Final Destroyer Ragnarok
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Basic Info
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Action Skill
Element
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Overpower x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
Damage up 30% against Light element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Grace x 3
100% Dark ATK Damage Counterattack x 3 turns
All Enemies
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
2 front Enemies
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
3 Enemies with the highest ATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
Dark Element Resistance 30% down x 3 turns
300% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 30% down
3 Enemies with the highest MATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
Dark Element Resistance 30% down x 3 turns
300% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 30% down
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Counterattack] All Allies
Skill Gauge 5% up
[On Counterattack] All Enemies
Skill Gauge 5% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Overpower x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
Damage up 30% against Light element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Grace x 3
100% Dark ATK Damage Counterattack x 3 turns
All Enemies
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
DEF 4% down x 3 turns
2 front Enemies
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
3 Enemies with the highest ATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
Dark Element Resistance 30% down x 3 turns
320% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 32% down
3 Enemies with the highest MATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
Dark Element Resistance 30% down x 3 turns
320% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 32% down
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Counterattack] All Allies
Skill Gauge 5% up
[On Counterattack] All Enemies
Skill Gauge 5% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Overpower x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
Damage up 30% against Light element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Grace x 3
100% Dark ATK Damage Counterattack x 3 turns
All Enemies
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
DEF 8% down x 3 turns
2 front Enemies
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
3 Enemies with the highest ATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
Dark Element Resistance 30% down x 3 turns
340% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 34% down
3 Enemies with the highest MATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
Dark Element Resistance 30% down x 3 turns
340% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 34% down
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Counterattack] All Allies
Skill Gauge 5% up
[On Counterattack] All Enemies
Skill Gauge 5% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Overpower x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
Damage up 30% against Light element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Grace x 3
100% Dark ATK Damage Counterattack x 3 turns
All Enemies
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
DEF 12% down x 3 turns
2 front Enemies
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
3 Enemies with the highest ATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
Dark Element Resistance 30% down x 3 turns
360% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 36% down
3 Enemies with the highest MATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
Dark Element Resistance 30% down x 3 turns
360% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 36% down
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Counterattack] All Allies
Skill Gauge 5% up
[On Counterattack] All Enemies
Skill Gauge 5% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Overpower x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
Damage up 30% against Light element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Grace x 3
100% Dark ATK Damage Counterattack x 3 turns
All Enemies
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
DEF 16% down x 3 turns
2 front Enemies
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
3 Enemies with the highest ATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
Dark Element Resistance 30% down x 3 turns
380% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 38% down
3 Enemies with the highest MATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
Dark Element Resistance 30% down x 3 turns
380% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 38% down
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Counterattack] All Allies
Skill Gauge 5% up
[On Counterattack] All Enemies
Skill Gauge 5% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Overpower x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
Damage up 30% against Light element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Grace x 3
100% Dark ATK Damage Counterattack x 3 turns
All Enemies
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
DEF 20% down x 3 turns
2 front Enemies
Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
3 Enemies with the highest ATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
Dark Element Resistance 30% down x 3 turns
400% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 40% down
3 Enemies with the highest MATK
Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
Dark Element Resistance 30% down x 3 turns
400% Dark ATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 40% down
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
[On Counterattack] All Allies
Skill Gauge 5% up
[On Counterattack] All Enemies
Skill Gauge 5% down
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Status Ailment Resistance 60% up
All Allies
(Opener) Status Ailment Resistance 70% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
Self
(Constant) Status Ailment Resistance 60% up
All Allies
(Opener) Status Ailment Resistance 70% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
Self
(Constant) Status Ailment Resistance 60% up
All Allies
(Opener) Status Ailment Resistance 70% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Constant) Status Ailment Resistance 60% up
All Allies
(Opener) Status Ailment Resistance 70% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 35% up
(Constant) MDEF 35% up
Self
(Constant) Status Ailment Resistance 60% up
All Allies
(Opener) Status Ailment Resistance 70% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 40% up
(Constant) MDEF 40% up
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 10% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 15% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 20% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 25% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 30% against airborne enemies
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Enemies
(Opener) Erode 10% x 3 turns
(Opener) Fear x 3 turns
(Opener) DEF 5% down x 10 turns
(Opener) MDEF 5% down x 10 turns
Self
(Constant) ATK 10% up
(Constant) Fear Resistance 20% up
(Constant) Tempered
All Enemies
(Opener) Erode 15% x 3 turns
(Opener) Fear x 3 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
Self
(Constant) ATK 20% up
(Constant) Fear Resistance 40% up
(Constant) Tempered
All Enemies
(Opener) Erode 20% x 3 turns
(Opener) Fear x 3 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
Self
(Constant) ATK 30% up
(Constant) Fear Resistance 60% up
(Constant) Tempered
All Enemies
(Opener) Erode 25% x 3 turns
(Opener) Fear x 3 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
Self
(Constant) ATK 40% up
(Constant) Fear Resistance 80% up
(Constant) Tempered
All Enemies
(Opener) Erode 30% x 3 turns
(Opener) Fear x 3 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
Self
(Constant) ATK 50% up
(Constant) Fear Resistance 100% up
(Constant) Tempered
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Wolf Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bear Orb
Wolf Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Gluttony Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Gluttony Orb
Venus Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Beast)
Holy Wolf Orb (Beast)
Wicked Wolf Orb (Beast)
Holy Boar Orb (Beast)
Holy Butterfly Orb (Beast)
Shell Orb (Beast)
Holy Eagle Orb (Beast)
Wicked Eagle Orb (Beast)
Holy Hawk Orb (Beast)
Hunger Orb (Beast)
Recital Orb (Beast)
Iceberg Orb (Beast)
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