Sandy Beaches Ioscprus

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Sandy Beaches Ioscprus
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Summertime Spindrift
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Feint x 3 turns
    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Grace x 3

    Self

    All Stats 50% up x 3 turns
    Water Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    3 front Enemies

    200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns

    All Enemies

    200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes

    [On Grace]All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    Silence x 2 turns
    Skill Gauge 10% down

    Name
    Summertime Spindrift
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Feint x 3 turns
    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Grace x 3
    Skill Gauge 2% up

    Self

    All Stats 50% up x 3 turns
    Water Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    3 front Enemies

    220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns

    All Enemies

    220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes

    [On Grace]All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    Silence x 2 turns
    Skill Gauge 10% down

    Name
    Summertime Spindrift
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Feint x 3 turns
    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Grace x 3
    Skill Gauge 4% up

    Self

    All Stats 50% up x 3 turns
    Water Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    3 front Enemies

    240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns

    All Enemies

    240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes

    [On Grace]All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    Silence x 2 turns
    Skill Gauge 10% down

    Name
    Summertime Spindrift
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Feint x 3 turns
    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Grace x 3
    Skill Gauge 6% up

    Self

    All Stats 50% up x 3 turns
    Water Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    3 front Enemies

    260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns

    All Enemies

    260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes

    [On Grace]All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    Silence x 2 turns
    Skill Gauge 10% down

    Name
    Summertime Spindrift
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Feint x 3 turns
    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Grace x 3
    Skill Gauge 8% up

    Self

    All Stats 50% up x 3 turns
    Water Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    3 front Enemies

    280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns

    All Enemies

    280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes

    [On Grace]All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    Silence x 2 turns
    Skill Gauge 10% down

    Name
    Summertime Spindrift
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Feint x 3 turns
    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Grace x 3
    Skill Gauge 10% up

    Self

    All Stats 50% up x 3 turns
    Water Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns

    3 front Enemies

    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns

    All Enemies

    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes

    [On Grace]All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    Silence x 2 turns
    Skill Gauge 10% down

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Aesir
    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Aesir
    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Aesir
    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Aesir
    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Aesir
    (Constant) Damage up 30% against airborne enemies

    Name
    Venus Slayer (Op/Con)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against ♀ Enemies
    (Constant) ATK 10% up

    All ♀ Enemies

    (Opener) Silence x 3 turns

    Skill Lv2

    All Allies

    (Constant) 15% damage up against ♀ Enemies
    (Constant) ATK 15% up

    All ♀ Enemies

    (Opener) Silence x 3 turns

    Skill Lv3

    All Allies

    (Constant) 20% damage up against ♀ Enemies
    (Constant) ATK 20% up

    All ♀ Enemies

    (Opener) Silence x 3 turns

    Skill Lv4

    All Allies

    (Constant) 25% damage up against ♀ Enemies
    (Constant) ATK 25% up

    All ♀ Enemies

    (Opener) Silence x 3 turns

    Skill Lv5

    All Allies

    (Constant) 30% damage up against ♀ Enemies
    (Constant) ATK 30% up

    All ♀ Enemies

    (Opener) Silence x 3 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    226
    118
    205
    132
    157
    131
    143
    Max※1
    68,060
    16,096
    1,412
    7,830
    6,403
    6,028
    4,989
    5,781
    Max※2
    71,861
    16,591
    1,720
    8,374
    6,774
    6,340
    5,312
    6,083

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Fang Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Colt Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Boar Orb

    Warrior Orb

    Redfruit Orb

    Dawnmist Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxfang Orb

    Dawnmist Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Samurai Orb

    Phoenix Orb

    Fullmoon Orb

    Phoenix Orb

    Bishop Orb

    Lava Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Phoenix Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Wicked Hawk Orb (Celestial)

    Holy Wolf Orb (Celestial)

    Wicked Wolf Orb (Celestial)

    Holy Boar Orb (Celestial)

    Holy Butterfly Orb (Celestial)

    Shell Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

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