Observer Ioscprus
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Basic Info
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Action Skill
Element
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Sureshot x 3 turns
Agitation
Damage up 30% against Light element enemies x 3 turns
Grace x 2
Self
All Stats 50% up x 3 turns
Dark Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
3 front Enemies
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
All Enemies
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
[On Grace]Front Ally Row
Skill Gauge 5% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Skill Gauge 2% up
Frenzy x 3 turns
Sureshot x 3 turns
Agitation
Damage up 30% against Light element enemies x 3 turns
Grace x 2
Self
All Stats 50% up x 3 turns
Dark Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
3 front Enemies
220% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
220% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
All Enemies
220% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
[On Grace]Front Ally Row
Skill Gauge 5% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Skill Gauge 4% up
Frenzy x 3 turns
Sureshot x 3 turns
Agitation
Damage up 30% against Light element enemies x 3 turns
Grace x 2
Self
All Stats 50% up x 3 turns
Dark Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
3 front Enemies
240% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
240% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
All Enemies
240% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
[On Grace]Front Ally Row
Skill Gauge 5% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Skill Gauge 6% up
Frenzy x 3 turns
Sureshot x 3 turns
Agitation
Damage up 30% against Light element enemies x 3 turns
Grace x 2
Self
All Stats 50% up x 3 turns
Dark Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
3 front Enemies
260% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
260% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
All Enemies
260% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
[On Grace]Front Ally Row
Skill Gauge 5% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Skill Gauge 8% up
Frenzy x 3 turns
Sureshot x 3 turns
Agitation
Damage up 30% against Light element enemies x 3 turns
Grace x 2
Self
All Stats 50% up x 3 turns
Dark Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
3 front Enemies
280% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
280% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
All Enemies
280% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
[On Grace]Front Ally Row
Skill Gauge 5% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Skill Gauge 10% up
Frenzy x 3 turns
Sureshot x 3 turns
Agitation
Damage up 30% against Light element enemies x 3 turns
Grace x 2
Self
All Stats 50% up x 3 turns
Dark Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
3 front Enemies
300% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
300% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
All Enemies
300% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
[On Grace]Front Ally Row
Skill Gauge 5% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 10% up
(Constant) ATK 10% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 15% up
(Constant) ATK 15% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 20% up
(Constant) ATK 20% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 25% up
(Constant) ATK 25% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 30% down x 10 turns
(Opener) MDEF 30% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 30% up
(Constant) ATK 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 20% damage up against Jotun
(Constant) Damage up 10% against airborne enemies
All Allies
(Constant) 25% damage up against Jotun
(Constant) Damage up 15% against airborne enemies
All Allies
(Constant) 30% damage up against Jotun
(Constant) Damage up 20% against airborne enemies
All Allies
(Constant) 35% damage up against Jotun
(Constant) Damage up 25% against airborne enemies
All Allies
(Constant) 40% damage up against Jotun
(Constant) Damage up 30% against airborne enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Fang Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Colt Orb
Bull Orb
Lion Orb
Colt Orb
Redfruit Orb
Warrior Orb
Colt Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Colt Orb
Bull Orb
Boar Orb
Warrior Orb
Redfruit Orb
Dawnmist Orb
Dawnmist Orb
Redwyrm Orb
Luxfang Orb
Dawnmist Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Samurai Orb
Phoenix Orb
Fullmoon Orb
Phoenix Orb
Bishop Orb
Lava Orb
Sage Orb
Otho Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Phoenix Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Wicked Hawk Orb (Celestial)
Holy Wolf Orb (Celestial)
Wicked Wolf Orb (Celestial)
Holy Boar Orb (Celestial)
Holy Butterfly Orb (Celestial)
Shell Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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