Holy Water Goddess Ioscprus

  • ©2024 Natsume Akatsuki, Kurone Mishima/KADOKAWA/KONOSUBA3 Partners

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Holy Water Goddess Ioscprus
    Type
    Race
    Celestial
    Gender
    ♀
    Collab
    KONOSUBA3

    ●

    Action Skill

    Element

    Name
    Aqua Envenom
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Sureshot x 3 turns
    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 2 turns
    Quick x 2 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest Dark Resistance

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    400% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 40% down x 3 turns

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    500% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Recover 10% of max HP

    [On Grace]All Allies

    Skill Gauge 5% up

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 10% up

    [On Counterattack] Counterattack Target

    ATK 10% down x 3 turns
    DEF 10% down x 3 turns
    MATK 10% down x 3 turns
    MDEF 10% down x 3 turns
    Skill Gauge 20% down

    Name
    Aqua Envenom
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Sureshot x 3 turns
    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 2 turns
    Quick x 2 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest Dark Resistance

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    420% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 40% down x 3 turns

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    510% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Recover 10% of max HP

    [On Grace]All Allies

    Skill Gauge 6% up

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 10% up

    [On Counterattack] Counterattack Target

    ATK 10% down x 3 turns
    DEF 10% down x 3 turns
    MATK 10% down x 3 turns
    MDEF 10% down x 3 turns
    Skill Gauge 20% down

    Name
    Aqua Envenom
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Sureshot x 3 turns
    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 2 turns
    Quick x 2 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest Dark Resistance

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    440% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 40% down x 3 turns

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    520% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Recover 10% of max HP

    [On Grace]All Allies

    Skill Gauge 7% up

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 10% up

    [On Counterattack] Counterattack Target

    ATK 10% down x 3 turns
    DEF 10% down x 3 turns
    MATK 10% down x 3 turns
    MDEF 10% down x 3 turns
    Skill Gauge 20% down

    Name
    Aqua Envenom
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Sureshot x 3 turns
    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 2 turns
    Quick x 2 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest Dark Resistance

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    460% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 40% down x 3 turns

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    530% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Recover 10% of max HP

    [On Grace]All Allies

    Skill Gauge 8% up

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 10% up

    [On Counterattack] Counterattack Target

    ATK 10% down x 3 turns
    DEF 10% down x 3 turns
    MATK 10% down x 3 turns
    MDEF 10% down x 3 turns
    Skill Gauge 20% down

    Name
    Aqua Envenom
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Sureshot x 3 turns
    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 2 turns
    Quick x 2 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest Dark Resistance

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    480% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 40% down x 3 turns

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    540% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Recover 10% of max HP

    [On Grace]All Allies

    Skill Gauge 9% up

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 10% up

    [On Counterattack] Counterattack Target

    ATK 10% down x 3 turns
    DEF 10% down x 3 turns
    MATK 10% down x 3 turns
    MDEF 10% down x 3 turns
    Skill Gauge 20% down

    Name
    Aqua Envenom
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Sureshot x 3 turns
    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 2 turns
    Quick x 2 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest Dark Resistance

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    500% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 40% down x 3 turns

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    550% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Recover 10% of max HP

    [On Grace]All Allies

    Skill Gauge 10% up

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 10% up

    [On Counterattack] Counterattack Target

    ATK 10% down x 3 turns
    DEF 10% down x 3 turns
    MATK 10% down x 3 turns
    MDEF 10% down x 3 turns
    Skill Gauge 20% down

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Aesir
    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Aesir
    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Aesir
    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Aesir
    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Aesir
    (Constant) Damage up 30% against airborne enemies

    Name
    Chaos Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Constant) HP 10% up
    (Constant) Pitchain Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Constant) HP 15% up
    (Constant) Pitchain Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Constant) HP 20% up
    (Constant) Pitchain Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Constant) HP 25% up
    (Constant) Pitchain Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Constant) HP 30% up
    (Constant) Pitchain Resistance 80% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,099
    226
    117
    195
    143
    156
    123
    141
    Max※1
    95,652
    16,096
    856
    5,828
    7,771
    4,906
    4,962
    5,236
    Max※2
    99,453
    16,591
    1,165
    6,372
    8,142
    5,218
    5,286
    5,539

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Fang Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Colt Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Boar Orb

    Warrior Orb

    Redfruit Orb

    Dawnmist Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxfang Orb

    Dawnmist Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Samurai Orb

    Phoenix Orb

    Fullmoon Orb

    Phoenix Orb

    Bishop Orb

    Lava Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Phoenix Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Wicked Hawk Orb (Celestial)

    Holy Wolf Orb (Celestial)

    Wicked Wolf Orb (Celestial)

    Holy Boar Orb (Celestial)

    Holy Butterfly Orb (Celestial)

    Shell Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

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