Holy Night Sortishia
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Basic Info
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Action Skill
Element
Enemy with the lowest Light Resistance
180% Light MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Light Resistance
180% Light MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Light Resistance
180% Light MATK damage
Skill Gauge 15% down
Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
Status Ailment Resistance 50% up x 3 turns
HP 30% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Brainwash] Ally with the lowest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Ally with the highest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Enemy with the lowest Light Resistance
196% Light MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Light Resistance
196% Light MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Light Resistance
196% Light MATK damage
Skill Gauge 15% down
Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
Status Ailment Resistance 52% up x 3 turns
HP 32% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Brainwash] Ally with the lowest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Ally with the highest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Enemy with the lowest Light Resistance
212% Light MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Light Resistance
212% Light MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Light Resistance
212% Light MATK damage
Skill Gauge 15% down
Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
Status Ailment Resistance 54% up x 3 turns
HP 34% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Brainwash] Ally with the lowest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Ally with the highest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Enemy with the lowest Light Resistance
228% Light MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Light Resistance
228% Light MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Light Resistance
228% Light MATK damage
Skill Gauge 15% down
Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
Status Ailment Resistance 56% up x 3 turns
HP 36% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Brainwash] Ally with the lowest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Ally with the highest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Enemy with the lowest Light Resistance
244% Light MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Light Resistance
244% Light MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Light Resistance
244% Light MATK damage
Skill Gauge 15% down
Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
Status Ailment Resistance 58% up x 3 turns
HP 38% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Brainwash] Ally with the lowest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Ally with the highest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Enemy with the lowest Light Resistance
260% Light MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Light Resistance
260% Light MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Light Resistance
260% Light MATK damage
Skill Gauge 15% down
Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
Status Ailment Resistance 60% up x 3 turns
HP 40% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Brainwash] Ally with the lowest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Ally with the highest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
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Limit Burst
All Enemies
20% MATK damage 10 times
All Allied Parties
MATK 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Light Element damage 30% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Light Ring x 10 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 10% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 15% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 25% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 30% up
All Allied Humans
(Constant) Damage up 10% against grounded enemies
(Constant) Damage up 3% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allied Humans
(Constant) Damage up 15% against grounded enemies
(Constant) Damage up 6% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allied Humans
(Constant) Damage up 20% against grounded enemies
(Constant) Damage up 9% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allied Humans
(Constant) Damage up 25% against grounded enemies
(Constant) Damage up 12% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allied Humans
(Constant) Damage up 30% against grounded enemies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Opener) Status Ailment Resistance 30% up x 5 turns
(Constant) MDEF 3% up
All Allies
(Opener) Status Ailment Resistance 35% up x 5 turns
(Constant) MDEF 6% up
All Allies
(Opener) Status Ailment Resistance 40% up x 5 turns
(Constant) MDEF 9% up
All Allies
(Opener) Status Ailment Resistance 45% up x 5 turns
(Constant) MDEF 12% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 15% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Neptune Orb
Saturn Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Enemy with the lowest Light Resistance
180% Light MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Light Resistance
180% Light MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Light Resistance
180% Light MATK damage
Skill Gauge 15% down
Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
Status Ailment Resistance 50% up x 3 turns
HP 30% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Brainwash] Ally with the lowest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Ally with the highest HP
Fear x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) MATK 10% up
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) MATK 15% up
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) MATK 20% up
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) MATK 25% up
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) MATK 30% up
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.