Final Destroyer Ragnarok

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Final Destroyer Ragnarok
    Type
    Race
    Beast
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Fatality Crisis
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Damage up 30% against Light element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Grace x 3
    100% Dark ATK Damage Counterattack x 3 turns

    All Enemies

    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher

    2 front Enemies

    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes

    3 Enemies with the highest ATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Dark Element Resistance 30% down x 3 turns
    300% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 30% down

    3 Enemies with the highest MATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
    Dark Element Resistance 30% down x 3 turns
    300% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 30% down

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Counterattack] All Allies

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Skill Gauge 5% down

    Name
    Fatality Crisis
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Damage up 30% against Light element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Grace x 3
    100% Dark ATK Damage Counterattack x 3 turns

    All Enemies

    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    DEF 4% down x 3 turns

    2 front Enemies

    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes

    3 Enemies with the highest ATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Dark Element Resistance 30% down x 3 turns
    320% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 32% down

    3 Enemies with the highest MATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
    Dark Element Resistance 30% down x 3 turns
    320% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 32% down

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Counterattack] All Allies

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Skill Gauge 5% down

    Name
    Fatality Crisis
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Damage up 30% against Light element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Grace x 3
    100% Dark ATK Damage Counterattack x 3 turns

    All Enemies

    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    DEF 8% down x 3 turns

    2 front Enemies

    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes

    3 Enemies with the highest ATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Dark Element Resistance 30% down x 3 turns
    340% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 34% down

    3 Enemies with the highest MATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
    Dark Element Resistance 30% down x 3 turns
    340% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 34% down

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Counterattack] All Allies

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Skill Gauge 5% down

    Name
    Fatality Crisis
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Damage up 30% against Light element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Grace x 3
    100% Dark ATK Damage Counterattack x 3 turns

    All Enemies

    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    DEF 12% down x 3 turns

    2 front Enemies

    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes

    3 Enemies with the highest ATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Dark Element Resistance 30% down x 3 turns
    360% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 36% down

    3 Enemies with the highest MATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
    Dark Element Resistance 30% down x 3 turns
    360% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 36% down

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Counterattack] All Allies

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Skill Gauge 5% down

    Name
    Fatality Crisis
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Damage up 30% against Light element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Grace x 3
    100% Dark ATK Damage Counterattack x 3 turns

    All Enemies

    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    DEF 16% down x 3 turns

    2 front Enemies

    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes

    3 Enemies with the highest ATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Dark Element Resistance 30% down x 3 turns
    380% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 38% down

    3 Enemies with the highest MATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
    Dark Element Resistance 30% down x 3 turns
    380% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 38% down

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Counterattack] All Allies

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Skill Gauge 5% down

    Name
    Fatality Crisis
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Damage up 30% against Light element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 10 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Grace x 3
    100% Dark ATK Damage Counterattack x 3 turns

    All Enemies

    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Exhaust x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    DEF 20% down x 3 turns

    2 front Enemies

    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Erode 50% x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes

    3 Enemies with the highest ATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Dark Element Resistance 30% down x 3 turns
    400% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 40% down

    3 Enemies with the highest MATK

    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 2 or higher
    Dark Element Resistance 30% down x 3 turns
    400% Dark ATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 40% down

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    [On Counterattack] All Allies

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Skill Gauge 5% down

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    Self

    (Constant) Status Ailment Resistance 60% up

    All Allies

    (Opener) Status Ailment Resistance 70% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv2

    Self

    (Constant) Status Ailment Resistance 60% up

    All Allies

    (Opener) Status Ailment Resistance 70% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv3

    Self

    (Constant) Status Ailment Resistance 60% up

    All Allies

    (Opener) Status Ailment Resistance 70% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Skill Lv4

    Self

    (Constant) Status Ailment Resistance 60% up

    All Allies

    (Opener) Status Ailment Resistance 70% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 35% up
    (Constant) MDEF 35% up

    Skill Lv5

    Self

    (Constant) Status Ailment Resistance 60% up

    All Allies

    (Opener) Status Ailment Resistance 70% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 40% up
    (Constant) MDEF 40% up

    Name
    Sky Authority (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 30% against airborne enemies

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Rage of Dragon (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Erode 10% x 3 turns
    (Opener) Fear x 3 turns
    (Opener) DEF 5% down x 10 turns
    (Opener) MDEF 5% down x 10 turns

    Self

    (Constant) ATK 10% up
    (Constant) Fear Resistance 20% up
    (Constant) Tempered

    Skill Lv2

    All Enemies

    (Opener) Erode 15% x 3 turns
    (Opener) Fear x 3 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    Self

    (Constant) ATK 20% up
    (Constant) Fear Resistance 40% up
    (Constant) Tempered

    Skill Lv3

    All Enemies

    (Opener) Erode 20% x 3 turns
    (Opener) Fear x 3 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    Self

    (Constant) ATK 30% up
    (Constant) Fear Resistance 60% up
    (Constant) Tempered

    Skill Lv4

    All Enemies

    (Opener) Erode 25% x 3 turns
    (Opener) Fear x 3 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    Self

    (Constant) ATK 40% up
    (Constant) Fear Resistance 80% up
    (Constant) Tempered

    Skill Lv5

    All Enemies

    (Opener) Erode 30% x 3 turns
    (Opener) Fear x 3 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    Self

    (Constant) ATK 50% up
    (Constant) Fear Resistance 100% up
    (Constant) Tempered

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,008
    215
    122
    218
    137
    156
    119
    141
    Max※1
    100,482
    15,662
    1,743
    7,743
    6,365
    5,831
    4,059
    5,709
    Max※2
    104,934
    16,206
    2,121
    8,218
    6,699
    6,165
    4,359
    6,039

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Wolf Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Gluttony Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Gluttony Orb

    Venus Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Rainbow Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Rainbow Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Rainbow Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Beast)

    Holy Wolf Orb (Beast)

    Wicked Wolf Orb (Beast)

    Holy Boar Orb (Beast)

    Holy Butterfly Orb (Beast)

    Shell Orb (Beast)

    Holy Eagle Orb (Beast)

    Wicked Eagle Orb (Beast)

    Holy Hawk Orb (Beast)

    Hunger Orb (Beast)

    Recital Orb (Beast)

    Iceberg Orb (Beast)

    [+] See More

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