Observer Rivog
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Basic Info
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Action Skill
Element
3 front Allies
150% Water ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 30% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Water Ring x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
3 Enemies with the highest MATK
200% Water ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
200% Water ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
All Enemies
200% Water ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
3 front Allies
150% Water ATK Damage Counterattack x 3 turns
Status Ailment Resistance 62% up x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 30% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
ATK 4% up x 3 turns
Self
HP 50% up x 3 turns
Water Ring x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
3 Enemies with the highest MATK
220% Water ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
220% Water ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
All Enemies
220% Water ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
3 front Allies
150% Water ATK Damage Counterattack x 3 turns
Status Ailment Resistance 64% up x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 30% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
ATK 8% up x 3 turns
Self
HP 50% up x 3 turns
Water Ring x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
3 Enemies with the highest MATK
240% Water ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
240% Water ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
All Enemies
240% Water ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
3 front Allies
150% Water ATK Damage Counterattack x 3 turns
Status Ailment Resistance 66% up x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 30% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
ATK 12% up x 3 turns
Self
HP 50% up x 3 turns
Water Ring x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
3 Enemies with the highest MATK
260% Water ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
260% Water ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
All Enemies
260% Water ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
3 front Allies
150% Water ATK Damage Counterattack x 3 turns
Status Ailment Resistance 68% up x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 30% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
ATK 16% up x 3 turns
Self
HP 50% up x 3 turns
Water Ring x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
3 Enemies with the highest MATK
280% Water ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
280% Water ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
All Enemies
280% Water ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
3 front Allies
150% Water ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 30% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
ATK 20% up x 3 turns
Self
HP 50% up x 3 turns
Water Ring x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
3 Enemies with the highest MATK
300% Water ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
300% Water ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Vortex x 3 turns *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
All Enemies
300% Water ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
All Allies Excluding Self
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
All Allies Excluding Self
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
All Allies Excluding Self
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
All Allies Excluding Self
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
All Allies Excluding Self
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 10% up
(Constant) All Stats 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 15% up
(Constant) All Stats 35% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) All Stats 40% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) All Stats 45% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) All Stats 50% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Fang Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Colt Orb
Bull Orb
Lion Orb
Colt Orb
Redfruit Orb
Warrior Orb
Colt Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Colt Orb
Bull Orb
Boar Orb
Warrior Orb
Redfruit Orb
Dawnmist Orb
Dawnmist Orb
Redwyrm Orb
Luxfang Orb
Dawnmist Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Samurai Orb
Phoenix Orb
Fullmoon Orb
Phoenix Orb
Bishop Orb
Lava Orb
Sage Orb
Otho Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Phoenix Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Wicked Hawk Orb (Celestial)
Holy Wolf Orb (Celestial)
Wicked Wolf Orb (Celestial)
Holy Boar Orb (Celestial)
Holy Butterfly Orb (Celestial)
Shell Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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