Divine Refuser Syn
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Basic Info
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Action Skill
Element
All Allies
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
Dark Ripple x 3 turns
Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Grace x 3
All Enemies
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Dark Element Resistance 30% down x 3 turns
500% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Skill Gauge 10% down 5 times
Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
[On Grace]Self
60% ATK/MATK Shield x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
All Stats 10% up x 2 turns
Skill Gauge 10% up
All Allies
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
Dark Ripple x 3 turns
Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Grace x 3
All Enemies
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Dark Element Resistance 34% down x 3 turns
520% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Skill Gauge 10% down 5 times
Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
MDEF 4% down x 3 turns
[On Grace]Self
60% ATK/MATK Shield x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
All Stats 10% up x 2 turns
Skill Gauge 10% up
All Allies
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
Dark Ripple x 3 turns
Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Grace x 3
All Enemies
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Dark Element Resistance 38% down x 3 turns
540% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Skill Gauge 10% down 5 times
Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
MDEF 8% down x 3 turns
[On Grace]Self
60% ATK/MATK Shield x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
All Stats 10% up x 2 turns
Skill Gauge 10% up
All Allies
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
Dark Ripple x 3 turns
Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Grace x 3
All Enemies
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Dark Element Resistance 42% down x 3 turns
560% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Skill Gauge 10% down 5 times
Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
MDEF 12% down x 3 turns
[On Grace]Self
60% ATK/MATK Shield x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
All Stats 10% up x 2 turns
Skill Gauge 10% up
All Allies
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
Dark Ripple x 3 turns
Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Grace x 3
All Enemies
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Dark Element Resistance 46% down x 3 turns
580% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Skill Gauge 10% down 5 times
Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
MDEF 16% down x 3 turns
[On Grace]Self
60% ATK/MATK Shield x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
All Stats 10% up x 2 turns
Skill Gauge 10% up
All Allies
Agitation
Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
Dark Ripple x 3 turns
Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
Grace x 3
All Enemies
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Dark Element Resistance 50% down x 3 turns
600% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
Skill Gauge 10% down 5 times
Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
MDEF 20% down x 3 turns
[On Grace]Self
60% ATK/MATK Shield x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 60% up x 2 turns
All Stats 10% up x 2 turns
Skill Gauge 10% up
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Silence Resistance 20% up x 10 turns
(Opener) Fear Resistance 20% up x 10 turns
(Opener) Slow Resistance 20% up x 10 turns
All Allies
(Opener) Silence Resistance 40% up x 10 turns
(Opener) Fear Resistance 40% up x 10 turns
(Opener) Slow Resistance 40% up x 10 turns
All Allies
(Opener) Silence Resistance 60% up x 10 turns
(Opener) Fear Resistance 60% up x 10 turns
(Opener) Slow Resistance 60% up x 10 turns
All Allies
(Opener) Silence Resistance 80% up x 10 turns
(Opener) Fear Resistance 80% up x 10 turns
(Opener) Slow Resistance 80% up x 10 turns
All Allies
(Opener) Silence Resistance 100% up x 10 turns
(Opener) Fear Resistance 100% up x 10 turns
(Opener) Slow Resistance 100% up x 10 turns
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 10% damage up against Humans
(Constant) 10% damage up against Elves
All Allies
(Constant) 15% damage up against Humans
(Constant) 15% damage up against Elves
All Allies
(Constant) 20% damage up against Humans
(Constant) 20% damage up against Elves
All Allies
(Constant) 25% damage up against Humans
(Constant) 25% damage up against Elves
All Allies
(Constant) 30% damage up against Humans
(Constant) 30% damage up against Elves
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Quick x 3 turns
(Constant) HP 10% up
(Constant) MATK 10% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Quick x 3 turns
(Constant) HP 15% up
(Constant) MATK 15% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Quick x 3 turns
(Constant) HP 20% up
(Constant) MATK 20% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Quick x 3 turns
(Constant) HP 25% up
(Constant) MATK 25% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Quick x 3 turns
(Constant) HP 30% up
(Constant) MATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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