Sage Beast Bai Ze
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Basic Info
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Action Skill
Element
Self
HP 30% up x 2 turns
30% Recovery Shield x 2 turns
Hex x 1
[On Hex]Enemy with the highest HP
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Hex]Self
Recover 5% of max HP
All Allies
Water Ring x 2 turns*Only affects Water Element Heroes
Skill Gauge 20% up
Enemy with the highest ATK
24% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MATK
24% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest DEF
24% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MDEF
24% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest SPD
24% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest EVA
24% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest ACC
24% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest HP
28% Water ATK damage 5 times *Ignores Counterattacks
Self
HP 30% up x 2 turns
30% Recovery Shield x 2 turns
Hex x 1
[On Hex]Enemy with the highest HP
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Hex]Self
Recover 5% of max HP
All Allies
Water Ring x 2 turns*Only affects Water Element Heroes
Skill Gauge 20% up
Enemy with the highest ATK
28% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MATK
28% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest DEF
28% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MDEF
28% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest SPD
28% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest EVA
28% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest ACC
28% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest HP
32% Water ATK damage 5 times *Ignores Counterattacks
Self
HP 35% up x 2 turns
30% Recovery Shield x 2 turns
Hex x 1
[On Hex]Enemy with the highest HP
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Hex]Self
Recover 5% of max HP
All Allies
Water Ring x 2 turns*Only affects Water Element Heroes
Skill Gauge 20% up
Enemy with the highest ATK
32% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MATK
32% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest DEF
32% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MDEF
32% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest SPD
32% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest EVA
32% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest ACC
32% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest HP
36% Water ATK damage 5 times *Ignores Counterattacks
Self
HP 40% up x 2 turns
30% Recovery Shield x 2 turns
Hex x 1
[On Hex]Enemy with the highest HP
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Hex]Self
Recover 5% of max HP
All Allies
Water Ring x 2 turns*Only affects Water Element Heroes
Skill Gauge 20% up
Enemy with the highest ATK
36% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MATK
36% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest DEF
36% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MDEF
36% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest SPD
36% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest EVA
36% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest ACC
36% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest HP
40% Water ATK damage 5 times *Ignores Counterattacks
Self
HP 45% up x 2 turns
35% Recovery Shield x 2 turns
Hex x 1
[On Hex]Enemy with the highest HP
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Hex]Self
Recover 5% of max HP
All Allies
Water Ring x 2 turns*Only affects Water Element Heroes
Skill Gauge 20% up
Enemy with the highest ATK
40% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MATK
40% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest DEF
40% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MDEF
40% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest SPD
40% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest EVA
40% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest ACC
40% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest HP
44% Water ATK damage 5 times *Ignores Counterattacks
Self
HP 50% up x 3 turns
40% Recovery Shield x 3 turns
Hex x 1
[On Hex]Enemy with the highest HP
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Hex]Self
Recover 5% of max HP
All Allies
Water Ring x 3 turns*Only affects Water Element Heroes
Skill Gauge 20% up
Enemy with the highest ATK
44% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MATK
44% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest DEF
44% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest MDEF
44% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest SPD
44% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest EVA
44% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest ACC
44% Water ATK damage 5 times *Ignores Counterattacks
Freeze x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Enemy with the highest HP
48% Water ATK damage 5 times *Ignores Counterattacks
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water ATK damage 5 times
All Allies
Quick x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
3 front Allies*Only affects Water Element Heroes
(Opener) Frenzy x 5 turns
3 front Allies
(Constant) ATK 10% up
(Constant) MATK 10% up
3 front Allies*Only affects Water Element Heroes
(Opener) Frenzy x 5 turns
3 front Allies
(Constant) ATK 15% up
(Constant) MATK 15% up
3 front Allies*Only affects Water Element Heroes
(Opener) Frenzy x 5 turns
3 front Allies
(Constant) ATK 20% up
(Constant) MATK 20% up
3 front Allies*Only affects Water Element Heroes
(Opener) Frenzy x 5 turns
3 front Allies
(Constant) ATK 25% up
(Constant) MATK 25% up
3 front Allies*Only affects Water Element Heroes
(Opener) Frenzy x 5 turns
3 front Allies
(Constant) ATK 30% up
(Constant) MATK 30% up
Self
(Constant) Uplift
(Constant) ATK 8% up
Self
(Constant) Uplift
(Constant) ATK 11% up
Self
(Constant) Uplift
(Constant) ATK 14% up
Self
(Constant) Uplift
(Constant) ATK 17% up
Self
(Constant) Uplift
(Constant) ATK 20% up
All Allies
(Constant) 8% damage up against Beasts
(Constant) Water Element damage 10% up
All Allies
(Constant) 11% damage up against Beasts
(Constant) Water Element damage 15% up
All Allies
(Constant) 14% damage up against Beasts
(Constant) Water Element damage 20% up
All Allies
(Constant) 17% damage up against Beasts
(Constant) Water Element damage 25% up
All Allies
(Constant) 20% damage up against Beasts
(Constant) Water Element damage 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Wolf Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bear Orb
Wolf Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Noxsea Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Noxsea Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Gluttony Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Gluttony Orb
Venus Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Beast)
Holy Wolf Orb (Beast)
Wicked Wolf Orb (Beast)
Holy Boar Orb (Beast)
Holy Butterfly Orb (Beast)
Shell Orb (Beast)
Holy Eagle Orb (Beast)
Wicked Eagle Orb (Beast)
Holy Hawk Orb (Beast)
Hunger Orb (Beast)
Recital Orb (Beast)
Iceberg Orb (Beast)
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