Outcast Death L'amour
●
Basic Info
●
Action Skill
Element
All Allies
Damage up 50% against Light element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Humans x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Frenzy x 3 turns
Feint x 3 turns
All Enemies
Dark Element Resistance 40% down x 3 turns
200% Dark MATK damage *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
Silence x 3 turns*Ignores Grace
Underworld Shot x 3 turns*Ignores Grace
4 Enemies with the lowest Dark Resistance
MDEF 40% down x 3 turns
DEF 40% down x 3 turns
210% Dark MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest Dark Resistance
220% Dark MATK damage *Ignores Shields *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
2 Enemies with the lowest Dark Resistance
230% Dark MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
Enemy with the lowest Dark Resistance
240% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Dodge] 2 back Enemies
Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
[On Dodge] All Allies
Skill Gauge 10% up
HP 5% up x 2 turns
All Allies
Damage up 50% against Light element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Humans x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Frenzy x 3 turns
Feint x 3 turns
All Enemies
Dark Element Resistance 40% down x 3 turns
220% Dark MATK damage *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
Silence x 3 turns*Ignores Grace
Underworld Shot x 3 turns*Ignores Grace
4 Enemies with the lowest Dark Resistance
MDEF 42% down x 3 turns
DEF 42% down x 3 turns
230% Dark MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest Dark Resistance
240% Dark MATK damage *Ignores Shields *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
2 Enemies with the lowest Dark Resistance
250% Dark MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
Enemy with the lowest Dark Resistance
260% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Dodge] 2 back Enemies
Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
[On Dodge] All Allies
Skill Gauge 10% up
HP 6% up x 2 turns
All Allies
Damage up 50% against Light element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Humans x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Frenzy x 3 turns
Feint x 3 turns
All Enemies
Dark Element Resistance 40% down x 3 turns
240% Dark MATK damage *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
Silence x 3 turns*Ignores Grace
Underworld Shot x 3 turns*Ignores Grace
4 Enemies with the lowest Dark Resistance
MDEF 44% down x 3 turns
DEF 44% down x 3 turns
250% Dark MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest Dark Resistance
260% Dark MATK damage *Ignores Shields *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
2 Enemies with the lowest Dark Resistance
270% Dark MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
Enemy with the lowest Dark Resistance
280% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Dodge] 2 back Enemies
Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
[On Dodge] All Allies
Skill Gauge 10% up
HP 7% up x 2 turns
All Allies
Damage up 50% against Light element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Humans x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Frenzy x 3 turns
Feint x 3 turns
All Enemies
Dark Element Resistance 40% down x 3 turns
260% Dark MATK damage *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
Silence x 3 turns*Ignores Grace
Underworld Shot x 3 turns*Ignores Grace
4 Enemies with the lowest Dark Resistance
MDEF 46% down x 3 turns
DEF 46% down x 3 turns
270% Dark MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest Dark Resistance
280% Dark MATK damage *Ignores Shields *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
2 Enemies with the lowest Dark Resistance
290% Dark MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
Enemy with the lowest Dark Resistance
300% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Dodge] 2 back Enemies
Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
[On Dodge] All Allies
Skill Gauge 10% up
HP 8% up x 2 turns
All Allies
Damage up 50% against Light element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Humans x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Frenzy x 3 turns
Feint x 3 turns
All Enemies
Dark Element Resistance 40% down x 3 turns
280% Dark MATK damage *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
Silence x 3 turns*Ignores Grace
Underworld Shot x 3 turns*Ignores Grace
4 Enemies with the lowest Dark Resistance
MDEF 48% down x 3 turns
DEF 48% down x 3 turns
290% Dark MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest Dark Resistance
300% Dark MATK damage *Ignores Shields *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
2 Enemies with the lowest Dark Resistance
310% Dark MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
Enemy with the lowest Dark Resistance
320% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Dodge] 2 back Enemies
Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
[On Dodge] All Allies
Skill Gauge 10% up
HP 9% up x 2 turns
All Allies
Damage up 50% against Light element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Humans x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Frenzy x 3 turns
Feint x 3 turns
All Enemies
Dark Element Resistance 40% down x 3 turns
300% Dark MATK damage *Ignores Shields *Ignores Barriers
Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
Silence x 3 turns*Ignores Grace
Underworld Shot x 3 turns*Ignores Grace
4 Enemies with the lowest Dark Resistance
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
310% Dark MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest Dark Resistance
320% Dark MATK damage *Ignores Shields *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
2 Enemies with the lowest Dark Resistance
330% Dark MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
Enemy with the lowest Dark Resistance
340% Dark MATK damage *Ignores Shields *Ignores Barriers
[On Dodge] 2 back Enemies
Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
[On Dodge] All Allies
Skill Gauge 10% up
HP 10% up x 2 turns
●
Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
●
Passive Skill
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) 10% damage up against Humans
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) 15% damage up against Humans
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) 20% damage up against Humans
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) 25% damage up against Humans
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) 30% damage up against Humans
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 10% against Light element enemies
All Enemy Aesir, Human, Therian
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Silence x 3 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 15% against Light element enemies
All Enemy Aesir, Human, Therian
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Silence x 3 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 20% against Light element enemies
All Enemy Aesir, Human, Therian
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Silence x 3 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 25% against Light element enemies
All Enemy Aesir, Human, Therian
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Silence x 3 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 30% against Light element enemies
All Enemy Aesir, Human, Therian
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Silence x 3 turns
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.