Sweet Delights Sveid
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Basic Info
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Action Skill
Element
All Allies
All Stats excluding HP 30% up x 3 turns
Agitation
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Skill Gauge 20% up
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
All Enemies
400% Water MATK damage *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Grounded Heroes
Ice Shot x 3 turns *Only affects Grounded Heroes
Water Element Resistance 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
120% Water MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
130% Water MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
140% Water MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
150% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Status Ailment Resistance 50% up x 3 turns
Water Ripple x 3 turns
All Allies
All Stats excluding HP 30% up x 3 turns
Agitation
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Skill Gauge 22% up
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
All Enemies
420% Water MATK damage *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Grounded Heroes
Ice Shot x 3 turns *Only affects Grounded Heroes
Water Element Resistance 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
MDEF 5% down x 3 turns
4 front Enemies
140% Water MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
150% Water MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
160% Water MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
170% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Status Ailment Resistance 50% up x 3 turns
Water Ripple x 3 turns
All Allies
All Stats excluding HP 30% up x 3 turns
Agitation
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Skill Gauge 24% up
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
All Enemies
440% Water MATK damage *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Grounded Heroes
Ice Shot x 3 turns *Only affects Grounded Heroes
Water Element Resistance 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
MDEF 10% down x 3 turns
4 front Enemies
160% Water MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
170% Water MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
180% Water MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
190% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Status Ailment Resistance 50% up x 3 turns
Water Ripple x 3 turns
All Allies
All Stats excluding HP 30% up x 3 turns
Agitation
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Skill Gauge 26% up
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
All Enemies
460% Water MATK damage *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Grounded Heroes
Ice Shot x 3 turns *Only affects Grounded Heroes
Water Element Resistance 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
MDEF 15% down x 3 turns
4 front Enemies
180% Water MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
190% Water MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
200% Water MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
210% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Status Ailment Resistance 50% up x 3 turns
Water Ripple x 3 turns
All Allies
All Stats excluding HP 30% up x 3 turns
Agitation
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Skill Gauge 28% up
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
All Enemies
480% Water MATK damage *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Grounded Heroes
Ice Shot x 3 turns *Only affects Grounded Heroes
Water Element Resistance 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
MDEF 20% down x 3 turns
4 front Enemies
200% Water MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
210% Water MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
220% Water MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
230% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Status Ailment Resistance 50% up x 3 turns
Water Ripple x 3 turns
All Allies
All Stats excluding HP 30% up x 3 turns
Agitation
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Skill Gauge 30% up
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
All Enemies
500% Water MATK damage *Ignores Shields *Ignores Barriers
Vortex x 3 turns *Only affects Grounded Heroes
Ice Shot x 3 turns *Only affects Grounded Heroes
Water Element Resistance 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
MDEF 25% down x 3 turns
4 front Enemies
220% Water MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
230% Water MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
240% Water MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
250% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Status Ailment Resistance 50% up x 3 turns
Water Ripple x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water MATK damage 3 times
All Allies in Raid Battle
Water Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Master x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 2 from the front
Self
(Opener) Skill Gauge 8% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 11% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 14% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 17% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
3 front Enemies
(Opener) Fear x 5 turns
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) 10% damage up against ♀ Enemies
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) 15% damage up against ♀ Enemies
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) 20% damage up against ♀ Enemies
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) 25% damage up against ♀ Enemies
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) 30% damage up against ♀ Enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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