Bewitching CS Mage Lucy
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Basic Info
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Action Skill
Element
3 front Enemies
220% Water MATK damage
Vortex x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
2 back Enemies
180% Water MATK damage
Freeze x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
All Allies
Feint x 3 turns
Water Element damage 40% up x 3 turns
3 front Enemies
234% Water MATK damage
Vortex x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
2 back Enemies
194% Water MATK damage
Freeze x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
All Allies
Feint x 3 turns
Water Element damage 40% up x 3 turns
3 front Enemies
248% Water MATK damage
Vortex x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
2 back Enemies
208% Water MATK damage
Freeze x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
All Allies
Feint x 3 turns
Water Element damage 40% up x 3 turns
3 front Enemies
262% Water MATK damage
Vortex x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
2 back Enemies
222% Water MATK damage
Freeze x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
All Allies
Feint x 3 turns
Water Element damage 40% up x 3 turns
3 front Enemies
276% Water MATK damage
Vortex x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
2 back Enemies
236% Water MATK damage
Freeze x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
All Allies
Feint x 3 turns
Water Element damage 40% up x 3 turns
3 front Enemies
290% Water MATK damage
Vortex x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
2 back Enemies
250% Water MATK damage
Freeze x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
All Allies
Feint x 3 turns
Water Element damage 40% up x 3 turns
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Limit Burst
All Enemies
40% MATK damage 6 times
All Allied Parties
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water MATK damage 5 times
All Allies in Raid Battle
MATK 30% up x 30 seconds
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Skill Gauge Down Nullified
All Allies
(Opener) ATK 3% up x 5 turns
(Opener) MATK 3% up x 5 turns
(Opener) 10% damage up against Humans x 5 turns
All Allies
(Opener) ATK 6% up x 5 turns
(Opener) MATK 6% up x 5 turns
(Opener) 15% damage up against Humans x 5 turns
All Allies
(Opener) ATK 9% up x 5 turns
(Opener) MATK 9% up x 5 turns
(Opener) 20% damage up against Humans x 5 turns
All Allies
(Opener) ATK 12% up x 5 turns
(Opener) MATK 12% up x 5 turns
(Opener) 25% damage up against Humans x 5 turns
All Allies
(Opener) ATK 15% up x 5 turns
(Opener) MATK 15% up x 5 turns
(Opener) 30% damage up against Humans x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Spirit Orb
Forsaken Orb
Eye Orb
Hide Orb
Fruit Orb
Priest Orb
Technique Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Luxeye Orb
Bluewyrm Orb
Luxsky Orb
Corvus Orb
Moby Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Jupiter Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Resurrection Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
War God Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 front Enemies
220% Water MATK damage
Vortex x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
2 back Enemies
180% Water MATK damage
Freeze x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
All Allies
Feint x 3 turns
Water Element damage 40% up x 3 turns
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Grounded Allies
(Constant) 8% damage up against Humans
(Constant) Water Element damage 8% up
Skill Crystal (Water) ×50
Fortune Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Grounded Allies
(Constant) 11% damage up against Humans
(Constant) Water Element damage 11% up
Skill Crystal (Water) ×100
Fortune Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Grounded Allies
(Constant) 14% damage up against Humans
(Constant) Water Element damage 14% up
Skill Crystal (Water) ×150
Fortune Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Grounded Allies
(Constant) 17% damage up against Humans
(Constant) Water Element damage 17% up
Skill Crystal (Water) ×200
Fortune Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Grounded Allies
(Constant) 20% damage up against Humans
(Constant) Water Element damage 20% up
Skill Crystal (Water) ×300
Fortune Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.