Lucy Heartfilia
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Basic Info
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Action Skill
Element
All Allies
All Stats 15% up x 3 turns
Ally with the highest Fire Resistance
Fire Element damage 30% up x 3 turns
Ally with the highest Water Resistance
Water Element damage 30% up x 3 turns
Ally with the highest Earth Resistance
Earth Element damage 30% up x 3 turns
Ally with the highest Light Resistance
Light Element damage 30% up x 3 turns
Ally with the highest Dark Resistance
Dark Element damage 30% up x 3 turns
Random Enemy
80% Fire MATK damage
Random Enemy
80% Water MATK damage
Random Enemy
80% Earth MATK damage
Random Enemy
80% Light MATK damage
Random Enemy
80% Dark MATK damage
All Allies
All Stats 15% up x 3 turns
Ally with the highest Fire Resistance
Fire Element damage 33% up x 3 turns
Ally with the highest Water Resistance
Water Element damage 33% up x 3 turns
Ally with the highest Earth Resistance
Earth Element damage 33% up x 3 turns
Ally with the highest Light Resistance
Light Element damage 33% up x 3 turns
Ally with the highest Dark Resistance
Dark Element damage 33% up x 3 turns
Random Enemy
90% Fire MATK damage
Random Enemy
90% Water MATK damage
Random Enemy
90% Earth MATK damage
Random Enemy
90% Light MATK damage
Random Enemy
90% Dark MATK damage
All Allies
All Stats 15% up x 3 turns
Ally with the highest Fire Resistance
Fire Element damage 36% up x 3 turns
Ally with the highest Water Resistance
Water Element damage 36% up x 3 turns
Ally with the highest Earth Resistance
Earth Element damage 36% up x 3 turns
Ally with the highest Light Resistance
Light Element damage 36% up x 3 turns
Ally with the highest Dark Resistance
Dark Element damage 36% up x 3 turns
Random Enemy
100% Fire MATK damage
Random Enemy
100% Water MATK damage
Random Enemy
100% Earth MATK damage
Random Enemy
100% Light MATK damage
Random Enemy
100% Dark MATK damage
All Allies
All Stats 15% up x 3 turns
Ally with the highest Fire Resistance
Fire Element damage 39% up x 3 turns
Ally with the highest Water Resistance
Water Element damage 39% up x 3 turns
Ally with the highest Earth Resistance
Earth Element damage 39% up x 3 turns
Ally with the highest Light Resistance
Light Element damage 39% up x 3 turns
Ally with the highest Dark Resistance
Dark Element damage 39% up x 3 turns
Random Enemy
110% Fire MATK damage
Random Enemy
110% Water MATK damage
Random Enemy
110% Earth MATK damage
Random Enemy
110% Light MATK damage
Random Enemy
110% Dark MATK damage
All Allies
All Stats 15% up x 3 turns
Ally with the highest Fire Resistance
Fire Element damage 42% up x 3 turns
Ally with the highest Water Resistance
Water Element damage 42% up x 3 turns
Ally with the highest Earth Resistance
Earth Element damage 42% up x 3 turns
Ally with the highest Light Resistance
Light Element damage 42% up x 3 turns
Ally with the highest Dark Resistance
Dark Element damage 42% up x 3 turns
Random Enemy
120% Fire MATK damage
Random Enemy
120% Water MATK damage
Random Enemy
120% Earth MATK damage
Random Enemy
120% Light MATK damage
Random Enemy
120% Dark MATK damage
All Allies
All Stats 15% up x 3 turns
Ally with the highest Fire Resistance
Fire Element damage 45% up x 3 turns
Ally with the highest Water Resistance
Water Element damage 45% up x 3 turns
Ally with the highest Earth Resistance
Earth Element damage 45% up x 3 turns
Ally with the highest Light Resistance
Light Element damage 45% up x 3 turns
Ally with the highest Dark Resistance
Dark Element damage 45% up x 3 turns
Random Enemy
130% Fire MATK damage
Random Enemy
130% Water MATK damage
Random Enemy
130% Earth MATK damage
Random Enemy
130% Light MATK damage
Random Enemy
130% Dark MATK damage
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Limit Burst
All Enemies
20% MATK damage 10 times
All Allied Parties
MATK 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) Skill Gauge Down Nullified
All Allied Humans
(Constant) ATK 8% up
(Constant) MATK 8% up
All Allied Humans
(Constant) ATK 11% up
(Constant) MATK 11% up
All Allied Humans
(Constant) ATK 14% up
(Constant) MATK 14% up
All Allied Humans
(Constant) ATK 17% up
(Constant) MATK 17% up
All Allied Humans
(Constant) ATK 20% up
(Constant) MATK 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Spirit Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Priest Orb
Technique Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Resurrection Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
War God Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
All Stats 15% up x 3 turns
Ally with the highest Fire Resistance
Fire Element damage 30% up x 3 turns
Ally with the highest Water Resistance
Water Element damage 30% up x 3 turns
Ally with the highest Earth Resistance
Earth Element damage 30% up x 3 turns
Ally with the highest Light Resistance
Light Element damage 30% up x 3 turns
Ally with the highest Dark Resistance
Dark Element damage 30% up x 3 turns
Random Enemy
80% Fire MATK damage
Random Enemy
80% Water MATK damage
Random Enemy
80% Earth MATK damage
Random Enemy
80% Light MATK damage
Random Enemy
80% Dark MATK damage
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allied Humans
(Constant) All Stats 2% up
Skill Crystal (Light) ×50
Harvest Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allied Humans
(Constant) All Stats 4% up
Skill Crystal (Light) ×100
Harvest Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allied Humans
(Constant) All Stats 6% up
Skill Crystal (Light) ×150
Harvest Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allied Humans
(Constant) All Stats 8% up
Skill Crystal (Light) ×200
Harvest Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allied Humans
(Constant) All Stats 10% up
Skill Crystal (Light) ×300
Harvest Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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