Rei & Sleipnir
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Basic Info
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Action Skill
Element
3 Allies with the highest MATK
MATK 30% up x 3 turns
Front Enemy Row
100% Light MATK damage
Back Enemy Row
100% Light MATK damage
All Enemies
100% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Human, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
3 Allies with the highest MATK
MATK 33% up x 3 turns
Front Enemy Row
114% Light MATK damage
Back Enemy Row
114% Light MATK damage
All Enemies
114% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Human, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
3 Allies with the highest MATK
MATK 36% up x 3 turns
Front Enemy Row
128% Light MATK damage
Back Enemy Row
128% Light MATK damage
All Enemies
128% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Human, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
3 Allies with the highest MATK
MATK 39% up x 3 turns
Front Enemy Row
142% Light MATK damage
Back Enemy Row
142% Light MATK damage
All Enemies
142% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Human, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
3 Allies with the highest MATK
MATK 42% up x 3 turns
Front Enemy Row
156% Light MATK damage
Back Enemy Row
156% Light MATK damage
All Enemies
156% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Human, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
3 Allies with the highest MATK
MATK 45% up x 3 turns
Front Enemy Row
170% Light MATK damage
Back Enemy Row
170% Light MATK damage
All Enemies
170% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Human, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
60% ATK/MATK Average damage 5 times *30% damage up against Beasts
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Constant) 3% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 6% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 9% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 12% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 15% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
All Allied Humans
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 3% up
All Allied Humans
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 6% up
All Allied Humans
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 9% up
All Allied Humans
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 12% up
All Allied Humans
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) HP 15% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Spirit Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Assassin Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mercury Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Jupiter Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Resurrection Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
War God Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 Allies with the highest MATK
MATK 30% up x 3 turns
Front Enemy Row
100% Light MATK damage
Back Enemy Row
100% Light MATK damage
All Enemies
100% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Human, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
60% ATK/MATK Average damage 5 times *30% damage up against Beasts
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Constant) Light Element damage 8% up
3 Allies with the lowest Dark Resistance
(Constant) Dark Element Resistance 8% up
Skill Crystal (Light) ×50
Power Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Constant) Light Element damage 11% up
3 Allies with the lowest Dark Resistance
(Constant) Dark Element Resistance 11% up
Skill Crystal (Light) ×100
Power Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Constant) Light Element damage 14% up
3 Allies with the lowest Dark Resistance
(Constant) Dark Element Resistance 14% up
Skill Crystal (Light) ×150
Power Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Constant) Light Element damage 17% up
3 Allies with the lowest Dark Resistance
(Constant) Dark Element Resistance 17% up
Skill Crystal (Light) ×200
Power Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Constant) Light Element damage 20% up
3 Allies with the lowest Dark Resistance
(Constant) Dark Element Resistance 20% up
Skill Crystal (Light) ×300
Power Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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