Moon Flower Sortishia
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Basic Info
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Action Skill
Element
All Allies
Dark Ring x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Grace x 3
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 front Enemies
150% Dark MATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
160% Dark MATK damage
2 front Enemies
170% Dark MATK damage
Front Enemy
180% Dark MATK damage
All Allies
Dark Ring x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Grace x 3
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
DEF 34% down x 3 turns
MDEF 34% down x 3 turns
4 front Enemies
170% Dark MATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
180% Dark MATK damage
2 front Enemies
190% Dark MATK damage
Front Enemy
200% Dark MATK damage
All Allies
Dark Ring x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Grace x 3
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
DEF 38% down x 3 turns
MDEF 38% down x 3 turns
4 front Enemies
190% Dark MATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
200% Dark MATK damage
2 front Enemies
210% Dark MATK damage
Front Enemy
220% Dark MATK damage
All Allies
Dark Ring x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Grace x 3
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
DEF 42% down x 3 turns
MDEF 42% down x 3 turns
4 front Enemies
210% Dark MATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
220% Dark MATK damage
2 front Enemies
230% Dark MATK damage
Front Enemy
240% Dark MATK damage
All Allies
Dark Ring x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Grace x 3
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
DEF 46% down x 3 turns
MDEF 46% down x 3 turns
4 front Enemies
230% Dark MATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
240% Dark MATK damage
2 front Enemies
250% Dark MATK damage
Front Enemy
260% Dark MATK damage
All Allies
Dark Ring x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Grace x 3
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
4 front Enemies
250% Dark MATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
260% Dark MATK damage
2 front Enemies
270% Dark MATK damage
Front Enemy
280% Dark MATK damage
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Dark Element damage 20% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Shadow Clone x 10 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 10% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 15% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 25% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 30% up
All Allies
(Constant) 10% damage up against Beasts
(Constant) Dark Element damage 8% up
All Allies
(Constant) 15% damage up against Beasts
(Constant) Dark Element damage 11% up
All Allies
(Constant) 20% damage up against Beasts
(Constant) Dark Element damage 14% up
All Allies
(Constant) 25% damage up against Beasts
(Constant) Dark Element damage 17% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Dark Element damage 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Spirit Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Dark Ring x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Grace x 3
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 front Enemies
150% Dark MATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
160% Dark MATK damage
2 front Enemies
170% Dark MATK damage
Front Enemy
180% Dark MATK damage
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Limit Burst
All Enemies
20% Dark MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Stoneskin x 5 turns
(Constant) MATK 3% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Stoneskin x 5 turns
(Constant) MATK 6% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Stoneskin x 5 turns
(Constant) MATK 9% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Stoneskin x 5 turns
(Constant) MATK 12% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Stoneskin x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.