Celestial Scion Frigg
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Basic Info
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Action Skill
Element
3 Allies with the highest Light Resistance
Light Ring x 2 turns
Shadow Clone x 2 turns
All Allies
Grace x 1
MATK 30% up x 2 turns
MDEF 30% up x 2 turns
Resuscitation x 3 turns
[On Grace]Self
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
[On Grace]2 Allies with the lowest HP
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
4 front Enemies
140% Light MATK damage
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
4 back Enemies
140% Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
3 Allies with the highest Light Resistance
Light Ring x 2 turns
Shadow Clone x 2 turns
All Allies
Grace x 1
MATK 32% up x 2 turns
MDEF 32% up x 2 turns
Resuscitation x 3 turns
[On Grace]Self
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
[On Grace]2 Allies with the lowest HP
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
4 front Enemies
160% Light MATK damage
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
4 back Enemies
160% Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
3 Allies with the highest Light Resistance
Light Ring x 2 turns
Shadow Clone x 2 turns
All Allies
Grace x 1
MATK 34% up x 2 turns
MDEF 34% up x 2 turns
Resuscitation x 3 turns
[On Grace]Self
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
[On Grace]2 Allies with the lowest HP
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
4 front Enemies
180% Light MATK damage
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
4 back Enemies
180% Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
3 Allies with the highest Light Resistance
Light Ring x 2 turns
Shadow Clone x 2 turns
All Allies
Grace x 1
MATK 36% up x 2 turns
MDEF 36% up x 2 turns
Resuscitation x 3 turns
[On Grace]Self
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
[On Grace]2 Allies with the lowest HP
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
4 front Enemies
200% Light MATK damage
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
4 back Enemies
200% Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
3 Allies with the highest Light Resistance
Light Ring x 2 turns
Shadow Clone x 2 turns
All Allies
Grace x 1
MATK 38% up x 2 turns
MDEF 38% up x 2 turns
Resuscitation x 3 turns
[On Grace]Self
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
[On Grace]2 Allies with the lowest HP
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
4 front Enemies
220% Light MATK damage
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
4 back Enemies
220% Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
3 Allies with the highest Light Resistance
Light Ring x 2 turns
Shadow Clone x 2 turns
All Allies
Grace x 1
MATK 40% up x 2 turns
MDEF 40% up x 2 turns
Resuscitation x 3 turns
[On Grace]Self
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
[On Grace]2 Allies with the lowest HP
Recover 10% of max HP
Status Ailment Resistance 50% up x 2 turns
4 front Enemies
240% Light MATK damage
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
4 back Enemies
240% Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Opener) 60% Light MATK Damage Counterattack x 5 turns
(Constant) ATK 4% up
(Constant) MATK 4% up
2 front Allies
(Opener) 60% Light ATK Damage Counterattack x 5 turns
(Constant) ATK 4% up
(Constant) MATK 4% up
Self
(Opener) 70% Light MATK Damage Counterattack x 5 turns
(Constant) ATK 8% up
(Constant) MATK 8% up
2 front Allies
(Opener) 70% Light ATK Damage Counterattack x 5 turns
(Constant) ATK 8% up
(Constant) MATK 8% up
Self
(Opener) 80% Light MATK Damage Counterattack x 5 turns
(Constant) ATK 12% up
(Constant) MATK 12% up
2 front Allies
(Opener) 80% Light ATK Damage Counterattack x 5 turns
(Constant) ATK 12% up
(Constant) MATK 12% up
Self
(Opener) 90% Light MATK Damage Counterattack x 5 turns
(Constant) ATK 16% up
(Constant) MATK 16% up
2 front Allies
(Opener) 90% Light ATK Damage Counterattack x 5 turns
(Constant) ATK 16% up
(Constant) MATK 16% up
Self
(Opener) 100% Light MATK Damage Counterattack x 5 turns
(Constant) ATK 20% up
(Constant) MATK 20% up
2 front Allies
(Opener) 100% Light ATK Damage Counterattack x 5 turns
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allied Aesir
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 3% against grounded enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allied Aesir
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 6% against grounded enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allied Aesir
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 9% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allied Aesir
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 12% against grounded enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allied Aesir
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Eclipse Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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