Merlin
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Basic Info
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Action Skill
Element
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
2 Allies with the lowest HP
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
180% MATK damage *Damage scales up with own MDEF *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
2 Allies with the lowest HP
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
200% MATK damage *Damage scales up with own MDEF *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
2 Allies with the lowest HP
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
220% MATK damage *Damage scales up with own MDEF *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
2 Allies with the lowest HP
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
240% MATK damage *Damage scales up with own MDEF *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
2 Allies with the lowest HP
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
260% MATK damage *Damage scales up with own MDEF *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
2 Allies with the lowest HP
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
280% MATK damage *Damage scales up with own MDEF *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes
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Limit Burst
All Enemies
350% Dark MATK damage
All Allied Parties
Dark Ring x 3 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 8% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 11% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 14% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 17% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 20% up
3 back Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
3 back Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
3 back Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
3 back Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
3 back Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Forsaken Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Thief Orb
Technique Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxsky Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsky Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Lacerta Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Uranus Orb
Eclipse Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
War God Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Resurrection Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
War God Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
War God Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
2 Allies with the lowest HP
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
180% MATK damage *Damage scales up with own MDEF *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes
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Limit Burst
All Enemies
350% Dark MATK damage
All Allied Parties
Dark Ring x 3 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the lowest Light Resistance
(Constant) Light Element Resistance 8% up
3 Allies with the highest MATK
(Constant) Dark Element damage 8% up
Skill Crystal (Dark) ×50
Power Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the lowest Light Resistance
(Constant) Light Element Resistance 11% up
3 Allies with the highest MATK
(Constant) Dark Element damage 11% up
Skill Crystal (Dark) ×100
Power Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the lowest Light Resistance
(Constant) Light Element Resistance 14% up
3 Allies with the highest MATK
(Constant) Dark Element damage 14% up
Skill Crystal (Dark) ×150
Power Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the lowest Light Resistance
(Constant) Light Element Resistance 17% up
3 Allies with the highest MATK
(Constant) Dark Element damage 17% up
Skill Crystal (Dark) ×200
Power Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the lowest Light Resistance
(Constant) Light Element Resistance 20% up
3 Allies with the highest MATK
(Constant) Dark Element damage 20% up
Skill Crystal (Dark) ×300
Power Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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