Diner Desserts Eilnol

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Diner Desserts Eilnol
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Dulce Regnum
    Effect

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Overpower x 3 turns
    Stoneskin x 3 turns
    Grace x 3

    Self

    Fortify
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Hex x 1
    500% Dark ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns

    Front Enemy Row

    250% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    Back Enemy Row

    250% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    All Enemies

    300% Dark ATK damage *Leech 20% of damage dealt
    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Grace]Self

    Quick x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Counterattack] Counterattack Target

    DEF 20% down x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP x 3 turns
    HP 50% up x 10 turns
    ATK 50% up x 10 turns
    DEF 50% up x 10 turns
    MATK 50% up x 10 turns
    MDEF 50% up x 10 turns
    Quick x 5 turns
    Frenzy x 5 turns
    Skill Gauge 50% up

    [On Fortify] Enemy with the highest ATK

    500% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Fortify] Enemy with the highest MATK

    500% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Hex]All Enemies

    Skill Gauge 30% down

    [On Hex]Self

    Quick x 3 turns
    Recover 5% of max HP x 3 turns

    Name
    Dulce Regnum
    Effect

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Overpower x 3 turns
    Stoneskin x 3 turns
    Grace x 3

    Self

    Fortify
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Hex x 1
    500% Dark ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    ATK 6% up x 3 turns

    Front Enemy Row

    264% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 32% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    Back Enemy Row

    264% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 32% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    All Enemies

    314% Dark ATK damage *Leech 20% of damage dealt
    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Grace]Self

    Quick x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Counterattack] Counterattack Target

    DEF 20% down x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP x 3 turns
    HP 50% up x 10 turns
    ATK 50% up x 10 turns
    DEF 50% up x 10 turns
    MATK 50% up x 10 turns
    MDEF 50% up x 10 turns
    Quick x 5 turns
    Frenzy x 5 turns
    Skill Gauge 50% up

    [On Fortify] Enemy with the highest ATK

    506% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Fortify] Enemy with the highest MATK

    506% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Hex]All Enemies

    Skill Gauge 30% down

    [On Hex]Self

    Quick x 3 turns
    Recover 5% of max HP x 3 turns

    Name
    Dulce Regnum
    Effect

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Overpower x 3 turns
    Stoneskin x 3 turns
    Grace x 3

    Self

    Fortify
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Hex x 1
    500% Dark ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    ATK 12% up x 3 turns

    Front Enemy Row

    278% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 34% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    Back Enemy Row

    278% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 34% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    All Enemies

    328% Dark ATK damage *Leech 20% of damage dealt
    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Grace]Self

    Quick x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Counterattack] Counterattack Target

    DEF 20% down x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP x 3 turns
    HP 50% up x 10 turns
    ATK 50% up x 10 turns
    DEF 50% up x 10 turns
    MATK 50% up x 10 turns
    MDEF 50% up x 10 turns
    Quick x 5 turns
    Frenzy x 5 turns
    Skill Gauge 50% up

    [On Fortify] Enemy with the highest ATK

    512% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Fortify] Enemy with the highest MATK

    512% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Hex]All Enemies

    Skill Gauge 30% down

    [On Hex]Self

    Quick x 3 turns
    Recover 5% of max HP x 3 turns

    Name
    Dulce Regnum
    Effect

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Overpower x 3 turns
    Stoneskin x 3 turns
    Grace x 3

    Self

    Fortify
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Hex x 1
    500% Dark ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    ATK 18% up x 3 turns

    Front Enemy Row

    292% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 36% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    Back Enemy Row

    292% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 36% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    All Enemies

    342% Dark ATK damage *Leech 20% of damage dealt
    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Grace]Self

    Quick x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Counterattack] Counterattack Target

    DEF 20% down x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP x 3 turns
    HP 50% up x 10 turns
    ATK 50% up x 10 turns
    DEF 50% up x 10 turns
    MATK 50% up x 10 turns
    MDEF 50% up x 10 turns
    Quick x 5 turns
    Frenzy x 5 turns
    Skill Gauge 50% up

    [On Fortify] Enemy with the highest ATK

    518% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Fortify] Enemy with the highest MATK

    518% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Hex]All Enemies

    Skill Gauge 30% down

    [On Hex]Self

    Quick x 3 turns
    Recover 5% of max HP x 3 turns

    Name
    Dulce Regnum
    Effect

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Overpower x 3 turns
    Stoneskin x 3 turns
    Grace x 3

    Self

    Fortify
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Hex x 1
    500% Dark ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    ATK 24% up x 3 turns

    Front Enemy Row

    306% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 38% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    Back Enemy Row

    306% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 38% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    All Enemies

    356% Dark ATK damage *Leech 20% of damage dealt
    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Grace]Self

    Quick x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Counterattack] Counterattack Target

    DEF 20% down x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP x 3 turns
    HP 50% up x 10 turns
    ATK 50% up x 10 turns
    DEF 50% up x 10 turns
    MATK 50% up x 10 turns
    MDEF 50% up x 10 turns
    Quick x 5 turns
    Frenzy x 5 turns
    Skill Gauge 50% up

    [On Fortify] Enemy with the highest ATK

    524% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Fortify] Enemy with the highest MATK

    524% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Hex]All Enemies

    Skill Gauge 30% down

    [On Hex]Self

    Quick x 3 turns
    Recover 5% of max HP x 3 turns

    Name
    Dulce Regnum
    Effect

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Overpower x 3 turns
    Stoneskin x 3 turns
    Grace x 3

    Self

    Fortify
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Hex x 1
    500% Dark ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    ATK 30% up x 3 turns

    Front Enemy Row

    320% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 40% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    Back Enemy Row

    320% Dark ATK damage *Leech 20% of damage dealt
    Dark Element Resistance 40% down x 3 turns
    Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 40% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Dark Wound x 3 turns

    All Enemies

    370% Dark ATK damage *Leech 20% of damage dealt
    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Grace]Self

    Quick x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Counterattack] Counterattack Target

    DEF 20% down x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    HP 10% up x 1 turn

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP x 3 turns
    HP 50% up x 10 turns
    ATK 50% up x 10 turns
    DEF 50% up x 10 turns
    MATK 50% up x 10 turns
    MDEF 50% up x 10 turns
    Quick x 5 turns
    Frenzy x 5 turns
    Skill Gauge 50% up

    [On Fortify] Enemy with the highest ATK

    530% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Fortify] Enemy with the highest MATK

    530% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Hex]All Enemies

    Skill Gauge 30% down

    [On Hex]Self

    Quick x 3 turns
    Recover 5% of max HP x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Stigma Erosion (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 10% x 3 turns

    All Allies

    (Constant) All Stats 20% up

    Skill Lv2

    All Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 15% x 3 turns

    All Allies

    (Constant) All Stats 25% up

    Skill Lv3

    All Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 3 turns

    All Allies

    (Constant) All Stats 30% up

    Skill Lv4

    All Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 25% x 3 turns

    All Allies

    (Constant) All Stats 35% up

    Skill Lv5

    All Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 30% x 3 turns

    All Allies

    (Constant) All Stats 40% up

    Name
    Aggressive Charge (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns

    Self

    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot

    Name
    Burger Server (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Charm Resistance 20% up
    (Constant) Fear Resistance 20% up
    (Constant) Stat Debuffs Nullified
    (Constant) 30% damage up against Aesir

    All Allies Excluding Self

    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) 20% damage up against Aesir

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Charm Resistance 40% up
    (Constant) Fear Resistance 40% up
    (Constant) Stat Debuffs Nullified
    (Constant) 35% damage up against Aesir

    All Allies Excluding Self

    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) 25% damage up against Aesir

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Charm Resistance 60% up
    (Constant) Fear Resistance 60% up
    (Constant) Stat Debuffs Nullified
    (Constant) 40% damage up against Aesir

    All Allies Excluding Self

    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) 30% damage up against Aesir

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Charm Resistance 80% up
    (Constant) Fear Resistance 80% up
    (Constant) Stat Debuffs Nullified
    (Constant) 45% damage up against Aesir

    All Allies Excluding Self

    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) 35% damage up against Aesir

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Charm Resistance 100% up
    (Constant) Fear Resistance 100% up
    (Constant) Stat Debuffs Nullified
    (Constant) 50% damage up against Aesir

    All Allies Excluding Self

    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) 40% damage up against Aesir

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,171
    226
    117
    205
    131
    153
    123
    139
    Max※1
    89,139
    16,096
    1,407
    8,801
    7,725
    4,338
    4,385
    4,689
    Max※2
    92,940
    16,591
    1,716
    9,345
    8,096
    4,651
    4,708
    4,992

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Fang Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Colt Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Boar Orb

    Warrior Orb

    Redfruit Orb

    Dawnmist Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxfang Orb

    Dawnmist Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Samurai Orb

    Phoenix Orb

    Fullmoon Orb

    Phoenix Orb

    Bishop Orb

    Lava Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Phoenix Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Wicked Hawk Orb (Celestial)

    Holy Wolf Orb (Celestial)

    Wicked Wolf Orb (Celestial)

    Holy Boar Orb (Celestial)

    Holy Butterfly Orb (Celestial)

    Shell Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

    [+] See More

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