Jubilant Lodur
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Basic Info
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Action Skill
Element
Self
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ring x 3 turns
All Allies
Light Ripple x 3 turns
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Resolute x 3 turns
Ally with the lowest HP
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
Enemy with the lowest Light Resistance
Status Ailment Resistance 50% down x 3 turns
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest Light Resistance
Status Ailment Resistance 40% down x 3 turns
Light Element Resistance 20% down x 3 turns
All Enemies
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 30% down x 3 turns
400% Light MATK damage *Ignores Shields *Ignores Barriers
Self
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ring x 3 turns
All Allies
Light Ripple x 3 turns
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Resolute x 3 turns
Skill Gauge 2% up
Ally with the lowest HP
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
Enemy with the lowest Light Resistance
Status Ailment Resistance 50% down x 3 turns
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest Light Resistance
Status Ailment Resistance 40% down x 3 turns
Light Element Resistance 20% down x 3 turns
All Enemies
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 30% down x 3 turns
420% Light MATK damage *Ignores Shields *Ignores Barriers
Self
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ring x 3 turns
All Allies
Light Ripple x 3 turns
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Resolute x 3 turns
Skill Gauge 4% up
Ally with the lowest HP
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
Enemy with the lowest Light Resistance
Status Ailment Resistance 50% down x 3 turns
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest Light Resistance
Status Ailment Resistance 40% down x 3 turns
Light Element Resistance 20% down x 3 turns
All Enemies
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 30% down x 3 turns
440% Light MATK damage *Ignores Shields *Ignores Barriers
Self
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ring x 3 turns
All Allies
Light Ripple x 3 turns
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Resolute x 3 turns
Skill Gauge 6% up
Ally with the lowest HP
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
Enemy with the lowest Light Resistance
Status Ailment Resistance 50% down x 3 turns
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest Light Resistance
Status Ailment Resistance 40% down x 3 turns
Light Element Resistance 20% down x 3 turns
All Enemies
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 30% down x 3 turns
460% Light MATK damage *Ignores Shields *Ignores Barriers
Self
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ring x 3 turns
All Allies
Light Ripple x 3 turns
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Resolute x 3 turns
Skill Gauge 8% up
Ally with the lowest HP
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
Enemy with the lowest Light Resistance
Status Ailment Resistance 50% down x 3 turns
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest Light Resistance
Status Ailment Resistance 40% down x 3 turns
Light Element Resistance 20% down x 3 turns
All Enemies
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 30% down x 3 turns
480% Light MATK damage *Ignores Shields *Ignores Barriers
Self
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ring x 3 turns
All Allies
Light Ripple x 3 turns
Shadow Clone x 3 turns
Agitation
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Frenzy x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Resolute x 3 turns
Skill Gauge 10% up
Ally with the lowest HP
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
Enemy with the lowest Light Resistance
Status Ailment Resistance 50% down x 3 turns
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest Light Resistance
Status Ailment Resistance 40% down x 3 turns
Light Element Resistance 20% down x 3 turns
All Enemies
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 30% down x 3 turns
500% Light MATK damage *Ignores Shields *Ignores Barriers
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light MATK damage 3 times
All Allies in Raid Battle
Light Element damage 50% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Master x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 2 from the front
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Opener) Frenzy x 10 turns
(Constant) Barrage
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 8% up
(Constant) MATK 8% up
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 11% up
(Constant) MATK 11% up
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 14% up
(Constant) MATK 14% up
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 17% up
(Constant) MATK 17% up
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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