Deceased God Izanami
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Basic Info
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Action Skill
Element
All Allies
Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
Quick x 3 turns
Dark Element damage 30% up x 3 turns
3 Enemies with the lowest HP
150% Dark MATK damage *Ignores Counterattacks
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
150% Dark MATK damage *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
MDEF 30% down x 3 turns
All Allies
Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
Quick x 3 turns
Dark Element damage 30% up x 3 turns
3 Enemies with the lowest HP
170% Dark MATK damage *Ignores Counterattacks
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
170% Dark MATK damage *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
MDEF 30% down x 3 turns
DEF 6% down x 3 turns
All Allies
Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
Quick x 3 turns
Dark Element damage 30% up x 3 turns
3 Enemies with the lowest HP
190% Dark MATK damage *Ignores Counterattacks
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
190% Dark MATK damage *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
MDEF 30% down x 3 turns
DEF 12% down x 3 turns
All Allies
Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
Quick x 3 turns
Dark Element damage 30% up x 3 turns
3 Enemies with the lowest HP
210% Dark MATK damage *Ignores Counterattacks
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
210% Dark MATK damage *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
MDEF 30% down x 3 turns
DEF 18% down x 3 turns
All Allies
Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
Quick x 3 turns
Dark Element damage 30% up x 3 turns
3 Enemies with the lowest HP
230% Dark MATK damage *Ignores Counterattacks
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
230% Dark MATK damage *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
MDEF 30% down x 3 turns
DEF 24% down x 3 turns
All Allies
Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
Quick x 3 turns
Dark Element damage 30% up x 3 turns
3 Enemies with the lowest HP
250% Dark MATK damage *Ignores Counterattacks
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
250% Dark MATK damage *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
MDEF 30% down x 3 turns
DEF 30% down x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
2 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 10% up
2 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 15% up
2 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 20% up
2 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 25% up
2 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 30% up
All Allies
(Constant) 8% damage up against Jotun
(Constant) Dark Element damage 8% up
All Allies
(Constant) 11% damage up against Jotun
(Constant) Dark Element damage 11% up
All Allies
(Constant) 14% damage up against Jotun
(Constant) Dark Element damage 14% up
All Allies
(Constant) 17% damage up against Jotun
(Constant) Dark Element damage 17% up
All Allies
(Constant) 20% damage up against Jotun
(Constant) Dark Element damage 20% up
Self
(Constant) Immortal *Cannot stack
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mercury Orb
Jupiter Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
War God Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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