Dewy Blossom Scepis

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Dewy Blossom Scepis
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Rhapsody of Radiance
    Effect

    All Allies

    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Ring x 3 turns*Only affects Water Element Heroes
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 40% against Fire element enemies x 3 turns

    Self

    Embolden x 3 turns
    Fortify

    Ally with the highest MATK

    Fortify

    All Enemies

    Water Element Resistance 30% down x 3 turns
    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 back Enemies

    Water Element Resistance 20% down x 3 turns
    200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Rhapsody of Radiance
    Effect

    All Allies

    Skill Gauge 22% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Ring x 3 turns*Only affects Water Element Heroes
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 42% against Fire element enemies x 3 turns

    Self

    Embolden x 3 turns
    Fortify

    Ally with the highest MATK

    Fortify

    All Enemies

    Water Element Resistance 30% down x 3 turns
    320% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 back Enemies

    Water Element Resistance 20% down x 3 turns
    220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Rhapsody of Radiance
    Effect

    All Allies

    Skill Gauge 24% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Ring x 3 turns*Only affects Water Element Heroes
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 44% against Fire element enemies x 3 turns

    Self

    Embolden x 3 turns
    Fortify

    Ally with the highest MATK

    Fortify

    All Enemies

    Water Element Resistance 30% down x 3 turns
    340% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 back Enemies

    Water Element Resistance 20% down x 3 turns
    240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Rhapsody of Radiance
    Effect

    All Allies

    Skill Gauge 26% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Ring x 3 turns*Only affects Water Element Heroes
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 46% against Fire element enemies x 3 turns

    Self

    Embolden x 3 turns
    Fortify

    Ally with the highest MATK

    Fortify

    All Enemies

    Water Element Resistance 30% down x 3 turns
    360% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 back Enemies

    Water Element Resistance 20% down x 3 turns
    260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Rhapsody of Radiance
    Effect

    All Allies

    Skill Gauge 28% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Ring x 3 turns*Only affects Water Element Heroes
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 48% against Fire element enemies x 3 turns

    Self

    Embolden x 3 turns
    Fortify

    Ally with the highest MATK

    Fortify

    All Enemies

    Water Element Resistance 30% down x 3 turns
    380% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 back Enemies

    Water Element Resistance 20% down x 3 turns
    280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Rhapsody of Radiance
    Effect

    All Allies

    Skill Gauge 30% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Ring x 3 turns*Only affects Water Element Heroes
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 50% against Fire element enemies x 3 turns

    Self

    Embolden x 3 turns
    Fortify

    Ally with the highest MATK

    Fortify

    All Enemies

    Water Element Resistance 30% down x 3 turns
    400% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 back Enemies

    Water Element Resistance 20% down x 3 turns
    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) 20% damage up against Aesir

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) 25% damage up against Aesir

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) 30% damage up against Aesir

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) 35% damage up against Aesir

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) 40% damage up against Aesir

    Name
    Stigma Erosion (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 8% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 8% x 3 turns

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 11% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 11% x 3 turns

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 14% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 14% x 3 turns

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 17% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 17% x 3 turns

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 3 turns

    Name
    Ice Impact (Op/Con)
    Skill Lv1

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) Ice Shot x 5 turns

    Skill Lv2

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) Ice Shot x 5 turns

    Skill Lv3

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) Ice Shot x 5 turns

    Skill Lv4

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) Ice Shot x 5 turns

    Skill Lv5

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) Ice Shot x 5 turns

    Name
    Leaf Protection (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Earth Element Resistance 10% up x 10 turns
    (Constant) HP 10% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    All Enemies

    (Opener) Water Element Resistance 8% down x 10 turns

    Skill Lv2

    All Allies

    (Opener) Earth Element Resistance 15% up x 10 turns
    (Constant) HP 15% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    All Enemies

    (Opener) Water Element Resistance 11% down x 10 turns

    Skill Lv3

    All Allies

    (Opener) Earth Element Resistance 20% up x 10 turns
    (Constant) HP 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    All Enemies

    (Opener) Water Element Resistance 14% down x 10 turns

    Skill Lv4

    All Allies

    (Opener) Earth Element Resistance 25% up x 10 turns
    (Constant) HP 25% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    All Enemies

    (Opener) Water Element Resistance 17% down x 10 turns

    Skill Lv5

    All Allies

    (Opener) Earth Element Resistance 30% up x 10 turns
    (Constant) HP 30% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    All Enemies

    (Opener) Water Element Resistance 20% down x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,171
    226
    117
    204
    137
    148
    124
    137
    Max※1
    95,930
    16,096
    1,407
    8,796
    7,086
    4,321
    4,389
    4,685
    Max※2
    99,731
    16,591
    1,716
    9,340
    7,458
    4,634
    4,713
    4,987

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Fang Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Colt Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Boar Orb

    Warrior Orb

    Redfruit Orb

    Dawnmist Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxfang Orb

    Dawnmist Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Samurai Orb

    Phoenix Orb

    Fullmoon Orb

    Phoenix Orb

    Bishop Orb

    Lava Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Phoenix Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Wicked Hawk Orb (Celestial)

    Holy Wolf Orb (Celestial)

    Wicked Wolf Orb (Celestial)

    Holy Boar Orb (Celestial)

    Holy Butterfly Orb (Celestial)

    Shell Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

    [+] See More

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