King of Knights Rnecca
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Basic Info
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Action Skill
Element
3 front Allies
150% Dark ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
Frenzy x 3 turns
All Allies
Skill Gauge 30% up
Stoneskin x 3 turns
Dark Ring x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Dark Element Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 back Enemies
200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Allies
150% Dark ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
Frenzy x 3 turns
All Allies
Skill Gauge 30% up
Stoneskin x 3 turns
Dark Ring x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Boon *Extends beneficial effects by 1 turn(s)
HP 3% up x 3 turns
All Enemies
220% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Dark Element Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
220% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 back Enemies
220% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Allies
150% Dark ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
Frenzy x 3 turns
All Allies
Skill Gauge 30% up
Stoneskin x 3 turns
Dark Ring x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Boon *Extends beneficial effects by 1 turn(s)
HP 6% up x 3 turns
All Enemies
240% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Dark Element Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
240% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 back Enemies
240% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Allies
150% Dark ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
Frenzy x 3 turns
All Allies
Skill Gauge 30% up
Stoneskin x 3 turns
Dark Ring x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Boon *Extends beneficial effects by 1 turn(s)
HP 9% up x 3 turns
All Enemies
260% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Dark Element Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
260% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 back Enemies
260% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Allies
150% Dark ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
Frenzy x 3 turns
All Allies
Skill Gauge 30% up
Stoneskin x 3 turns
Dark Ring x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Boon *Extends beneficial effects by 1 turn(s)
HP 12% up x 3 turns
All Enemies
280% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Dark Element Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
280% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 back Enemies
280% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Allies
150% Dark ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
Frenzy x 3 turns
All Allies
Skill Gauge 30% up
Stoneskin x 3 turns
Dark Ring x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Boon *Extends beneficial effects by 1 turn(s)
HP 15% up x 3 turns
All Enemies
300% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Dark Element Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
300% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 back Enemies
300% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Dark ATK damage 3 times
All Allies in Raid Battle
Dark Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Quick x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 8% up
(Constant) MDEF 8% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 11% up
(Constant) MDEF 11% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 14% up
(Constant) MDEF 14% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 17% up
(Constant) MDEF 17% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 10% damage up against Humans
(Constant) 20% damage up against Therians
All Allies
(Constant) 15% damage up against Humans
(Constant) 25% damage up against Therians
All Allies
(Constant) 20% damage up against Humans
(Constant) 30% damage up against Therians
All Allies
(Constant) 25% damage up against Humans
(Constant) 35% damage up against Therians
All Allies
(Constant) 30% damage up against Humans
(Constant) 40% damage up against Therians
All Allies
(Opener) Skill Gauge 8% up
(Constant) All Stats 8% up
All Allies
(Opener) Skill Gauge 11% up
(Constant) All Stats 11% up
All Allies
(Opener) Skill Gauge 14% up
(Constant) All Stats 14% up
All Allies
(Opener) Skill Gauge 17% up
(Constant) All Stats 17% up
All Allies
(Opener) Skill Gauge 20% up
(Constant) All Stats 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Fang Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Colt Orb
Bull Orb
Lion Orb
Colt Orb
Redfruit Orb
Warrior Orb
Colt Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Colt Orb
Bull Orb
Boar Orb
Warrior Orb
Redfruit Orb
Dawnmist Orb
Dawnmist Orb
Redwyrm Orb
Luxfang Orb
Dawnmist Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Samurai Orb
Phoenix Orb
Fullmoon Orb
Phoenix Orb
Bishop Orb
Lava Orb
Sage Orb
Otho Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Phoenix Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Wicked Hawk Orb (Celestial)
Holy Wolf Orb (Celestial)
Wicked Wolf Orb (Celestial)
Holy Boar Orb (Celestial)
Holy Butterfly Orb (Celestial)
Shell Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 front Allies
150% Dark ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
Frenzy x 3 turns
All Allies
Skill Gauge 30% up
Stoneskin x 3 turns
Dark Ring x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Dark Element Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 back Enemies
200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
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Limit Burst
All Enemies
20% Dark ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) SPD 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 20% up
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 35% up
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) SPD 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 50% up
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) SPD 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 65% up
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) SPD 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) SPD 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 80% up
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.