New Year Xingfu
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Basic Info
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Action Skill
Element
Self
Celestial Favor x 3 turns
HP 40% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
All Enemies
160% Water MATK damage *Ignores Barriers
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
Front Enemy Row
180% Water MATK damage *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes
Back Enemy Row
180% Water MATK damage *Ignores Barriers
Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes
All Allies
Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Self
Celestial Favor x 3 turns
HP 40% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
All Enemies
180% Water MATK damage *Ignores Barriers
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
MDEF 6% down x 3 turns
Front Enemy Row
200% Water MATK damage *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes
Back Enemy Row
200% Water MATK damage *Ignores Barriers
Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes
All Allies
Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Self
Celestial Favor x 3 turns
HP 40% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
All Enemies
200% Water MATK damage *Ignores Barriers
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
MDEF 12% down x 3 turns
Front Enemy Row
220% Water MATK damage *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes
Back Enemy Row
220% Water MATK damage *Ignores Barriers
Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes
All Allies
Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Self
Celestial Favor x 3 turns
HP 40% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
All Enemies
220% Water MATK damage *Ignores Barriers
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
MDEF 18% down x 3 turns
Front Enemy Row
240% Water MATK damage *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes
Back Enemy Row
240% Water MATK damage *Ignores Barriers
Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes
All Allies
Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Self
Celestial Favor x 3 turns
HP 40% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
All Enemies
240% Water MATK damage *Ignores Barriers
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
MDEF 24% down x 3 turns
Front Enemy Row
260% Water MATK damage *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes
Back Enemy Row
260% Water MATK damage *Ignores Barriers
Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes
All Allies
Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Self
Celestial Favor x 3 turns
HP 40% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
All Enemies
260% Water MATK damage *Ignores Barriers
Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
MDEF 30% down x 3 turns
Front Enemy Row
280% Water MATK damage *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes
Back Enemy Row
280% Water MATK damage *Ignores Barriers
Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes
All Allies
Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
3 front Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) 2% Regain
3 front Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) 4% Regain
3 front Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) 6% Regain
3 front Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) 8% Regain
3 front Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) 10% Regain
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) Water Element damage 8% up
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) Water Element damage 11% up
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Water Element damage 14% up
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) Water Element damage 17% up
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) Water Element damage 20% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 8% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 11% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 14% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 17% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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