Vindicator Odin
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Basic Info
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Action Skill
Element
Self
Resolute x 3 turns
Frenzy x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Shadow Clone x 3 turns
Overpower x 3 turns
All Enemies
200% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
Front Enemy Row
23% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Back Enemy Row
23% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Self
Resolute x 3 turns
Frenzy x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Shadow Clone x 3 turns
Overpower x 3 turns
Skill Gauge 2% up
All Enemies
220% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
Front Enemy Row
25% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Back Enemy Row
25% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Self
Resolute x 3 turns
Frenzy x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Shadow Clone x 3 turns
Overpower x 3 turns
Skill Gauge 4% up
All Enemies
240% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
Front Enemy Row
27% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Back Enemy Row
27% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Self
Resolute x 3 turns
Frenzy x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Shadow Clone x 3 turns
Overpower x 3 turns
Skill Gauge 6% up
All Enemies
260% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
Front Enemy Row
29% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Back Enemy Row
29% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Self
Resolute x 3 turns
Frenzy x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Shadow Clone x 3 turns
Overpower x 3 turns
Skill Gauge 8% up
All Enemies
280% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
Front Enemy Row
31% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Back Enemy Row
31% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Self
Resolute x 3 turns
Frenzy x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Shadow Clone x 3 turns
Overpower x 3 turns
Skill Gauge 10% up
All Enemies
300% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
Front Enemy Row
33% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
Back Enemy Row
33% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns *Only affects Grounded Heroes
Earth Element Resistance 15% down x 3 turns
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Limit Burst
Enemy with the lowest Earth Resistance
200% Earth MATK damage
2 Enemies with the lowest Earth Resistance
200% Earth MATK damage
3 Enemies with the lowest Earth Resistance
200% Earth MATK damage
4 Enemies with the lowest Earth Resistance
200% Earth MATK damage
All Enemies
250% Earth MATK damage
All Allied Parties
Master x 5 turns
All Allies
Earth Ring x 5 turns
Blessing x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Opener) Skill Gauge 2% up
(Constant) ATK 8% up
(Constant) MATK 8% up
All Allies
(Opener) Skill Gauge 4% up
(Constant) ATK 11% up
(Constant) MATK 11% up
All Allies
(Opener) Skill Gauge 6% up
(Constant) ATK 14% up
(Constant) MATK 14% up
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 17% up
(Constant) MATK 17% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) ATK 20% up
(Constant) MATK 20% up
2 Enemies with the lowest HP
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 6% against airborne enemies
2 Enemies with the lowest HP
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 12% against airborne enemies
2 Enemies with the lowest HP
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 18% against airborne enemies
2 Enemies with the lowest HP
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 24% against airborne enemies
2 Enemies with the lowest HP
(Opener) Brand x 3 turns
All Allies
(Constant) Damage up 30% against airborne enemies
All Allies
(Constant) Apocalypse Armed
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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