Luminous Moon Eilnol

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Luminous Moon Eilnol
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Omnibus Lucet
    Effect

    All Allies

    Skill Gauge 20% up
    Status Ailment Resistance 70% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Resolute x 3 turns
    Frenzy x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns
    Celestial Favor x 3 turns
    Grace x 3
    350% Light ATK Damage Counterattack x 3 turns

    Self

    Fortify
    Boon *Extends beneficial effects by 1 turn(s)
    Embolden x 3 turns
    Overpower x 3 turns
    Buff Swipe x 3 turns

    2 Allies with the lowest HP

    Fortify

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 40% down x 3 turns
    550% Light ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace
    Skill Gauge 50% down

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Counterattack] Self

    Recover 10% of max HP
    DEF 10% up x 2 turns
    MDEF 10% up x 2 turns
    Sureshot x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 100% of max HP
    Skill Gauge 50% up
    Master x 10 turns

    Name
    Omnibus Lucet
    Effect

    All Allies

    Skill Gauge 22% up
    Status Ailment Resistance 70% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Resolute x 3 turns
    Frenzy x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns
    Celestial Favor x 3 turns
    Grace x 3
    350% Light ATK Damage Counterattack x 3 turns
    ATK 6% up x 3 turns

    Self

    Fortify
    Boon *Extends beneficial effects by 1 turn(s)
    Embolden x 3 turns
    Overpower x 3 turns
    Buff Swipe x 3 turns

    2 Allies with the lowest HP

    Fortify

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 42% down x 3 turns
    550% Light ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace
    Skill Gauge 50% down
    DEF 5% down x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Counterattack] Self

    Recover 10% of max HP
    DEF 10% up x 2 turns
    MDEF 10% up x 2 turns
    Sureshot x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 100% of max HP
    Skill Gauge 50% up
    Master x 10 turns

    Name
    Omnibus Lucet
    Effect

    All Allies

    Skill Gauge 24% up
    Status Ailment Resistance 70% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Resolute x 3 turns
    Frenzy x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns
    Celestial Favor x 3 turns
    Grace x 3
    350% Light ATK Damage Counterattack x 3 turns
    ATK 12% up x 3 turns

    Self

    Fortify
    Boon *Extends beneficial effects by 1 turn(s)
    Embolden x 3 turns
    Overpower x 3 turns
    Buff Swipe x 3 turns

    2 Allies with the lowest HP

    Fortify

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 44% down x 3 turns
    550% Light ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace
    Skill Gauge 50% down
    DEF 10% down x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Counterattack] Self

    Recover 10% of max HP
    DEF 10% up x 2 turns
    MDEF 10% up x 2 turns
    Sureshot x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 100% of max HP
    Skill Gauge 50% up
    Master x 10 turns

    Name
    Omnibus Lucet
    Effect

    All Allies

    Skill Gauge 26% up
    Status Ailment Resistance 70% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Resolute x 3 turns
    Frenzy x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns
    Celestial Favor x 3 turns
    Grace x 3
    350% Light ATK Damage Counterattack x 3 turns
    ATK 18% up x 3 turns

    Self

    Fortify
    Boon *Extends beneficial effects by 1 turn(s)
    Embolden x 3 turns
    Overpower x 3 turns
    Buff Swipe x 3 turns

    2 Allies with the lowest HP

    Fortify

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 46% down x 3 turns
    550% Light ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace
    Skill Gauge 50% down
    DEF 15% down x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Counterattack] Self

    Recover 10% of max HP
    DEF 10% up x 2 turns
    MDEF 10% up x 2 turns
    Sureshot x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 100% of max HP
    Skill Gauge 50% up
    Master x 10 turns

    Name
    Omnibus Lucet
    Effect

    All Allies

    Skill Gauge 28% up
    Status Ailment Resistance 70% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Resolute x 3 turns
    Frenzy x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns
    Celestial Favor x 3 turns
    Grace x 3
    350% Light ATK Damage Counterattack x 3 turns
    ATK 24% up x 3 turns

    Self

    Fortify
    Boon *Extends beneficial effects by 1 turn(s)
    Embolden x 3 turns
    Overpower x 3 turns
    Buff Swipe x 3 turns

    2 Allies with the lowest HP

    Fortify

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 48% down x 3 turns
    550% Light ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace
    Skill Gauge 50% down
    DEF 20% down x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Counterattack] Self

    Recover 10% of max HP
    DEF 10% up x 2 turns
    MDEF 10% up x 2 turns
    Sureshot x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 100% of max HP
    Skill Gauge 50% up
    Master x 10 turns

    Name
    Omnibus Lucet
    Effect

    All Allies

    Skill Gauge 30% up
    Status Ailment Resistance 70% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Resolute x 3 turns
    Frenzy x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns
    Celestial Favor x 3 turns
    Grace x 3
    350% Light ATK Damage Counterattack x 3 turns
    ATK 30% up x 3 turns

    Self

    Fortify
    Boon *Extends beneficial effects by 1 turn(s)
    Embolden x 3 turns
    Overpower x 3 turns
    Buff Swipe x 3 turns

    2 Allies with the lowest HP

    Fortify

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 50% down x 3 turns
    550% Light ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace
    Skill Gauge 50% down
    DEF 25% down x 3 turns

    [On Grace]Self

    Master x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Counterattack] Self

    Recover 10% of max HP
    DEF 10% up x 2 turns
    MDEF 10% up x 2 turns
    Sureshot x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 100% of max HP
    Skill Gauge 50% up
    Master x 10 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    Self

    (Constant) Damage up 30% against Dark element enemies
    (Constant) Damage up 20% against Magic enemies

    All Allies Excluding Self

    (Constant) Damage up 20% against Dark element enemies
    (Constant) Damage up 10% against Magic enemies

    Skill Lv2

    Self

    (Constant) Damage up 35% against Dark element enemies
    (Constant) Damage up 25% against Magic enemies

    All Allies Excluding Self

    (Constant) Damage up 25% against Dark element enemies
    (Constant) Damage up 15% against Magic enemies

    Skill Lv3

    Self

    (Constant) Damage up 40% against Dark element enemies
    (Constant) Damage up 30% against Magic enemies

    All Allies Excluding Self

    (Constant) Damage up 30% against Dark element enemies
    (Constant) Damage up 20% against Magic enemies

    Skill Lv4

    Self

    (Constant) Damage up 45% against Dark element enemies
    (Constant) Damage up 35% against Magic enemies

    All Allies Excluding Self

    (Constant) Damage up 35% against Dark element enemies
    (Constant) Damage up 25% against Magic enemies

    Skill Lv5

    Self

    (Constant) Damage up 50% against Dark element enemies
    (Constant) Damage up 40% against Magic enemies

    All Allies Excluding Self

    (Constant) Damage up 40% against Dark element enemies
    (Constant) Damage up 30% against Magic enemies

    Name
    Absolute Energy (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Enemies with the highest ATK

    (Opener) Fear x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Enemies with the highest ATK

    (Opener) Fear x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Enemies with the highest ATK

    (Opener) Fear x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Enemies with the highest ATK

    (Opener) Fear x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Enemies with the highest ATK

    (Opener) Fear x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 30% up

    Name
    Protection Charge (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Opener) Light Element Resistance 10% up x 10 turns
    (Opener) Dark Element Resistance 10% up x 10 turns
    (Constant) Tempered
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Opener) Light Element Resistance 20% up x 10 turns
    (Opener) Dark Element Resistance 20% up x 10 turns
    (Constant) Tempered
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Opener) Light Element Resistance 30% up x 10 turns
    (Opener) Dark Element Resistance 30% up x 10 turns
    (Constant) Tempered
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Opener) Light Element Resistance 40% up x 10 turns
    (Opener) Dark Element Resistance 40% up x 10 turns
    (Constant) Tempered
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Opener) Light Element Resistance 50% up x 10 turns
    (Opener) Dark Element Resistance 50% up x 10 turns
    (Constant) Tempered
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,099
    226
    117
    195
    143
    156
    123
    141
    Max※1
    95,652
    16,981
    856
    5,828
    7,771
    4,347
    4,962
    5,236
    Max※2
    99,453
    17,476
    1,165
    6,372
    8,142
    4,660
    5,286
    5,539

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Fang Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Colt Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Boar Orb

    Warrior Orb

    Redfruit Orb

    Dawnmist Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxfang Orb

    Dawnmist Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Samurai Orb

    Phoenix Orb

    Fullmoon Orb

    Phoenix Orb

    Bishop Orb

    Lava Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Phoenix Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Wicked Hawk Orb (Celestial)

    Holy Wolf Orb (Celestial)

    Wicked Wolf Orb (Celestial)

    Holy Boar Orb (Celestial)

    Holy Butterfly Orb (Celestial)

    Shell Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main