King of Knights Rnecca

  • Before Awakening
  • After Awakening
  • ©2021 H・T/K/PLNGMP

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    King of Knights Rnecca
    Type
    Race
    Celestial
    Gender
    ♀
    Collab
    PRISMA ILLYA

    ●

    Action Skill

    Element

    Name
    Accept This Sword Of Mercy...
    Effect

    3 front Allies

    150% Dark ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 30% up
    Stoneskin x 3 turns
    Dark Ring x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Dark Element Resistance 40% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 back Enemies

    200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    Name
    Accept This Sword Of Mercy...
    Effect

    3 front Allies

    150% Dark ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 30% up
    Stoneskin x 3 turns
    Dark Ring x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    HP 3% up x 3 turns

    All Enemies

    220% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Dark Element Resistance 40% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    220% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 back Enemies

    220% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    Name
    Accept This Sword Of Mercy...
    Effect

    3 front Allies

    150% Dark ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 30% up
    Stoneskin x 3 turns
    Dark Ring x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    HP 6% up x 3 turns

    All Enemies

    240% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Dark Element Resistance 40% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    240% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 back Enemies

    240% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    Name
    Accept This Sword Of Mercy...
    Effect

    3 front Allies

    150% Dark ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 30% up
    Stoneskin x 3 turns
    Dark Ring x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    HP 9% up x 3 turns

    All Enemies

    260% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Dark Element Resistance 40% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    260% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 back Enemies

    260% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    Name
    Accept This Sword Of Mercy...
    Effect

    3 front Allies

    150% Dark ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 30% up
    Stoneskin x 3 turns
    Dark Ring x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    HP 12% up x 3 turns

    All Enemies

    280% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Dark Element Resistance 40% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    280% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 back Enemies

    280% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    Name
    Accept This Sword Of Mercy...
    Effect

    3 front Allies

    150% Dark ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 30% up
    Stoneskin x 3 turns
    Dark Ring x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    HP 15% up x 3 turns

    All Enemies

    300% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Dark Element Resistance 40% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    300% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 back Enemies

    300% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Rnecca Burst
    Effect

    Front Enemy

    500% Dark ATK damage 3 times

    All Allies in Raid Battle

    Dark Element damage 30% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Quick x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Humans
    (Constant) 20% damage up against Therians

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Humans
    (Constant) 25% damage up against Therians

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) 30% damage up against Therians

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) 35% damage up against Therians

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) 40% damage up against Therians

    Name
    Install (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) All Stats 8% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) All Stats 11% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) All Stats 14% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) All Stats 17% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) All Stats 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,081
    224
    117
    205
    130
    156
    130
    141
    Max※1
    75,206
    12,546
    1,407
    9,775
    5,728
    6,023
    6,139
    5,776
    Max※2
    79,007
    13,042
    1,716
    10,319
    6,100
    6,336
    6,462
    6,080

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Fang Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Colt Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Colt Orb

    Bull Orb

    Boar Orb

    Warrior Orb

    Redfruit Orb

    Dawnmist Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxfang Orb

    Dawnmist Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Dawnmist Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Samurai Orb

    Phoenix Orb

    Fullmoon Orb

    Phoenix Orb

    Bishop Orb

    Lava Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Phoenix Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Wicked Hawk Orb (Celestial)

    Holy Wolf Orb (Celestial)

    Wicked Wolf Orb (Celestial)

    Holy Boar Orb (Celestial)

    Holy Butterfly Orb (Celestial)

    Shell Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

    [+] See More

  • ©2021 H・T/K/PLNGMP

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Accept This Sword Of Mercy...
    Effect

    3 front Allies

    150% Dark ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 30% up
    Stoneskin x 3 turns
    Dark Ring x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Dark Element Resistance 40% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 back Enemies

    200% Dark ATK damage *Damage scales up with own DEF *Ignores Barriers
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    ●

    Limit Burst

    Name
    Helsblot
    Effect

    All Enemies

    20% Dark ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 20% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Warning Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 35% up

    Materials Needed

    Skill Crystal (Dark) ×100

    Warning Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 50% up

    Materials Needed

    Skill Crystal (Dark) ×150

    Warning Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 65% up

    Materials Needed

    Skill Crystal (Dark) ×200

    Warning Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 80% up

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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