Darklight Dis
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Basic Info
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Action Skill
Element
Self
Master x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
All Enemies
Dark Element Resistance 15% down x 3 turns
Status Ailment Resistance 10% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
250% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
250% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Dark Resistance
250% Dark MATK damage
Pitchain x 3 turns *Only affects Grounded Heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Dark Reverberation
Frenzy x 3 turns
All Stats 30% up x 3 turns
Self
Master x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
All Enemies
Dark Element Resistance 17% down x 3 turns
Status Ailment Resistance 10% down x 3 turns
MDEF 6% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
266% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
266% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Dark Resistance
266% Dark MATK damage
Pitchain x 3 turns *Only affects Grounded Heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Dark Reverberation
Frenzy x 3 turns
All Stats 30% up x 3 turns
Self
Master x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
All Enemies
Dark Element Resistance 19% down x 3 turns
Status Ailment Resistance 10% down x 3 turns
MDEF 12% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
282% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
282% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Dark Resistance
282% Dark MATK damage
Pitchain x 3 turns *Only affects Grounded Heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Dark Reverberation
Frenzy x 3 turns
All Stats 30% up x 3 turns
Self
Master x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
All Enemies
Dark Element Resistance 21% down x 3 turns
Status Ailment Resistance 10% down x 3 turns
MDEF 18% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
298% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
298% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Dark Resistance
298% Dark MATK damage
Pitchain x 3 turns *Only affects Grounded Heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Dark Reverberation
Frenzy x 3 turns
All Stats 30% up x 3 turns
Self
Master x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
All Enemies
Dark Element Resistance 23% down x 3 turns
Status Ailment Resistance 10% down x 3 turns
MDEF 24% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
314% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
314% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Dark Resistance
314% Dark MATK damage
Pitchain x 3 turns *Only affects Grounded Heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Dark Reverberation
Frenzy x 3 turns
All Stats 30% up x 3 turns
Self
Master x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
All Enemies
Dark Element Resistance 25% down x 3 turns
Status Ailment Resistance 10% down x 3 turns
MDEF 30% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
330% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
330% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Dark Resistance
330% Dark MATK damage
Pitchain x 3 turns *Only affects Grounded Heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Dark Reverberation
Frenzy x 3 turns
All Stats 30% up x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Silence Resistance 20% up x 5 turns
(Opener) Fear Resistance 20% up x 5 turns
All Allies
(Opener) Silence Resistance 40% up x 5 turns
(Opener) Fear Resistance 40% up x 5 turns
All Allies
(Opener) Silence Resistance 60% up x 5 turns
(Opener) Fear Resistance 60% up x 5 turns
All Allies
(Opener) Silence Resistance 80% up x 5 turns
(Opener) Fear Resistance 80% up x 5 turns
All Allies
(Opener) Silence Resistance 100% up x 5 turns
(Opener) Fear Resistance 100% up x 5 turns
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 80% up
2 Enemies with the highest ATK
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 10% against airborne enemies
2 Enemies with the highest ATK
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 15% against airborne enemies
2 Enemies with the highest ATK
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 20% against airborne enemies
2 Enemies with the highest ATK
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 25% against airborne enemies
2 Enemies with the highest ATK
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 30% against airborne enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Master x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
All Enemies
Dark Element Resistance 15% down x 3 turns
Status Ailment Resistance 10% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
250% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
250% Dark MATK damage
Underworld Shot x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest Dark Resistance
250% Dark MATK damage
Pitchain x 3 turns *Only affects Grounded Heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Dark Reverberation
Frenzy x 3 turns
All Stats 30% up x 3 turns
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Limit Burst
All Enemies
20% Dark MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Skill Crystal (Dark) ×50
Savior Rune (Jet-Black) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 11% up
Skill Crystal (Dark) ×100
Savior Rune (Jet-Black) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 14% up
Skill Crystal (Dark) ×150
Savior Rune (Jet-Black) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 17% up
Skill Crystal (Dark) ×200
Savior Rune (Jet-Black) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 20% up
Skill Crystal (Dark) ×300
Savior Rune (Jet-Black) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.