Omnicatalyst Sortishia
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Basic Info
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Action Skill
Element
All Enemies
Brainwash x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, Therian, and Jotun heroes
[On Brainwash] 3 Enemies with the lowest HP
Recover 10% of max HP
[On Brainwash] Self
Skill Gauge 10% down
All Allies
Decree x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 50% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Decree] Enemy with the lowest HP
80% Light MATK damage
[On Decree] Self
Skill Gauge 10% up
All Enemies
Brainwash x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, Therian, and Jotun heroes
[On Brainwash] 3 Enemies with the lowest HP
Recover 12% of max HP
[On Brainwash] Self
Skill Gauge 11% down
All Allies
Decree x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 52% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Decree] Enemy with the lowest HP
80% Light MATK damage
[On Decree] Self
Skill Gauge 10% up
All Enemies
Brainwash x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, Therian, and Jotun heroes
[On Brainwash] 3 Enemies with the lowest HP
Recover 14% of max HP
[On Brainwash] Self
Skill Gauge 12% down
All Allies
Decree x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 54% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Decree] Enemy with the lowest HP
80% Light MATK damage
[On Decree] Self
Skill Gauge 10% up
All Enemies
Brainwash x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, Therian, and Jotun heroes
[On Brainwash] 3 Enemies with the lowest HP
Recover 16% of max HP
[On Brainwash] Self
Skill Gauge 13% down
All Allies
Decree x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 56% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Decree] Enemy with the lowest HP
80% Light MATK damage
[On Decree] Self
Skill Gauge 10% up
All Enemies
Brainwash x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, Therian, and Jotun heroes
[On Brainwash] 3 Enemies with the lowest HP
Recover 18% of max HP
[On Brainwash] Self
Skill Gauge 14% down
All Allies
Decree x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 58% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Decree] Enemy with the lowest HP
80% Light MATK damage
[On Decree] Self
Skill Gauge 10% up
All Enemies
Brainwash x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, Therian, and Jotun heroes
[On Brainwash] 3 Enemies with the lowest HP
Recover 20% of max HP
[On Brainwash] Self
Skill Gauge 15% down
All Allies
Decree x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 60% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Decree] Enemy with the lowest HP
80% Light MATK damage
[On Decree] Self
Skill Gauge 10% up
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Limit Burst
All Enemies
20% MATK damage 10 times
All Allied Parties
MATK 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Recover 10% of max HP
Light Element damage 20% up x 30 seconds
All Allies
Recover 50% of max HP
Skill Gauge 50% up
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 3% up
(Constant) MATK 3% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 6% up
(Constant) MATK 6% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 9% up
(Constant) MATK 9% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 12% up
(Constant) MATK 12% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 15% up
(Constant) MATK 15% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 8% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 11% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 14% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 17% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 20% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 8% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 11% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 14% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 17% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Enemies
Brainwash x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, Therian, and Jotun heroes
[On Brainwash] 3 Enemies with the lowest HP
Recover 10% of max HP
[On Brainwash] Self
Skill Gauge 10% down
All Allies
Decree x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 50% up x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Decree] Enemy with the lowest HP
80% Light MATK damage
[On Decree] Self
Skill Gauge 10% up
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Light Element damage 3% up x 5 turns
(Constant) MATK 3% up
3 front Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Light Element damage 6% up x 5 turns
(Constant) MATK 6% up
3 front Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Light Element damage 9% up x 5 turns
(Constant) MATK 9% up
3 front Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Light Element damage 12% up x 5 turns
(Constant) MATK 12% up
3 front Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Light Element damage 15% up x 5 turns
(Constant) MATK 15% up
3 front Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Airborne Allies
(Constant) Damage up 10% against grounded enemies
Skill Crystal (Light) ×200
Scion High Rune (Light) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) MDEF 18% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) MDEF 21% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) MDEF 24% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Airborne Allies
(Constant) Damage up 15% against grounded enemies
Skill Crystal (Light) ×200
Scion High Rune (Light) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) MDEF 27% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest Light Resistance
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Light) ×250
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) MDEF 30% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Airborne Allies
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Airborne Allies
(Constant) Damage up 25% against grounded enemies
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Airborne Allies
(Constant) Damage up 30% against grounded enemies
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.