Scarlet Empress Mei Yui
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Basic Info
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Action Skill
Element
2 Enemies with the lowest HP
170% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Front Enemy Row
150% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Back Enemy Row
150% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
Berserk x 3 turns
ATK 20% up x 3 turns
MATK 20% up x 3 turns
2 Enemies with the lowest HP
190% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Front Enemy Row
170% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Back Enemy Row
170% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
Berserk x 3 turns
ATK 22% up x 3 turns
MATK 22% up x 3 turns
2 Enemies with the lowest HP
210% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Front Enemy Row
190% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Back Enemy Row
190% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
Berserk x 3 turns
ATK 24% up x 3 turns
MATK 24% up x 3 turns
2 Enemies with the lowest HP
230% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Front Enemy Row
210% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Back Enemy Row
210% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
Berserk x 3 turns
ATK 26% up x 3 turns
MATK 26% up x 3 turns
2 Enemies with the lowest HP
250% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Front Enemy Row
230% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Back Enemy Row
230% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
Berserk x 3 turns
ATK 28% up x 3 turns
MATK 28% up x 3 turns
2 Enemies with the lowest HP
270% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Front Enemy Row
250% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Back Enemy Row
250% Dark MATK damage *Ignores Shields *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
Berserk x 3 turns
ATK 30% up x 3 turns
MATK 30% up x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 10% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 15% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 20% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 25% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 30% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 3% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 6% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 9% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 12% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 15% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Neptune Orb
Saturn Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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