New Year Hel
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Basic Info
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Action Skill
Element
Self
Grace x 2
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Celestial Favor x 3 turns
Damage up 30% against Water element enemies x 3 turns
All Enemies
200% Earth MATK damage *Ignores Barriers
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
230% Earth MATK damage *Ignores Barriers
ATK 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Wind Shot x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
230% Earth MATK damage *Ignores Barriers
MATK 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Wind Shot x 3 turns *Only affects Airborne Heroes
Self
Grace x 2
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Celestial Favor x 3 turns
Damage up 30% against Water element enemies x 3 turns
All Enemies
220% Earth MATK damage *Ignores Barriers
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
250% Earth MATK damage *Ignores Barriers
ATK 34% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
250% Earth MATK damage *Ignores Barriers
MATK 34% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
Self
Grace x 2
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Celestial Favor x 3 turns
Damage up 30% against Water element enemies x 3 turns
All Enemies
240% Earth MATK damage *Ignores Barriers
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
270% Earth MATK damage *Ignores Barriers
ATK 38% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
270% Earth MATK damage *Ignores Barriers
MATK 38% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
Self
Grace x 2
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Celestial Favor x 3 turns
Damage up 30% against Water element enemies x 3 turns
All Enemies
260% Earth MATK damage *Ignores Barriers
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
290% Earth MATK damage *Ignores Barriers
ATK 42% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
290% Earth MATK damage *Ignores Barriers
MATK 42% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
Self
Grace x 2
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Celestial Favor x 3 turns
Damage up 30% against Water element enemies x 3 turns
All Enemies
280% Earth MATK damage *Ignores Barriers
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
310% Earth MATK damage *Ignores Barriers
ATK 46% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
310% Earth MATK damage *Ignores Barriers
MATK 46% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
Self
Grace x 2
[On Grace]Self
Quick x 2 turns
Frenzy x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Wind Ripple x 3 turns
Divine Healing x 3 turns
Celestial Favor x 3 turns
Damage up 30% against Water element enemies x 3 turns
All Enemies
300% Earth MATK damage *Ignores Barriers
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
330% Earth MATK damage *Ignores Barriers
ATK 50% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
330% Earth MATK damage *Ignores Barriers
MATK 50% down x 3 turns
Earth Element Resistance 15% down x 3 turns
Windchain x 3 turns *Only affects Airborne Heroes
Wind Shot x 3 turns *Only affects Airborne Heroes
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Opener) Quick x 5 turns
(Constant) 20% damage up against Aesir
All Allies
(Opener) Quick x 5 turns
(Constant) 25% damage up against Aesir
All Allies
(Opener) Quick x 5 turns
(Constant) 30% damage up against Aesir
All Allies
(Opener) Quick x 5 turns
(Constant) 35% damage up against Aesir
All Allies
(Opener) Quick x 5 turns
(Constant) 40% damage up against Aesir
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Earth Element damage 8% up
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Earth Element damage 11% up
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Earth Element damage 14% up
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Earth Element damage 17% up
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Earth Element damage 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 80% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Luxsky Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Moby Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mercury Orb
Mercury Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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