Luminous Moon Eilnol
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge 20% up
Status Ailment Resistance 70% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Resolute x 3 turns
Frenzy x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stoneskin x 3 turns
Celestial Favor x 3 turns
Grace x 3
350% Light ATK Damage Counterattack x 3 turns
Self
Fortify
Boon *Extends beneficial effects by 1 turn(s)
Embolden x 3 turns
Overpower x 3 turns
Buff Swipe x 3 turns
2 Allies with the lowest HP
Fortify
All Enemies
Status Ailment Resistance 60% down x 3 turns
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 40% down x 3 turns
550% Light ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns*Ignores Grace *Only affects Grounded Heroes
Slow x 3 turns*Ignores Grace
Skill Gauge 50% down
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
[On Counterattack] Self
Recover 10% of max HP
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
Sureshot x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 100% of max HP
Skill Gauge 50% up
Master x 10 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
Self
(Constant) Damage up 30% against Dark element enemies
(Constant) Damage up 20% against Magic enemies
All Allies Excluding Self
(Constant) Damage up 20% against Dark element enemies
(Constant) Damage up 10% against Magic enemies
Self
(Constant) Damage up 35% against Dark element enemies
(Constant) Damage up 25% against Magic enemies
All Allies Excluding Self
(Constant) Damage up 25% against Dark element enemies
(Constant) Damage up 15% against Magic enemies
Self
(Constant) Damage up 40% against Dark element enemies
(Constant) Damage up 30% against Magic enemies
All Allies Excluding Self
(Constant) Damage up 30% against Dark element enemies
(Constant) Damage up 20% against Magic enemies
Self
(Constant) Damage up 45% against Dark element enemies
(Constant) Damage up 35% against Magic enemies
All Allies Excluding Self
(Constant) Damage up 35% against Dark element enemies
(Constant) Damage up 25% against Magic enemies
Self
(Constant) Damage up 50% against Dark element enemies
(Constant) Damage up 40% against Magic enemies
All Allies Excluding Self
(Constant) Damage up 40% against Dark element enemies
(Constant) Damage up 30% against Magic enemies
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Enemies with the highest ATK
(Opener) Fear x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Enemies with the highest ATK
(Opener) Fear x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Enemies with the highest ATK
(Opener) Fear x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Enemies with the highest ATK
(Opener) Fear x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Enemies with the highest ATK
(Opener) Fear x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 30% up
All Allies
(Opener) Skill Gauge 8% up
(Opener) Light Element Resistance 10% up x 10 turns
(Opener) Dark Element Resistance 10% up x 10 turns
(Constant) Tempered
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Skill Gauge 11% up
(Opener) Light Element Resistance 20% up x 10 turns
(Opener) Dark Element Resistance 20% up x 10 turns
(Constant) Tempered
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Skill Gauge 14% up
(Opener) Light Element Resistance 30% up x 10 turns
(Opener) Dark Element Resistance 30% up x 10 turns
(Constant) Tempered
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Skill Gauge 17% up
(Opener) Light Element Resistance 40% up x 10 turns
(Opener) Dark Element Resistance 40% up x 10 turns
(Constant) Tempered
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Skill Gauge 20% up
(Opener) Light Element Resistance 50% up x 10 turns
(Opener) Dark Element Resistance 50% up x 10 turns
(Constant) Tempered
(Constant) DEF 30% up
(Constant) MDEF 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Fang Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Colt Orb
Bull Orb
Lion Orb
Colt Orb
Redfruit Orb
Warrior Orb
Colt Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Colt Orb
Bull Orb
Boar Orb
Warrior Orb
Redfruit Orb
Dawnmist Orb
Dawnmist Orb
Redwyrm Orb
Luxfang Orb
Dawnmist Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Samurai Orb
Phoenix Orb
Fullmoon Orb
Phoenix Orb
Bishop Orb
Lava Orb
Sage Orb
Otho Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Phoenix Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
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