dodge] Self
MATK 5% up x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
124% Water MATK damage *Ignores Counterattacks
3 front Enemies
164% Water MATK damage
MDEF 30% down x 3 turns
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
2 Allies with the lowest HP
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
[On Dodge] Self
MATK 5% up x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
130% Water MATK damage *Ignores Counterattacks
3 front Enemies
180% Water MATK damage
MDEF 30% down x 3 turns
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) HP 8% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) HP 11% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) HP 14% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) HP 17% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) HP 20% up
All Allied Humans
(Constant) All Stats 3% up
All Allied Humans
(Constant) All Stats 6% up
All Allied Humans
(Constant) All Stats 9% up
All Allied Humans
(Constant) All Stats 12% up
All Allied Humans
(Constant) All Stats 15% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Greed Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
2 Allies with the lowest HP
Water Ring x 3 turns
Stoneskin x 3 turns
Feint x 3 turns
[On Dodge] Self
MATK 5% up x 3 turns
[On Dodge] Enemy with the lowest Water Resistance
100% Water MATK damage *Ignores Counterattacks
Front Enemy
100% Water MATK damage
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) HP 8% up
Skill Crystal (Water) ×50
Fortune Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) HP 11% up
Skill Crystal (Water) ×100
Fortune Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) HP 14% up
Skill Crystal (Water) ×150
Fortune Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) HP 17% up
Skill Crystal (Water) ×200
Fortune Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) HP 20% up
Skill Crystal (Water) ×300
Fortune Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.