Vindicator Borr
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Basic Info
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Action Skill
Element
Self
Light Ring x 3 turns
Frenzy x 3 turns
All Enemies
160% Light MATK damage
MDEF 50% down x 3 turns
Reckoning x 3 turns *Only affects Grounded Heroes
Front Enemy Row
180% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy Row
180% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
All Enemies
180% Light MATK damage
DEF 10% down x 3 turns
MDEF 50% down x 3 turns
Reckoning x 3 turns *Only affects Grounded Heroes
Front Enemy Row
200% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy Row
200% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
All Enemies
200% Light MATK damage
DEF 20% down x 3 turns
MDEF 50% down x 3 turns
Reckoning x 3 turns *Only affects Grounded Heroes
Front Enemy Row
220% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy Row
220% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
All Enemies
220% Light MATK damage
DEF 30% down x 3 turns
MDEF 50% down x 3 turns
Reckoning x 3 turns *Only affects Grounded Heroes
Front Enemy Row
240% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy Row
240% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
All Enemies
240% Light MATK damage
DEF 40% down x 3 turns
MDEF 50% down x 3 turns
Reckoning x 3 turns *Only affects Grounded Heroes
Front Enemy Row
260% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy Row
260% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
All Enemies
260% Light MATK damage
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Reckoning x 3 turns *Only affects Grounded Heroes
Front Enemy Row
280% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy Row
280% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
150% Light MATK damage 4 times
All Allied Parties
Recover 10% of max HP x 3 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) ATK 8% up
(Constant) MATK 8% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) ATK 11% up
(Constant) MATK 11% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) ATK 14% up
(Constant) MATK 14% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) ATK 17% up
(Constant) MATK 17% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 8% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 11% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 14% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 17% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 20% damage up against Beasts
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Light Ring x 3 turns
Frenzy x 3 turns
All Enemies
160% Light MATK damage
MDEF 50% down x 3 turns
Reckoning x 3 turns *Only affects Grounded Heroes
Front Enemy Row
180% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy Row
180% Light MATK damage
Holychain x 3 turns *Only affects Grounded Heroes
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Limit Burst
Enemy with the lowest Light Resistance
200% Light MATK damage
2 Enemies with the lowest Light Resistance
200% Light MATK damage
3 Enemies with the lowest Light Resistance
200% Light MATK damage
4 Enemies with the lowest Light Resistance
200% Light MATK damage
All Enemies
250% Light MATK damage
All Allied Parties
Recover 10% of max HP x 3 turns
Master x 5 turns
Berserk x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Damage up 8% against grounded enemies
(Constant) Damage up 10% against airborne enemies
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Damage up 11% against grounded enemies
(Constant) Damage up 15% against airborne enemies
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Damage up 14% against grounded enemies
(Constant) Damage up 20% against airborne enemies
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Damage up 17% against grounded enemies
(Constant) Damage up 25% against airborne enemies
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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