Omnipotent Vili
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Basic Info
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Action Skill
Element
All Allies
Decree x 3 turns
Divine Healing x 3 turns
All Enemies
Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Decree] 2 Enemies with the lowest HP
120% MATK damage *Damage scales up with own ATK
[On Decree] Self
ATK 30% up x 1 turn
MATK 30% up x 1 turn
All Allies
Decree x 3 turns
Divine Healing x 3 turns
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 8% of max HP
All Enemies
Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Decree] 2 Enemies with the lowest HP
130% MATK damage *Damage scales up with own ATK
[On Decree] Self
ATK 34% up x 1 turn
MATK 34% up x 1 turn
All Allies
Decree x 3 turns
Divine Healing x 3 turns
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 11% of max HP
All Enemies
Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Decree] 2 Enemies with the lowest HP
140% MATK damage *Damage scales up with own ATK
[On Decree] Self
ATK 38% up x 1 turn
MATK 38% up x 1 turn
All Allies
Decree x 3 turns
Divine Healing x 3 turns
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 14% of max HP
All Enemies
Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Decree] 2 Enemies with the lowest HP
150% MATK damage *Damage scales up with own ATK
[On Decree] Self
ATK 42% up x 1 turn
MATK 42% up x 1 turn
All Allies
Decree x 3 turns
Divine Healing x 3 turns
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 17% of max HP
All Enemies
Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Decree] 2 Enemies with the lowest HP
160% MATK damage *Damage scales up with own ATK
[On Decree] Self
ATK 46% up x 1 turn
MATK 46% up x 1 turn
All Allies
Decree x 3 turns
Divine Healing x 3 turns
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
All Enemies
Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Decree] 2 Enemies with the lowest HP
170% MATK damage *Damage scales up with own ATK
[On Decree] Self
ATK 50% up x 1 turn
MATK 50% up x 1 turn
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Limit Burst
All Enemies
20% MATK damage 10 times
All Allied Parties
MATK 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
ATK 50% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Shadow Clone x 5 turns
Master x 5 turns
Skill Gauge 50% up
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 3% up
(Constant) MATK 3% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 6% up
(Constant) MATK 6% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 9% up
(Constant) MATK 9% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 12% up
(Constant) MATK 12% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 15% up
(Constant) MATK 15% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Aesir
(Constant) DEF 4% up
(Constant) MDEF 4% up
All Allied Aesir
(Constant) DEF 8% up
(Constant) MDEF 8% up
All Allied Aesir
(Constant) DEF 12% up
(Constant) MDEF 12% up
All Allied Aesir
(Constant) DEF 16% up
(Constant) MDEF 16% up
All Allied Aesir
(Constant) DEF 20% up
(Constant) MDEF 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Life Orb
Guard Orb
Eye Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Knight Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Luxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Moby Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Eclipse Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Fullmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Decree x 3 turns
Divine Healing x 3 turns
All Enemies
Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Decree] 2 Enemies with the lowest HP
120% MATK damage *Damage scales up with own ATK
[On Decree] Self
ATK 30% up x 1 turn
MATK 30% up x 1 turn
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Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Sureshot x 3 turns
(Constant) MATK 3% up
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Sureshot x 3 turns
(Constant) MATK 6% up
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Sureshot x 3 turns
(Constant) MATK 9% up
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Sureshot x 3 turns
(Constant) MATK 12% up
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Sureshot x 3 turns
(Constant) MATK 15% up
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) 10% damage up against Humans
Skill Crystal (Earth) ×200
Scion High Rune (Earth) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) SPD 3% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) SPD 6% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) SPD 9% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
All Allies
(Constant) 15% damage up against Humans
Skill Crystal (Earth) ×200
Scion High Rune (Earth) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) SPD 12% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest MATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Earth) ×250
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) SPD 15% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
All Allies
(Constant) 20% damage up against Humans
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
All Allies
(Constant) 25% damage up against Humans
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
All Allies
(Constant) 30% damage up against Humans
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.